Episode 99

Strain 99 - AFT

🎮 The Zero Point Report - Gaming Goodness! January 16th, 2024

Hey gamers! Today we're diving into some seriously cool gaming news! 🚀

What's Hot Today: • Secret World TTG is getting BIGGER! North America expansion coming soon • Dune Awakening stats are wild (wait till you hear how many players died to sandworms!) • Conan Exiles is hitting pause on new stuff (but for a good reason!) • New game alert: Aloft just dropped into Early Access!

Fun Fact of the Day: Did you know that in Dune Awakening's beta, only 2% of players managed to stay alive after 10 hours of gameplay? Talk about brutal! 😱

Want to know more? Check out all the links in our show description! 👇

Transcript
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(gentle music)

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(gentle music)

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- Welcome agents to Strain 99-AFT.

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Of the Zero Point Report,

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the number one broadcast all about the news

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surrounding the Secret World IP.

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Today is Thursday, January 16th, 2025.

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And with me tonight, we have Two Ton Waffle.

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(laughs)

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Okay.

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And Jimmy the Rabbit.

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- Hey-oh.

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- Hey.

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Waffle is a mute.

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- Morning.

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- Oh, there it is.

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There it is.

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- It's a little delayed. - Good morning.

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Good morning to you, sir.

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- I was just going with a silent stick.

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- And I'm Ochoo and welcome to the Zero Point Report.

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How are you guys doing?

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- Yay, Palmer.

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- It's chilly.

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- You're still giant and tiny.

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That is what she said and she was very confused.

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- Well, you can be giant and tiny.

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- Yeah.

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I mean, frankly, that's a little disappointing.

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Anyways.

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Doing fucking awful, Bob.

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Thanks for asking.

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- Later, Bob.

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- You're cold, that is how you are.

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It is very cold right now.

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Yeah, yeah, we're getting,

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it's a little cold here in the Northeast.

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- It is cold as fuck.

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- And also all across the country too.

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Not just the Northeast, yeah.

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- It's only 53 right now.

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- I don't know what it is right now.

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But I know that for some reason

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they still made my kid go to the bus stop

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when it was fucking five outside.

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- Bill's character.

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- It was five, feels like negative seven.

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- Yeah.

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- I would say I heard it's,

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I heard it's getting down out there.

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It's all right here.

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- I had to actually use my snowblower today.

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- Oh.

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- Which I don't, you know, get to use all that often.

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But you know.

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- Good times.

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- Yeah, yeah.

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Not super fun, not super fun.

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It is not power assisted.

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- No.

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- You know how like some lawnmowers like,

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it turns the blades and like the back wheel or something?

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- Mm-hmm.

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- Right, the snowblower like turns the thing,

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but it does not provide for momentum.

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That's all me.

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And it's not fun.

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- Do you even snow blow, bro?

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- Snow blowed your mom last night.

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- Oh, got him.

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- Got him.

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- Got him.

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So we haven't had that much.

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- I said the same here for my snowblower.

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Your mom gets around.

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- Like mine did, mine did too.

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(laughing)

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- I knew that one.

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I knew Vava would have a reaction to that.

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(laughing)

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- Not that.

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Gosh.

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- Your mom was a snowblower.

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- I would say that, yeah.

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We're used to the cold.

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It's not, it's been pretty,

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it's just been okay here.

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It hasn't been like terrible.

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Say that this weekend though is polar bear plunge.

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So we're gearing up for that.

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- Go in my backyard.

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I have a smaller dog and now I let him to go outside

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in the side yard, like to go to the bathroom.

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Like the snow is like, like he doesn't have to sit down.

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Like he's chest deep in the snow, just standing there.

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- He's like, eh, it'll melt it.

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It's fine.

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Say no, we jump in the ocean.

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Of course I don't jump anymore.

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I did it a couple of times, but I'm not,

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I don't jump anymore.

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- What do you do?

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You just like gently slide in?

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- I just crawl.

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- It would be probably,

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it's probably like way more messed up

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if you just like slowly slide in.

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I feel like that would be way worse.

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No?

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Like the polar bear like plunge,

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like it's shocking cause you like drop in, right?

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But I imagine purposefully continuing to insert yourself

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into it like a couple of inches at a time.

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Feels like that would be horrifying.

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It'd probably be a lot worse for your body overall.

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It sounds dangerous jumping into frigid waters.

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The thing is, is that it's,

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it's usually, it's actually not so bad

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considering that usually the water temperature

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is still warmer than the air temperature.

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So when you jump in, you go, oh, this isn't so bad.

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It's actually nicer in here than it is out there.

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And then like five, 10 seconds later, you go,

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wait a minute, wait a minute, no, no, this is not good.

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This is not good either way.

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And then you get back out.

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And then the rest of the day,

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and then the warming up process of your body is like,

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it's like your body runs a marathon

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because you're just tired

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for like the next three days afterwards.

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- Sounds like a lot of fun.

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- Yeah.

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I mean, you know, there's usually also alcohol involved too.

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I mean, let's not go, you know, let's be realistic.

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It's not just about the physical experience.

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- So I can jump in while holding the drink.

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I'm totally down.

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- Will they let you do that?

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That's a good question.

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Probably not actually.

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- Like I was gonna ask for permission.

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- I mean, they do.

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- Someone else was like, I'm gonna do that.

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You can't do that.

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Aw, but the other guy did it.

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- Yeah, but he's doing it.

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Fine, I'm just gonna jump in over here.

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- Well, if Billy jumped in the lake, would you?

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- Yes.

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Next question, Billy.

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Like, yeah, I'm gonna follow Billy.

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Of course I am.

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- Would you accept on?

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- We're going cliff diving tomorrow.

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What are you talking about?

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- Nah, it's a good event.

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Night before there's like a beef and beer fundraiser.

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Everyone gets a little lit.

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Then the next day, also drinking in the morning.

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Then jumping in.

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Then having like a catered lunch afterwards.

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It's not bad, it's not bad.

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It's a fun day.

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- I had a lot of fun doing the Margarita Marathon 5K

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when I did that.

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I was literally just go there,

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drink a shit ton of Margaritas, do the 5K,

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and drink some Margaritas.

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- And run a 5K.

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Yeah, yeah.

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- And then I was like,

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"I'm gonna do the Margarita Marathon 5K."

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It's like, "All right."

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- I have found my place to run.

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- This is the board I was talking about, by the way.

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- Oh, okay.

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It's the same one that's on the outside

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of the entrance as well.

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- There's a couple, there's two different boards.

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- Oh, okay.

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- This one might be a social one too, I don't know.

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- No, this is the group one.

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That one right there specifically is the social one.

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They look similar.

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But yeah, you can just put in the thing there,

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and then when other people look at this,

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it'll show, as long as you're logged in,

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it'll show the thing.

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- The thing?

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- Yeah, your post.

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- Your thing. - Your like,

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advertising. - And your post.

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- It'll show your weighing on the board.

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- What?

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- Well, that's not very family friendly.

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- This one is for social.

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And then what's the one back here?

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- I kind of forgot about it.

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So I've started, when I'm streaming now,

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I'll go and put live at whatever.

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And also it saves the last,

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the last one you did will always be there.

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So if you do it once, like come back,

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a few weeks later, a month, whatever,

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like you can click it,

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and then just review the last one you did.

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- Interesting.

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- But it only stays on there while you're logged in.

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- Okay.

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- So it's like a live activity board.

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- Sort of like to show what people are up to in the game.

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- Yeah, I don't know how many people made it there.

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Looking for groups or looking for whatever.

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- Yeah, like if you click like sign up on it,

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you can pick like trade, cabal, dungeons,

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or you can put trade posts on here.

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You could put like,

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theoretically lair on here or something.

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I remember usually back in the day,

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I would see cabal shit, you know, recruiting or whatever.

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- Mm-hmm.

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- But you can just click social and post your message.

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- Mm-hmm.

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- And then if you like log out,

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let's say we do a show like next month or something,

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like when you click sign up,

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it'll have your last one already there.

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You don't have to like type it again.

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- Select difficulty.

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- Nope, you don't have to do that for a social one.

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(laughing)

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I don't think you can actually.

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- Preferred role.

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- All three.

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- Healer.

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(laughing)

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- All this social activity is nightmare difficulty.

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(laughing)

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- It's a nightmare.

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Too far.

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- I don't normally see stuff in here, but.

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- I don't think all the people.

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- Occasionally I'll see something,

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but again, you'll only ever see it

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if the person's actually logged in.

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And they have to be able to come view it when they log in.

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- I was gonna say, and people have to, well,

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know about it in the first place too.

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- Yeah.

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- Which I'm not sure.

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- A lot of people just run right by it.

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- As a topic of discussion,

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like I've seen a lot of fucking new players.

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- Like?

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- Yeah.

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- A whole amount of like level twos and fours

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and shit like running around.

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Like different ones.

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I'm not sure exactly if the influx is just normal,

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you know, whatever, but like,

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or if there was some kind of inciting event.

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But I've been seeing a pretty large number

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of like new people coming through.

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And what I was thinking is like,

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a new person's actually running around

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and clicking on shit.

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Right?

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'Cause you're like, I don't know what this is.

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Let me click on it.

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So I'm less putting stuff on there for like regular,

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the regulars, as much as it is like new people

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exploring the game, I go like,

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oh, there's something going on.

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- Yeah.

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- What's this?

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- What's this?

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What's this?

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- What's this?

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- As long as they don't go like, you know,

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they see the board outside that has all the missions on it

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and just think, oh, these are the same things.

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Like it's just the same boards,

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just in different locations.

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- I mean, they're visually different a little bit.

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Like they're colored different.

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- Yeah, it's like colored.

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- Green, a red, and I think this one's yellow.

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Yeah, this is like a yellow.

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But also if you like go with up to your reticle,

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they actually say like which activity they are.

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If you pay attention to that, I suppose.

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(mouse clicking)

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So there's group, there's paragon, and there's social.

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Then is this one back here different?

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Or is this, these might just be duplicates.

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- They are duplicates, yeah.

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- Those are duplicates.

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Yeah, it's just the red and the green.

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- But is the social one out here too?

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So there's a green one.

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No, green and red.

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Social's not outside here.

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- I think the social's only in the one spot maybe?

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There's really only one social.

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- There's two of each.

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Barbara says there's two of each.

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- Well, there's two of each of the red and green.

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I don't know about the yellow.

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Don't see it.

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Ah, it's in here by the dance floor.

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- Oh.

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I'm turning around.

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- Your post goes to both of them.

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It's like you don't have to do each one or anything.

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But yeah, it's by the dance floor.

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- Oh yeah, there it is.

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- Be jamming.

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Waffle's not jamming.

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He decided.

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- I was jamming.

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But you guys, what?

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I was too cool for you, so you had to go do your own jam?

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- Jamming on the dance floor.

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- Fine, I'll walk over there.

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I'll RP walk over.

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- That's like the spite walk.

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- Fine.

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Oh Lord, here coming.

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(laughing)

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- That's what she said?

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I guess.

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- Got DJ ephemeral over there.

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- Oh, Waffle here, it's not cool now.

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I'm leaving.

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(laughing)

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- Fine, I'm gonna go home.

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- I'm just kidding.

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I'm just kidding, Waffle.

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- Yeah, but you know what?

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Everybody loves Waffle's.

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- Waffle, Waffle, Waffle.

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Waffle, Waffle, Waffle.

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- So welcome.

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Welcome if you're tuning in.

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How you doing?

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Hope you're doing okay.

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Joining us in chat, of course, Vommer.

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Vommer is being the talkative one in our chat right now.

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- Yeah, learning a lot.

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- Yeah, lurkers.

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They'll start calling you out.

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- Well, they're unutterable.

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- There's.

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- Waffle, they're unutterable, of course,

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'cause they're lurkers.

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- The unutterable lurkers.

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- Look at you, Moobot.

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We see you, Moobot.

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- Stream elements.

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- Stream elements.

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- Who else is in here?

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- 'Cause I don't generally call out lurkers,

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'cause I am a lurker.

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I'm like the lurkiest lurker, too.

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- You are a lurkiest lurker.

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- I really am.

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(both laughing)

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What is it?

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They did that Twitch wrapped at the end of the year?

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And I don't know if it's because I use a third-party program

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to do all my chats through,

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and so it doesn't count them.

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But it'll be like,

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like you chatted this many times this past year,

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and it's like 30.

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(both laughing)

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And I'm like, I've chatted more than that.

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- Oh yeah, maybe it doesn't track those the same

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or something?

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- No, it should. - It must not.

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- Because it's going through the Twitch API, so it's.

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- It can't, though.

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It can't, like it's a disgustingly low number.

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- Only 30 chats out of the whole year.

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- Something like that, yeah.

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It's like 30.

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I'm like, what?

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I'll have to-

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- Dude, there's a channel that I've been subbed to

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for like seven years

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that probably is like in the same range just for that show.

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It's like 30 chats.

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Like I am a mega lurker.

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I will sit in your channel, subscribed for years

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and not say anything.

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- Yeah, and not say anything.

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- Not say a word.

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- Yeah, here it is.

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I found it.

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What is it?

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Hours watched in 2024,

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'cause I do watch a lot of Twitch actually, I do.

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Hours watched 1,370.

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Distinct days visited 334.

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Chats sent 250.

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- Okay, 250 is not like as bad.

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- That's, you know, it's respectable.

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- But even I'm like, that seems low for me.

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- Well, you don't have to respect it,

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but it's respectable.

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- I was like, that's like one chat sent every

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like five hours.

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I'm like, no, it's gotta be a little more than that.

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- No, that sounds more or less accurate to me.

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(laughs)

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Here it is.

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I'm trying to find out where this cash shit comes from.

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Dude, the sick world music is jamming.

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- And banging.

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I get a copyright DMCA on this.

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- And it wasn't good enough for you, you son of a bitch.

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- Nope.

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I'm trying to figure out,

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someone keeps looking for a dark mystery shotgun three pip.

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And like, that's not a thing.

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Trying to figure out what they're looking for.

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- Dark mysteries shotgun three pip, yeah.

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- Yeah, dark mysteries is a chaos focus.

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So,

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I'm not sure what they're looking for.

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I'm gonna say something about it.

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That's not a thing.

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- Like Sweeney Todd, come on now.

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That's not a thing.

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(laughs)

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- I mean, if there's a comma, maybe he's,

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but I mean, the way it's written,

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it looks like he wants a dark mystery shotgun.

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That's not a thing.

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- Yeah.

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- There's a dark precipice blade.

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There's a thundering demise shotgun from the same cache.

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Maybe he just wants the passive shotgun,

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the shotgun with passives on it.

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Right, 'cause all those ones have passives.

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That's the cache where like all the weapons

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have like three passives on them, like for free.

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- Yeah.

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- Maybe he just wants the shotgun with the passives on it.

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- Maybe.

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- Yeah.

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Like maybe he just thinks the set is called like

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dark mysteries, like it's part of the dark mysteries set

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or something.

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- Yeah, that's what I mean.

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Like in which case, what he's looking for

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is thundering demise, if that's true.

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But I don't know.

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But it certainly would help to search for the right thing

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if you're looking for something.

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- He's like, why can't I find this?

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And it's yeah, it's 'cause it's not a thing.

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That's all right though.

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- Is it?

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- No.

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- All right, just curious.

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(laughing)

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I'm ornery today, I'm ornery this week.

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- Are you?

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I'm spicy this week, apparently.

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- Spicy.

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- So spicy.

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- So spicy.

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- Someone said that, they're like, you're spicy this week.

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I'm like, what are you talking about?

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- Shut the hell up.

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- Yeah, shut your mouth.

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- You shut your mouth when you're talking to me.

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- Like your opinions are a little not being well received.

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I'm like, you know what?

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Shut up.

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I didn't ask you.

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- Come over there like a spider monkey.

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- I'm like, fine.

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But we did have news, we do have news.

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- No.

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- Yeah, that's why we're here.

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First one being the tabletop RPG Anvil Stars,

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the Secret World North America expansion

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is kickstarting Tuesday, January 28th at 12 p.m. Central.

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So make a note of that, kickstarting the North America book.

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And the Kickstarter page says,

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an age is ending and the darkest days are already here.

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As magic begins to fail.

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I tried saying that with like, like a positive,

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like they're already here.

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- They're already here guys.

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- It's great.

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- But wait, there's more.

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- As magic begins to fail,

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ancient enemies cast their avaricious gaze upon our world.

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Threats both mortal and cosmic,

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once thought merely myth, both horrifically all too real,

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but horrifically all too real,

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begin to reveal themselves as a clock counts down

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towards apocalypse.

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In the midst of these growing shadows,

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some hope yet remains.

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Are you?

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No, and you are that hope.

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Thought that was a question.

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I can't read today.

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Can you discover the truth behind the Secret World?

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The Secret World North America.

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Secret World North America focuses the story

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on the Illuminati and the North American region.

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New player options, new cryptids, seven new locations,

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three new interconnected adventures.

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The Secret World North America will be available

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for both 5e and Savage Worlds simultaneously.

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I like the three new interconnected adventures.

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Adventures always, I like that.

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I like that a lot.

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Like give me the adventures.

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All the-

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- All the interconnectedness.

Speaker:

- All the modules.

Speaker:

- I wonder how interconnected.

Speaker:

You know what I mean?

Speaker:

- I assume like one adventure like probably

Speaker:

goes into the next.

Speaker:

- Take Ocho on an adventure?

Speaker:

I mean, he's-

Speaker:

- Take Ocho on an adventure.

Speaker:

- He's going on a plunge.

Speaker:

He's getting enough adventures.

Speaker:

- Yeah, you don't want to shock him too much.

Speaker:

- You know what can happen when I get shocked too much.

Speaker:

- I don't.

Speaker:

- Yeah.

Speaker:

(laughing)

Speaker:

- I genuinely don't.

Speaker:

(laughing)

Speaker:

- What was the biggest adventure?

Speaker:

- Heart of Rivia maybe?

Speaker:

- What was the biggest adventure I've been on?

Speaker:

- The one called life.

Speaker:

- That's right.

Speaker:

Live, laugh, love.

Speaker:

Oh, what is it?

Speaker:

No, I started-

Speaker:

- Shut the fuck up.

Speaker:

(laughing)

Speaker:

- I started another-

Speaker:

- It's not about the journey,

Speaker:

it's the friends we meet on the way.

Speaker:

- I started another playthrough of Conan Exiles last night.

Speaker:

And in the beginning, you know,

Speaker:

you get saved by Conan right in the beginning

Speaker:

and he comes and you're being crucified

Speaker:

and he like shoves you down and saves you.

Speaker:

But one of the lines he says-

Speaker:

(laughing)

Speaker:

- Sorry.

Speaker:

The way you said that,

Speaker:

(laughing)

Speaker:

the way you said that,

Speaker:

like, Conan personally came and saved me.

Speaker:

He shoved me down, he took me in strong arms.

Speaker:

(laughing)

Speaker:

- I mean, that's what he does.

Speaker:

He shows up, he's like,

Speaker:

oh, you're on the cross, he like knocks you over,

Speaker:

like takes the bolts out of your palms.

Speaker:

But then he says,

Speaker:

(laughing)

Speaker:

but then he says like, he's like,

Speaker:

live, love,

Speaker:

like slay or something like that.

Speaker:

- Laugh.

Speaker:

(laughing)

Speaker:

- That's the first thing that came to my head.

Speaker:

I was like, Conan going like,

Speaker:

live, laugh, love.

Speaker:

(laughing)

Speaker:

- Yeah, this is sounding very like romance novel cover

Speaker:

right now.

Speaker:

(laughing)

Speaker:

- You awaken to his bare chest.

Speaker:

Yes, clearly, yeah.

Speaker:

(laughing)

Speaker:

- I somehow missed that part.

Speaker:

- I caught it, I missed the previous sides,

Speaker:

but I caught it last night and I was like, huh?

Speaker:

Like, yeah, you can make that into a nice,

Speaker:

on like reclaimed wood.

Speaker:

- Yeah, or like a throw pillow for your couch.

Speaker:

- Yeah, live, love, slay.

Speaker:

(laughing)

Speaker:

- That's amazing.

Speaker:

- I was like, why haven't they run with that yet?

Speaker:

Funcom.

Speaker:

- I don't know, that is a missed opportunity for sure.

Speaker:

- Yeah, make your throw pillows in reclaimed wood.

Speaker:

- Yeah, it should be a display.

Speaker:

- That should be a display, 100%.

Speaker:

- That's amazing.

Speaker:

- You have to make him find it.

Speaker:

Find like the YouTube, find it on YouTube,

Speaker:

like the Conan Exiles introduction or something.

Speaker:

I don't know if it's the one, like there's a,

Speaker:

what do they call that?

Speaker:

There's a cut scene.

Speaker:

- Yeah, like a cinematic?

Speaker:

- Yeah, the cinematic of him like, you know,

Speaker:

of him like saving the woman.

Speaker:

I don't think it's that one.

Speaker:

I think it's the introduction.

Speaker:

It's the introduction for your character.

Speaker:

- Yeah, yeah.

Speaker:

- Yeah, live, love, slay.

Speaker:

Okay, all right.

Speaker:

- Microm.

Speaker:

- That's great.

Speaker:

- Yeah, I was like, ooh, I was like,

Speaker:

well, yeah, I never caught that before.

Speaker:

It's good, it's very good.

Speaker:

- I'm gonna go to my Etsy shop.

Speaker:

- That's amazing.

Speaker:

- We could be the sisterhood of the traveling.

Speaker:

- Lloyd Closs.

Speaker:

- Ripped Lloyd Closs.

Speaker:

- Oh man.

Speaker:

- Anyway, what was I saying?

Speaker:

- I'm still stuck on the romance cover part.

Speaker:

- Yeah, I mean, it works.

Speaker:

- Conan took you in his big strong arms.

Speaker:

- Conan is a romance ad, obviously.

Speaker:

- Yeah, it's like Fabio cover, totally Conan.

Speaker:

- Yeah.

Speaker:

- There's only a single set of footprints

Speaker:

in the sand as you carried.

Speaker:

- That's when Conan carried me.

Speaker:

- Oh my God, that's too good, literally too good.

Speaker:

- And I would say Funcom needs to talk to the rights owner,

Speaker:

but Funcom is the rights owner of.

Speaker:

- Yeah, they should interview us.

Speaker:

- There is no wondering who owns rights.

Speaker:

They own the rights, outright, they own the rights.

Speaker:

They can do whatever the heck they want.

Speaker:

- I think they're missing out on the Conan romance novel

Speaker:

segment.

Speaker:

- Right, I mean, if, who is it called?

Speaker:

KFC, if Colonel Sanders can get in on it.

Speaker:

Certainly Conan can.

Speaker:

In-game text adventure, Conan romance, there you go.

Speaker:

- I like the Conan dating simulator.

Speaker:

- There's like a Overwatch had a lover watch.

Speaker:

- Yeah, they actually did that too.

Speaker:

Remember like when people talked about that

Speaker:

for Secret World before and then like Overwatch

Speaker:

actually did it.

Speaker:

- Yeah, not seven days, but Dead by Daylight one too.

Speaker:

- It's crazy.

Speaker:

- Actually did an April Fool's

Speaker:

with the visual novel aesthetic a while back.

Speaker:

I only sort of remember that.

Speaker:

- Yeah, I'm not remembering, but that doesn't mean anything.

Speaker:

- Yeah.

Speaker:

(laughing)

Speaker:

- It means nothing.

Speaker:

- I was like, I have to go back and see.

Speaker:

Not that I don't trust you, I do.

Speaker:

April Fool's was, I don't know if it's as big

Speaker:

as it used to be.

Speaker:

April Fool's was like--

Speaker:

- I think everybody's just getting burnt out

Speaker:

because all the companies doing like these stupid,

Speaker:

April Fool's and everyone's just like so tired of it.

Speaker:

- Yeah.

Speaker:

- I think you guys are just getting old.

Speaker:

- Also true.

Speaker:

- Yeah, welcome to the club.

Speaker:

- I'm still down for the googly eyes.

Speaker:

Give me googly eyes April Fool's.

Speaker:

- I love it when Overwatch does that.

Speaker:

- I said there's some games--

Speaker:

- Overwatch googly eyes is amazing.

Speaker:

- It is.

Speaker:

- I don't know when the last time Cartoon Network did it,

Speaker:

but the one year they did googly eyes

Speaker:

on every single cartoon was fucking hilarious.

Speaker:

I watched that shit all day.

Speaker:

(laughs)

Speaker:

I watched cartoons on that channel I'd never watched before

Speaker:

just to see the googly eyes.

Speaker:

- Yeah, I've never seen this before, but yes, all of them.

Speaker:

- But it's got googly eyes on it, and it's hilarious.

Speaker:

- Oh, Varmer found it.

Speaker:

- There's a link.

Speaker:

- Oh my gods.

Speaker:

(laughs)

Speaker:

Did you know that human flesh has more protein than chicken?

Speaker:

A proper diet is essential.

Speaker:

I do love a healthy lifestyle, tell me more.

Speaker:

(laughs)

Speaker:

This is, oh, Conan Exiles gods dating sim.

Speaker:

(laughs)

Speaker:

(laughs)

Speaker:

(laughs)

Speaker:

- That's amazing.

Speaker:

- Oh my god.

Speaker:

Should have gotten alcohol.

Speaker:

(laughs)

Speaker:

Several follow up there, I just should have done that.

Speaker:

- Very nice, very nice.

Speaker:

Thank you, Varmer, for providing that.

Speaker:

So yeah, I forget where I was going

Speaker:

with that whole thing before Conan.

Speaker:

- We were so far from the rails, it's...

Speaker:

- It was something having to do with the tabletop RPG,

Speaker:

Secret World North America, I forget how or why.

Speaker:

- I don't know.

Speaker:

- Then we, with a code ad and...

Speaker:

- Oh, hold on, what was it?

Speaker:

Okay, it sounds familiar.

Speaker:

- I said, we're talking about the interconnected adventures

Speaker:

and how the adventures were interconnected.

Speaker:

- Interconnected adventure, right?

Speaker:

- Right.

Speaker:

- And then...

Speaker:

- Somehow we got to Conan.

Speaker:

- It's probably live, laugh, love.

Speaker:

We got to that somehow and...

Speaker:

- Well no, you're saying that you're...

Speaker:

- You said, what's my biggest adventure

Speaker:

or something like that?

Speaker:

- Oh, my biggest adventure?

Speaker:

Oh right, oh, so I'm talking about my personal

Speaker:

biggest adventure?

Speaker:

- What?

Speaker:

- And then I said life.

Speaker:

I think I said your biggest life,

Speaker:

and then it spun from me saying life

Speaker:

to that prompted you to think of a Conan thing or something?

Speaker:

- So it's your fault.

Speaker:

- It's your fault.

Speaker:

(laughing)

Speaker:

- We can Sherlock Holmes the fuck out of this, okay?

Speaker:

(laughing)

Speaker:

- Be like, there's a path somewhere.

Speaker:

Doesn't necessarily make sense,

Speaker:

but there's a path somewhere.

Speaker:

- I think we got it, we got it.

Speaker:

- Yeah, no, I think that's good, I think that's good.

Speaker:

- But what I wanted to say about the interconnected was,

Speaker:

do you think, Jesus Christ, it was so far,

Speaker:

we haven't come anything in the original.

Speaker:

We have come so far.

Speaker:

We've gone too far, we're not going back.

Speaker:

- Can't.

Speaker:

- It was, okay, so do you think the interconnected

Speaker:

is like tangentially interconnected?

Speaker:

Or you think, like remember the TSW Christmas one

Speaker:

where the factions were all doing the same mission

Speaker:

but from different points of view?

Speaker:

- Oh, oh.

Speaker:

- See what I'm saying?

Speaker:

You think they would do like that

Speaker:

or do you think it's more just like more tangentially?

Speaker:

- No, I think it's probably more tangentially.

Speaker:

Like it's three, it probably is three distinct adventures

Speaker:

and there's an overriding theme among all three of them

Speaker:

is what I'm assuming.

Speaker:

- And we need to pitch them the Christmas,

Speaker:

like not the adventure itself, but the concept.

Speaker:

'Cause you have secret world, you have the factions.

Speaker:

You could probably, you could write an adventure

Speaker:

and then just sell it three times

Speaker:

by shifting some badges around.

Speaker:

- Right, well, isn't that like how the,

Speaker:

the first time I really saw that in the game

Speaker:

was when they did like the underground garage one, right?

Speaker:

And it was like, at some point they're like,

Speaker:

oh, this faction got here first

Speaker:

or this faction did this first and this faction, yeah.

Speaker:

Like you were just basically.

Speaker:

- Yeah, that's true, it happened in that one as well.

Speaker:

I just remember the Christmas one, I think being,

Speaker:

I don't know, somehow it was more noticeable to me

Speaker:

like the differences or whatever.

Speaker:

You're right, it does happen in "Into Darkness."

Speaker:

- Yeah, it's sort of that whole.

Speaker:

- But the Christmas one, I think was just,

Speaker:

I don't know, it was more impactful, I guess.

Speaker:

- Yeah.

Speaker:

- Maybe it's 'cause I didn't play the Christmas one

Speaker:

with other factions.

Speaker:

I only played it through Illuminati.

Speaker:

- Well, because I mean, you see the other faction,

Speaker:

like when you're going,

Speaker:

whatever faction you're going through with,

Speaker:

you see the other factions.

Speaker:

But then when you play the other faction,

Speaker:

you are that side and the other side is like NPCs.

Speaker:

So like. - Oh, okay.

Speaker:

- Whatever you played through,

Speaker:

if whatever faction you were,

Speaker:

when you saw those other factions in that Christmas one,

Speaker:

like when you play through the other way,

Speaker:

you're the other side.

Speaker:

- Okay, so you're doing what the other side

Speaker:

was doing, essentially.

Speaker:

- Yeah, yeah.

Speaker:

And then the other side is like NPCs.

Speaker:

So like, also there's just more NPCs

Speaker:

where like "Into Darkness," you're right,

Speaker:

it is the same concept, but it's, I don't know,

Speaker:

it's like in a cinematic and like talked about,

Speaker:

and there's like a timestamp on the thing,

Speaker:

but it's not as in your face as like,

Speaker:

I'm running past these other groups of faction people

Speaker:

that are shooting at me or something.

Speaker:

- Yeah. - It's not quite the same.

Speaker:

The Christmas one felt, I guess, larger,

Speaker:

like more in your face about it.

Speaker:

- That it's sort of like there is, yeah,

Speaker:

'cause you don't really encounter that too often,

Speaker:

the concept of like, no,

Speaker:

there is competition between the factions.

Speaker:

- Isn't it a Christmas one, Wormer?

Speaker:

I thought it was the Christmas conspiracy one, no?

Speaker:

Maybe it is London, wait, which one's London Underground?

Speaker:

We don't have it in Legends, whatever it is.

Speaker:

For some reason, I thought it was the Christmas one.

Speaker:

Maybe it's not.

Speaker:

Okay, maybe it was London Underground then.

Speaker:

- Maybe.

Speaker:

- Was Christmas one in like a similar venue

Speaker:

and they just like re-skinned it or something?

Speaker:

Maybe that, I don't know.

Speaker:

I remember that, I thought that was like Underground

Speaker:

as well.

Speaker:

- London Underground does have a novelization of it.

Speaker:

Blood, Wed, and Mallory did write that.

Speaker:

It's on Amazon, you can go get it.

Speaker:

- Templar had a sword to defend,

Speaker:

Illuminati and Dragon wanted to get out the sword,

Speaker:

and one group fought, and one did turret stuff.

Speaker:

Yeah, yeah.

Speaker:

Okay, maybe, yeah, okay,

Speaker:

it probably was London Underground, not the Christmas one.

Speaker:

Yeah, it was three distinct POVs of the same thing

Speaker:

happening, but like,

Speaker:

but like that was the content,

Speaker:

whereas like an Into Darkness,

Speaker:

like you only really see it

Speaker:

in like a 10 second cinematic or something

Speaker:

with a timestamp, like it's not.

Speaker:

Three different missions to tune?

Speaker:

I mean, maybe?

Speaker:

- 'Cause it's technically three different,

Speaker:

yeah, three separate missions, really, yeah.

Speaker:

- Yeah.

Speaker:

- Like, you know, all the artwork behind it

Speaker:

would be the same, and the location basically

Speaker:

would be the same, but.

Speaker:

- That was my point, is like pitching that concept

Speaker:

to Star Ambulino.

Speaker:

- How would that work in a tabletop RPG, though?

Speaker:

I'm not even sure.

Speaker:

- Well, no, I'm just saying,

Speaker:

I'm saying you could sell three different versions

Speaker:

of the same one, and you could reuse

Speaker:

like probably two thirds of the writing.

Speaker:

- Unless you do it as like an almost PVP sort of

Speaker:

tabletop where you just go from one person to the next,

Speaker:

like, okay, and now you, what are you doing?

Speaker:

And you, they're doing this, like, you know,

Speaker:

you're actually like against the other two.

Speaker:

- I'm saying is like, you could literally have a,

Speaker:

yeah, red, blue, green, you could have,

Speaker:

you could have, but I'm saying you wouldn't

Speaker:

necessarily buy all of them,

Speaker:

or you could buy all of them, right?

Speaker:

Or you could just be like, oh, our group is like mostly

Speaker:

like Illuminati players or Templar players,

Speaker:

so we're gonna buy the Templar one, right?

Speaker:

- Or just, yeah, or just make it, oh, I see.

Speaker:

Like, it's sort of like.

Speaker:

- I'm just saying you could kind of,

Speaker:

I'm just saying you could kind of recycle some content

Speaker:

and tweak it and have three different versions

Speaker:

of the same one.

Speaker:

I'm just, I'm trying to give them a way

Speaker:

to like boost revenue for less effort.

Speaker:

- Sell three. - But do it in,

Speaker:

in continuity of the game, you know?

Speaker:

- I see what you mean, yeah.

Speaker:

- And then some people wanna own all of them,

Speaker:

and then boom, you're selling triple.

Speaker:

- You got three sales.

Speaker:

- I'm just saying, just trying to help

Speaker:

with the marketing, okay?

Speaker:

- So this bookstore I'm most doing right now

Speaker:

is Illuminati Focus, maybe they'll have

Speaker:

three different versions of an adventure

Speaker:

for the next faction-focused books.

Speaker:

- And then you need alternate covers, you know?

Speaker:

- Oil, oil. (laughs)

Speaker:

Gotta do the whole nine.

Speaker:

- Say seven new locations, locations across North America.

Speaker:

Gotta figure one or two has to be in Canada.

Speaker:

- Canada, eh? - Yeah.

Speaker:

Secret world of the North, eh?

Speaker:

- Cool steel book.

Speaker:

(buzzer buzzes)

Speaker:

- Anyway, that is coming to Kickstarter

Speaker:

Tuesday, January 28th, and will last a month,

Speaker:

'cause that's how long Kickstarter lasts for.

Speaker:

I'm sure we will promote it again.

Speaker:

- We'll buy it for Valentine's, right?

Speaker:

- Yeah.

Speaker:

When is Valentine's Day?

Speaker:

- The 14th. - February.

Speaker:

- It doesn't move.

Speaker:

- I think you're right.

Speaker:

- It's the 14th.

Speaker:

- Yeah, I should know that.

Speaker:

(all laughing)

Speaker:

Like second Tuesday of the month or something, right?

Speaker:

No, it's, yeah, it's always.

Speaker:

- Oh, yeah, it's not a, it's not a,

Speaker:

it's not like Thanksgiving or something.

Speaker:

It has a date.

Speaker:

It doesn't move around.

Speaker:

Although I'd love to see you try and get that one passed.

Speaker:

Like, no, babe, it moved.

Speaker:

- Valentine's Day is right, the second Monday.

Speaker:

They're like, why are you making it Monday?

Speaker:

Gosh.

Speaker:

Of all days but Valentine's Day.

Speaker:

- Yeah, okay.

Speaker:

Valentine's Day has always been a date.

Speaker:

- Always been a date?

Speaker:

- Not sure if you're aware of that.

Speaker:

(all laughing)

Speaker:

- What?

Speaker:

- I was gonna say, I actually have a friend

Speaker:

whose birthday is on that day.

Speaker:

So maybe I'm just confusing it as like--

Speaker:

- That's what you're gonna tell your wife,

Speaker:

sorry I can't make it?

Speaker:

- Like that's his birthday.

Speaker:

It's actually more her friend, really.

Speaker:

But it's our friend.

Speaker:

(Jacob laughing)

Speaker:

- You're like, yeah, you should understand it's your friend.

Speaker:

- Yeah, it's his birthday.

Speaker:

Why aren't you celebrating it?

Speaker:

(Jacob laughing)

Speaker:

Good times.

Speaker:

But yeah, it'll be ending just about Valentine's Day.

Speaker:

So you could, if you have a secret world lover in your life,

Speaker:

you could romantically get them the Illuminati,

Speaker:

North America.

Speaker:

Or at least, whatever they,

Speaker:

(all laughing)

Speaker:

give them the Kickstarter for it.

Speaker:

It's not as romantic.

Speaker:

Be like, oh, what'd you get me?

Speaker:

Oh, I got you a, I Kickstarted something in your name.

Speaker:

Like, oh, thanks?

Speaker:

(Jacob laughing)

Speaker:

They're like, I don't even play this game.

Speaker:

Put your own name.

Speaker:

(all laughing)

Speaker:

- You just got that for yourself.

Speaker:

All right, maybe, yeah, sure.

Speaker:

But it's something we could do together.

Speaker:

- First of all, you never came that easily.

Speaker:

- No, no, it's for you.

Speaker:

- But it's, yeah, but it's tabletop.

Speaker:

It's a game we could play together, you see.

Speaker:

It's a-

Speaker:

- Bring the family together.

Speaker:

- I also got you Conan Exiles.

Speaker:

So you could live, love, stay.

Speaker:

(all laughing)

Speaker:

Live, love, slay.

Speaker:

That's romantic.

Speaker:

Say, other than that, we have news for Dune Awakening.

Speaker:

They're still going strong on Dune Awakening.

Speaker:

They put out their fourth Communion at Signal

Speaker:

on December 20th, which was just like the next day

Speaker:

after our last show.

Speaker:

- So I'm debating. - 2024.

Speaker:

- They couldn't, they couldn't like do it before.

Speaker:

- Couldn't do it the day before, no.

Speaker:

- No, why you gotta do it on a Friday?

Speaker:

That's dumb.

Speaker:

(all laughing)

Speaker:

- What a dumb date, Friday.

Speaker:

Gosh.

Speaker:

- It's the weekend.

Speaker:

Who works on a weekend?

Speaker:

- Is it 2024? - What's up losers?

Speaker:

- It's been a pivotal year for us

Speaker:

and the development of the game

Speaker:

as we have opened the development build of the game

Speaker:

to the lucky players selected for our closed beta testing.

Speaker:

We started with a very small core group of testers

Speaker:

at the end of last year

Speaker:

and have been slowly growing that group ever since.

Speaker:

Sometime in the middle of this year,

Speaker:

we expanded the scope of the test

Speaker:

with the persistent beta test,

Speaker:

where we keep the servers running 24/7 for our testers.

Speaker:

It has been an incredible source

Speaker:

of important data and feedback.

Speaker:

We've taken to heart and used to continually improve

Speaker:

the game, doubling down on the parts of our vision

Speaker:

that resonate with our players

Speaker:

and tweaking and adapting those that do not.

Speaker:

It's a very rewarding process

Speaker:

and we're incredibly grateful to all of our testers

Speaker:

for helping us complete this final leg

Speaker:

of our journey to launch.

Speaker:

There's not much we can share with you just yet

Speaker:

as these tests are still strictly under NDA,

Speaker:

but as a year end treat for you all,

Speaker:

we'll be sharing some fun and interesting stats

Speaker:

from these closed beta tests.

Speaker:

The early 2025 release is fast approaching.

Speaker:

Until then, enjoy this last community signal of the year.

Speaker:

Hey, Dan Van Dam.

Speaker:

DVD, how you doing?

Speaker:

Where they say deadly Arrakis,

Speaker:

the NPC inhabitants of Arrakis are responsible

Speaker:

for 58% of player deaths.

Speaker:

The second and third most common causes of death

Speaker:

are sandworms and dehydration.

Speaker:

2% of players who have played at least 10 hours

Speaker:

have never died in the game yet.

Speaker:

More content.

Speaker:

Who's your mentor?

Speaker:

During character creation, you can choose your mentor,

Speaker:

which determines your starting abilities

Speaker:

as well as some dialogue choices across the game.

Speaker:

These have been the selections of mentors

Speaker:

chosen by our beta testers so far.

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Bene Gesserit, Swordmaster, Trooper, and Mentat,

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with an even split generally between them

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with most people choosing Bene Gesserit at 31%,

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where Swordmaster, Trooper, and Mentat are 24, 23, and 22%.

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Still a pretty even split though.

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It's pretty nice.

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They say, "P.S. We gave an early look

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"at in-development version

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"of the character creation process

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"in our Dune Awakening Direct episode two

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"and our Gamescom gameplay reveal.

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"All water is precious on Arrakis.

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"Closed beta players extracted approximately

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"1.5 million liters of blood

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"from fallen enemies and living creatures."

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- Oh, Jesus.

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(laughing)

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- As they say, that's a primary source of fluid is blood.

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"Close to 100 Muad'Dibs had their blood extracted,"

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which not the character Paul,

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who they just called Muad'Dib,

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but the actual creature, the kangaroo mouse,

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the little tiny mouse that he took the name from.

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And they say, "How could you?"

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(laughing)

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"How could you extract blood from the tiny kangaroo mice?"

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- Like you won't get much from them.

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(laughing)

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- Not a whole bunch.

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- That just sounds spiteful, that one.

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- Yeah, it's like a small, tiny little creature

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that's very cute and lovable.

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And you're just, "Oh."

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(coughing)

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You're an evil, evil person.

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- How could you?

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How could you?

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We put them in the game and we gave them blood,

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but how could you kill them?

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(laughing)

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- That sounds like a very Joel thing to do.

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(laughing)

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- Why not?

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It's there.

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As I've always--

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- I just put this nice, tempting thing

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in the way that no one would ever do something like this

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without allowing it to happen.

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- They give players hammers

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and put nails everywhere in the game.

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What do you expect them to do with it?

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- Make dicks.

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- That's right, that's a primary thing.

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That's why the Funcom game, what was it, Lego?

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They had a Lego game at some point.

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- Was it the Worlds?

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Was it?

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Was Worlds theirs?

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It's very short-lived.

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- It was short-lived, and the whole reason why,

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Lego minifigures online, that's what it was.

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- Minifigures, that's what it was.

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- Lego minifigures online.

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- That's a mouthful.

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They had to basically shut down

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because too much effort went into policing the community

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to stop people from making lewd things with Legos.

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- I mean, I don't really see how you can do that.

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It takes like five bricks to do that.

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(laughing)

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- It's not difficult. - Speaking from experience.

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- You're like, it's just a tower.

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- Five Minecraft blocks,

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like it's not fucking difficult to do.

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It's pretty basic.

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- Yeah.

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- It's a basic shape.

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- Pretty straightforward design.

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I guess because they had to have made an agreement

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with Lego that they were like,

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"Yeah, yeah, we're not gonna have that."

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- I don't see how that's not a problem.

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- Do you think Lego didn't see that coming

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from like a mile away?

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- Of course Lego did.

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That's why they were like,

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"No, we don't want that to happen."

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But they said, "Yeah, it was costing them way too much."

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And I believe it's one of the only games

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that Funcom has shut down.

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One of the only multiplayer games that Funcom has shut down.

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- I think also 'cause maybe they didn't have the rights

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to it anymore or something, right?

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I think it got shut down not because like they wanted

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to shut it down, but because they had to.

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That make sense?

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- Lego came in with a-

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- The hammer. - The wonder.

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- Yeah, I don't think they don't own that, right?

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It's not like Conan where they have the IP.

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Yeah, Lego did- - No, obviously.

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- They're like, Lego-

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- If Funcom owned Lego, that'd be a whole other-

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- Right, right, different story.

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There'd be a whole different conversation

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happening right now.

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- Wikipedia.

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- I don't know where the fuck my secret Legos are

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is what I would wanna know.

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(laughing)

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- Yeah, come on guys.

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- I wanna build a Gartha, God damn it.

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- Or Innsmouth Academy.

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- According to the website playminifigures.com,

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which was a Funcom website,

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they say Lego minifigures online closed down

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September 30th, 2016.

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No, that's just a basic-

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- No, I think, yeah, I think like Farmer said

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that Lego didn't get like renewed license.

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So like they hadn't, they weren't allowed to do that.

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They had no choice but to turn it off.

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They didn't have legal permission anymore.

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You know what I mean?

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- Well, according to Wikipedia, they say

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that due to the game's failure to meet Funcom's

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internal revenue forecasts, they shut it down,

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which may have been also, I'm sure part of that was

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how much they were paying for the license, of course.

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- Yeah, if you can't pay for the license, then you,

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then, which is another reason why I think

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they're making games that they have IP rights to.

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You don't have to worry about someone coming along-

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- They were just like, "Listening, it's not making,

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it's also not making, it's costing us so much

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to find all the dicks.

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And it's just, and then on top of that,

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we have to pay for the licensing, which-

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- Hold on, hold on, hold on.

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I just want to know that that was someone's job title.

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Funcom Dick Finder.

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- No, it's the Dick Hunter.

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- My name's Peter, I work at Funcom.

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- I work at Funcom. - It's my job.

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(laughing)

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- The Lego moderation, giving the poor GMs PTSD.

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Yeah, absolutely. - It's on my office door.

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Dick Tracy.

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That's amazing.

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There you go.

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- I wonder if we ask Andy nice enough, he would tell us

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if it was- - Who was the Dick Finder?

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- Who was the Dick Finder at Funcom.

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- This week on Dick Hunter.

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- Dick Tracy.

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- Dick Tracy's really good.

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That was a really good one.

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Inspired, inspired.

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- But yeah, as far as I know, the only Funcom game

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that they've actually taken offline.

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The rest of them still up and going.

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You could go play NRE online if you want.

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- The rest of them, they're not licensing these on,

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so it makes sense. - Yeah.

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And they won't take, and obviously they won't take

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Conan Exiles offline now because they own Conan Exiles.

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- Yeah.

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- They also have no reason to do that one either.

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Dune Awakening, I guess, well, I guess that's,

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that could be part of it too, is Dune Awakening,

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they obviously do not own the rights to Dune.

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So, that will be something that they have to wrestle

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with Dune Awakening.

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Interesting thought there.

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- How did they end up licensing Dune then?

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- Well, they did it through,

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they obviously did it through Tencent.

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Or no, they did it pre-Tencent.

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- Yeah, it's on-- - They got the rights.

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They got the rights to, and that's 'cause it was,

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they got the rights.

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- So you got it for Dune Spice Wars?

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- They announced it, they started working on it,

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and then the Tencent acquisition happened

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because Tencent's like, "We want that Dune money, yo."

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- We want that Dune money.

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- And they were like, "Just work on Dune, nothing else."

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- You got it, boss.

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- Why do they use the vines?

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They are green on this pink thing.

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Pets vs. Monsters 2, but it's not a game

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of the same level as MMOs.

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Yeah.

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- They have a gaming partnership established

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with Legendary Entertainment for the creation

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of a minimum of three games based on the Dune

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intellectual property over the next six years.

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- Oh, okay.

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- So, they're gonna have to do a lot of work

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to get it to work.

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- Yeah, they're gonna have to do a lot of work.

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- Dune intellectual property over the next six years

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on PC and console.

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So, this is from 2019.

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So, yeah, it's not just that they...

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So, they partnered with Legendary Entertainment,

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this is pre the Tencent thing,

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for the creation of a minimum of three games

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based on the Dune IP over the next six years.

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- Minimum of three, which is interesting, yeah.

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- Yeah, so it wouldn't be just Dune,

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unless that detail has changed since.

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Unless that detail has changed since,

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that's interesting, 'cause that means there'd be...

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- There should be a third.

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- Yeah, 'cause they did...

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- Spice Wars is one.

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- Yeah, and Awakening.

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So, there should be a third one then at some point, right?

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- At least satisfy the contract.

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- Yeah.

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- Satisfy the agreement.

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- Interesting.

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- But if they are, they haven't announced it yet.

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It's gonna be Dune Chop Chop is what it's gonna be.

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- I mean, I'd play that.

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- Hey, Scratch, how you doing?

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Welcome, Scratch.

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- As long as they don't do like a life service Dune game.

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But Spice Wars is also one they're just publishing.

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- Is it? - Right.

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Is that correct?

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Let me check real quick.

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- I mean, maybe.

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It might still count, I guess, potentially,

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if they're, as far as they're publishing.

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- It might still count, yeah.

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- It might still count towards the total potential.

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- Right, 'cause Dune Spice Wars was developed

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by Shiro Games and then published by Funcom.

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- Yeah.

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But do they have the rights to publish it?

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You know what I mean?

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Like that still could follow that umbrella, I suppose.

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- They can, yeah.

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- That still means there needs to be one more Dune game.

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- Yeah.

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It's gonna be the visual novel.

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It's gonna be the dating site.

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(Humming)

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The dating simulator.

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- Dating simulator.

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- Date your favorite sandworm.

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(laughing)

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They'd be like, "Technically, it counts.

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I don't know what to tell you."

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Yeah.

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- Technically, it counts.

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Not sure that's what they want from that, but okay.

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(laughing)

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- Be like, "It's a third Dune game."

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I mean, they could make a single player game, I suppose.

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Theoretically, right?

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Okay, hear me out.

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They could do a Dune Souls-like.

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- Okay.

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- Right?

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- They've got all the desert assets, for sure.

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Yeah, they could do that.

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- They do a Dune Souls-like single player/co-op.

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Sandworm simulator, be the worm.

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Oh, actually, that would kind of go hard.

Speaker:

That would kind of go hard.

Speaker:

If I could just swim around in the sand

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and then just come up underneath things

Speaker:

and then cronk, cronk.

Speaker:

- Sandworm surfer.

Speaker:

- Sandworm surfer would fucking be legit amazing.

Speaker:

(laughing)

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All right, gotta throw that over to Funcom.

Speaker:

Sandworm surfer guys.

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- You basically build a little house

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on top of the worm itself.

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You just go from place to place.

Speaker:

Worm.

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Worm traveling simulator.

Speaker:

(clearing throat)

Speaker:

- You know that game, there's the game

Speaker:

where you're just like a little ball

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and you start rolling around picking up shit

Speaker:

and then you just keep doing that through cities?

Speaker:

You know what I'm talking about?

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- Yes.

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- I think it was like a Japanese game originally

Speaker:

or something.

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- Yes.

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- And you just keep, by the way,

Speaker:

Google did a thing with that for the,

Speaker:

you can enable that on Google

Speaker:

and just roll all the text on the screen

Speaker:

into each other and this ball of HTML spinning.

Speaker:

- Katamari Damacy.

Speaker:

- Yeah, you can do Katamari in Google

Speaker:

and it's like a,

Speaker:

I think if you Google it,

Speaker:

you can do it on the page itself

Speaker:

and all the elements of the page will like wrap

Speaker:

and you can like just snowball over each other

Speaker:

into this ball of shit.

Speaker:

Like it's still a thing, I'm pretty sure of it.

Speaker:

My kids wanted to see it and I did it for them.

Speaker:

Just Google.

Speaker:

- Yes, you can.

Speaker:

- You click the little bubble

Speaker:

and then you just roll the ball around

Speaker:

and it picks up the elements.

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- I'm doing it right now.

Speaker:

- On the page, like I'm sticking to it.

Speaker:

- Yes, it's true.

Speaker:

- Yeah, it's so fun.

Speaker:

Oh, that's amazing.

Speaker:

Okay, so what I'm thinking is,

Speaker:

is that, but like the sandworm, right?

Speaker:

Sort of the opposite, it was destroying everything.

Speaker:

There's a sandworm just going around like.

Speaker:

You can pick up all the little pictures, all little icons.

Speaker:

- Okay, it's basically like the snake fucking eight bit,

Speaker:

like DOS game, you know?

Speaker:

- Yeah.

Speaker:

- But just 3D and you're a sandworm, just eat everything.

Speaker:

- Katamari sandworm.

Speaker:

All right, what would be the third game?

Speaker:

- Cool.

Speaker:

- But they also said that they were really pushing

Speaker:

Nvidia's new features coming to "Dune Awakening."

Speaker:

They say, "Dune Awakening will be one of the first games

Speaker:

"to feature Nvidia's DLSS 4 tech

Speaker:

"with multi-frame generation.

Speaker:

"DLSS multi-frame generation generates

Speaker:

"up to three additional frames

Speaker:

"per traditionally rendered frame,

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"working in unison with a complete suite

Speaker:

"of DLSS technologies to multiply frame rates

Speaker:

"up to eight times over traditional brute force rendering."

Speaker:

Which, brute force rendering,

Speaker:

it's a way to put just what every other engine has done

Speaker:

for the history of computing so far.

Speaker:

- Yeah.

Speaker:

- Yeah, just brute forcing all these.

Speaker:

- Those brutes, forcing themselves.

Speaker:

- Brute forcing it.

Speaker:

- Shoving it right in.

Speaker:

- All these frames.

Speaker:

(laughing)

Speaker:

- This is Nvidia's use of AI technologies.

Speaker:

They powered by the graphics industry's

Speaker:

first real-time application of transformers,

Speaker:

the same advanced architecture powering

Speaker:

- Robotic. - Multi-frame models.

Speaker:

Like chat, you can flux more than the eye.

Speaker:

But always remember, folks,

Speaker:

if your game is putting out more frames

Speaker:

than your monitor is capable of showing you.

Speaker:

- It'll look even better.

Speaker:

(laughing)

Speaker:

- If you have a 60 Hertz monitor,

Speaker:

you're only getting 60 frames, that's it.

Speaker:

- Now, the next thing is we'll have to upgrade our eyes FPS.

Speaker:

- That's right.

Speaker:

I wonder that sometimes.

Speaker:

- Yeah, technically, I think you don't, so.

Speaker:

- It's 60, right?

Speaker:

- There's a, yeah, well, yes and no, I think.

Speaker:

So like, I think technically, yes,

Speaker:

but you can notice the difference.

Speaker:

- Yeah.

Speaker:

- Between like 60 and 120, like you can.

Speaker:

Even though technically you don't see more,

Speaker:

I think it just ends up being smoother.

Speaker:

This looks smoother,

Speaker:

even though you can't see the individual.

Speaker:

In fact, I would argue not seeing the individual frames

Speaker:

is what you want, right?

Speaker:

Like you don't want to see the frames.

Speaker:

You actually want it to be past what you can see.

Speaker:

'Cause if it's past, if it's more frames than you can see,

Speaker:

then it's gonna be smoother, right?

Speaker:

If you think about it.

Speaker:

That make sense, what I'm saying?

Speaker:

- It does, yeah.

Speaker:

- If I can see 60 frames per second,

Speaker:

that means I can see each frame.

Speaker:

I don't want to see the flip book, right?

Speaker:

You want it to appear to be a one seamless frame.

Speaker:

You want it to appear to be smoother.

Speaker:

- Yeah.

Speaker:

- I get that, but it's also simultaneously,

Speaker:

but you're still only getting the flip book, right?

Speaker:

- I mean, it's always still a flip book technically, right?

Speaker:

- Yeah.

Speaker:

- I mean, that's what the point is.

Speaker:

- What all video is, is just one frame after another.

Speaker:

- The more of those in between frames there are,

Speaker:

like the smoother it ends up looking,

Speaker:

that it's like when you go (imitates motor)

Speaker:

with a flip book, if you do it really fast,

Speaker:

it appears that you don't see them.

Speaker:

If you do it slower, you can kind of see the seams, right?

Speaker:

- And I get it, yes, because to a certain extent,

Speaker:

we do do that, do do.

Speaker:

- He said do do.

Speaker:

- And I have a story about this.

Speaker:

I was playing, what was it called?

Speaker:

Half-Life 2, I was playing Half-Life 2.

Speaker:

And I had not set up on my PC any sort of frame limiter

Speaker:

or anything like that.

Speaker:

So Half-Life 2, it's an older game,

Speaker:

was probably running at like, I don't know,

Speaker:

a thousand frames a second or something like that,

Speaker:

because it was just pushing it as much as it could do.

Speaker:

And as I was playing it,

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this is the only time I've ever experienced this,

Speaker:

but as I was playing it,

Speaker:

I felt myself getting like hot and like sweaty

Speaker:

and then nauseous.

Speaker:

And I'm like, what the hell is going on?

Speaker:

And I just stopped playing.

Speaker:

I was actually getting motion sickness from playing it

Speaker:

because the frame rate was so exceptionally high

Speaker:

that it was like throwing off something

Speaker:

in my visual perception of it.

Speaker:

It's the only time that ever happened to me

Speaker:

playing a video game.

Speaker:

- Watch my stream from last night.

Speaker:

- I've (laughs)

Speaker:

I would say I've never had motion sickness in real life.

Speaker:

I've been on airplanes multiple times.

Speaker:

I drive everywhere.

Speaker:

I've never had motion sickness in real life.

Speaker:

I have only had motion sickness playing Half-Life 2

Speaker:

on my PC.

Speaker:

And it was probably because the amount of frames

Speaker:

that it was pushing out.

Speaker:

And it could have been that the amount of frames

Speaker:

it was pushing out was...

Speaker:

So obviously there had to have been that I was detecting it.

Speaker:

There had to have been some sort of like disconnect there.

Speaker:

There had to be some sort of like something

Speaker:

because I was-

Speaker:

- Yeah, it was just too much.

Speaker:

- Obviously. - Your brain's like,

Speaker:

I feel like I'm speeding down a hallway.

Speaker:

- Yeah. (laughs)

Speaker:

Or there was some major disconnect

Speaker:

between like what I was seeing

Speaker:

and how my brain was translating it and something.

Speaker:

- Yeah, Varmer, I think-

Speaker:

- I don't want them inserting frames.

Speaker:

I want the frames that actually exist.

Speaker:

You also don't want them to start making up frames

Speaker:

because some animations rely on a certain number

Speaker:

of frames per second for a certain feel or movement.

Speaker:

Yeah, that's sort of-

Speaker:

- The problem, okay.

Speaker:

So the problem is the 60 FPS interpolator.

Speaker:

You can't interpolate 60 FPS.

Speaker:

That's what you see.

Speaker:

Interpolating, that means you're pushing 30

Speaker:

and filling in 30.

Speaker:

That's gonna be shit.

Speaker:

But you can do 60 and fill in up to like 120.

Speaker:

Like you can artificially make it feel smoother

Speaker:

without it being- - And that's what

Speaker:

they're doing, yeah.

Speaker:

- But you can't interpolate 60

Speaker:

'cause that means you're only pushing 30

Speaker:

and you're like fudging the other 30.

Speaker:

That means we're just lying to your eye

Speaker:

for half of what you're seeing.

Speaker:

That's gonna feel shitty.

Speaker:

But I'm saying you can smooth,

Speaker:

you can 60 and add more. - Yeah, it's not like

Speaker:

you've set the game to 60 frames,

Speaker:

you're only gonna get 15 frames a second.

Speaker:

And they're just gonna be like,

Speaker:

the rest of them are just gonna be,

Speaker:

we're just gonna make this up.

Speaker:

- No, that has been a problem.

Speaker:

Like 60 FPS interplay is a thing,

Speaker:

that is a problem that they're trying to be,

Speaker:

they're trying to save and do less work.

Speaker:

So like, oh, we'll just do 30 and we can interplay it up.

Speaker:

And like, that is ass.

Speaker:

I've watched a whole YouTube thing on this

Speaker:

where like, yeah, like a 24.

Speaker:

Like I watched a YouTube thing on this,

Speaker:

they're talking about like,

Speaker:

part of the problem is they're trying to get around

Speaker:

essentially doing work that they should be doing.

Speaker:

Like, oh, we'll just get the engine to do it for us.

Speaker:

And it's like, no, no, no,

Speaker:

you need to do it up to this level

Speaker:

and then the engine can make it better.

Speaker:

But you can't just be like, oh, it'll do it for us,

Speaker:

let's do less because it'll cost us less money or whatever.

Speaker:

Like, it's just, it's bad.

Speaker:

- Yeah, no, the examples that they've given

Speaker:

have been like, they've been like 60 frames

Speaker:

and pushing to like 270 frames or something,

Speaker:

like almost 300 frames.

Speaker:

And they're like, it's gonna be basically

Speaker:

running at 60 frames or with the same power as 60 frames,

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but it'll be pushing something like 270

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and thus make it smoother, make it smoother for the viewer.

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- Yeah, yeah, like you shouldn't fuck with the base amount

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your eyeball can see, that seems stupid.

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- Yeah, or that your monitor can even put out, yeah.

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- Yeah.

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- I have thought about that, like what is our,

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at some point our eyes themselves can only see

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up to a certain resolution, up to a certain, you know,

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frame rate, like what is a frame rate of our eyes?

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At some point we actually hit,

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there's a threshold where we have to hit that.

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- Yeah, but also, I saw something about that too,

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like also people like adapt,

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if you're staring at a certain rate, like all the time,

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you kind of get used to it.

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And so you'll, like, even if you technically can't,

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or you're not supposed to see it,

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like your brain will notice when something's like off.

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- Right, which is why I said the story

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of me playing Half-Life 2, where it's like,

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you're like, I noticed it.

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Yeah, I noticed something was wrong.

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Even though my monitor was still only putting out 60,

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I could, my brain was like,

Speaker:

nope, there's a lot more going on here.

Speaker:

But I just found that interesting.

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Yeah, the only time I've ever gotten motion sickness

Speaker:

was playing fricking Half-Life 2.

Speaker:

I don't know, it's just weird. (laughs)

Speaker:

- Yeah, I imagine it, like, you know,

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that would be like, what it'd be like to, you know,

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you're going super fast, like you're the Flash or something

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and everything's just like, (imitates car engine)

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too many frames going by, too many frames going by.

Speaker:

- Or maybe the disconnect of like,

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like I'm not actually traveling that far,

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and yet I'm traveling that far.

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Like I'm traveling way farther

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than I should actually be traveling,

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and thus it's creating a, yeah, some sort of disconnect.

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I was like, wow.

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Yeah, so now I know what motion sickness feels like.

Speaker:

So, just weird, anyway. (laughs)

Speaker:

- I need to make a clip for you.

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See if-- - But I can see if,

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'cause what are they, what are mostly,

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console games are mostly at 30 frames?

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- Yeah.

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- If they put out console games mostly at 30,

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I could see them potentially trying to do that

Speaker:

from 30 to 60 in console games, but even that's,

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that could be bad.

Speaker:

That could be weird.

Speaker:

- Yeah.

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- Well, the other idea,

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yeah, I do not want 30 to 60 FPS interpolation, yeah.

Speaker:

- Yeah.

Speaker:

- I mean, most people do anyway.

Speaker:

Like how many times do you see during,

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like during the holidays and people are like,

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are you going home to visit family?

Speaker:

This is what it's called to turn off their feature

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on their TV that makes it look worse.

Speaker:

And it's like, you know, smoothing or whatever,

Speaker:

whatever feature on their TV is like,

Speaker:

picture smoothing or this or that.

Speaker:

- Like there's not one that makes it look like

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everything looks like a daytime soap opera.

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You're like, what the shit?

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- Yeah.

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- Why does my Marvel movie look like a fucking soap opera?

Speaker:

What the fuck is happening?

Speaker:

- Yes, that motion smoothing.

Speaker:

- Yes, motion smoothing, yeah.

Speaker:

And they're like, yeah,

Speaker:

'cause many people don't like that.

Speaker:

Yeah, they don't want that look.

Speaker:

They want almost the lower frame rate

Speaker:

because that's just what they're used to.

Speaker:

That's, you know, that's what looks good.

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Unless you're watching soap operas, I guess.

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And then it, you know,

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then it has a different frame rate to it

Speaker:

for whatever reason, I don't know.

Speaker:

The other idea is that,

Speaker:

and I've taken classes in this in the past,

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when it comes to audio engineering,

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they, what is it?

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Our ears, what is it?

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What are CDs burned at?

Speaker:

(sighs)

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CDs are usually recorded at 44.1 kilohertz.

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That's a sample rate that CDs are.

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And the reason why it's at specifically 44.1 kilohertz

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is it's twice the rate of human hearing.

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Our ears can hear up to 22 and a half kilohertz.

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So, but if something is done at a higher frequency,

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if something is done at a higher rate,

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44.1 for CDs, and for,

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excuse me, and for,

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they do that so that you get more of a range

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that otherwise we do not hear.

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Like we don't hear the sounds directly,

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but we can still perceive them in different ways.

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And that's why when you listen to a record

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that you hear, it sounds quote unquote warmer,

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it has a more warm sound,

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because you don't get the tones,

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but you also get the overtones,

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and you get the semitones,

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and you get all the ranges in between

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that a note makes up.

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Like you hit one note,

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and it's really not just like that one note,

Speaker:

but it also has other cascading overtones on top of it.

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And when you get that whole effect,

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our ears can perceive that.

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So it's sort of that same way,

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but we still can't hear anything over like 22 kilohertz.

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Just because our ears aren't designed that way,

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but we can still perceive it.

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Does that make sense?

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- Yeah, yeah.

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- Audio engineering.

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I took that class, gosh,

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I took that class like 25 years ago.

Speaker:

So, (laughs)

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I hope I'm not like talking up my ass on that one.

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Yeah, there's a reason vinyl persists.

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Yeah, absolutely.

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And it's because of the,

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it's not digital,

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where digital cuts it off.

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Digital cuts off those, the wave forms.

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Whereas vinyl is,

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whatever the opposite of digital is,

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I can't think of the name off the top of my head.

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- Analog?

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- Analog, yeah.

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Vinyl's recorded analog.

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And so, yeah, so it has, you get more of that.

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Now I'm not gonna be the type to be like,

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I know all of this.

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I have been an audiophile.

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I know all, or I know all the science of audiophile.

Speaker:

I get why.

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But I also, my ears are not good enough

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to really care that much.

Speaker:

(laughs)

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- You're all deaf as shit.

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- Doesn't matter.

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- Yeah, my ears are not good enough

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to care about that difference so much.

Speaker:

So I'm not gonna be like, oh my gosh,

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like this sounds so much, you know,

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so much, so much crisper and so much warmer

Speaker:

and so much this.

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It's like, yes, it does.

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I also really like an MP3.

Speaker:

(laughs)

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I also really like that convenience.

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And you do the trade-off of the convenience

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for the, for cutting off the waveform a little bit.

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And obviously because, you know, MP3s and CDs flourished

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as they did, a lot of other people agreed as well.

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But yeah, but for that reason,

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vinyl is not never gonna go away.

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Anyway.

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- That was just cool.

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Vinyl's just cool.

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- It's just cool, yeah.

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It's just, it's just good collector's items.

Speaker:

I'm glad it's made a comeback.

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But it sort of made a comeback for that reason.

Speaker:

Like it's because it is technically fully analog

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that it, that it eschews the digital.

Speaker:

Other than that, what else do we got?

Speaker:

Conan Exiles.

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Conan Exiles releases,

Speaker:

have released their producer's letter going forward

Speaker:

over 2024 and beyond,

Speaker:

including holding off on developing new content.

Speaker:

Conan Exiles, they put in their, in the producer's letter.

Speaker:

This was today, actually.

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They put out their producer's letter.

Speaker:

Or was it today or was it yesterday?

Speaker:

When did they, when did they put this out?

Speaker:

Breaking news.

Speaker:

No, this was yesterday, January 15th.

Speaker:

They say Conan Exiles was not actually intended

Speaker:

to be a game as a service when we developed

Speaker:

and first released it into early access in 2017.

Speaker:

We hope to recoup the costs of development

Speaker:

and make enough money for our next project.

Speaker:

Instead, it became the biggest success in Funcom's history.

Speaker:

With so much interest from the community,

Speaker:

we continue building on it for the next seven years.

Speaker:

We released many DLCs, major updates,

Speaker:

and the Isle of Sistah expansion, apparently,

Speaker:

in early access.

Speaker:

It wasn't early access for quite a while.

Speaker:

- No, it wasn't.

Speaker:

- I mean, quite a while. - It was like one year.

Speaker:

I think it was one.

Speaker:

- Was it just one?

Speaker:

- I'm pretty sure it was just one.

Speaker:

I had, it was one, it was hot, so I wanna say it was one.

Speaker:

- Let me see.

Speaker:

I think you are correct, yes.

Speaker:

Early access versions of the game

Speaker:

were released in early 2017.

Speaker:

Leaving early access on May 8th, 2018.

Speaker:

- Yeah, they were the example of like,

Speaker:

stop fucking sitting in early access for goddamn ever.

Speaker:

- I was gonna say.

Speaker:

- Early access is to get ready and then launch.

Speaker:

- But Funcom has done really good with early access.

Speaker:

They're like one of the companies that it's actually--

Speaker:

- They do it right.

Speaker:

They're like, oh, early access is this,

Speaker:

and then they publish.

Speaker:

Instead of early access for infinity.

Speaker:

- We're just at early access,

Speaker:

we can stay off the criticism of people going,

Speaker:

oh, well the game still needs this, it still needs this,

Speaker:

and they're like, well, it's still in early access.

Speaker:

It's like years later.

Speaker:

- Yeah, I remember that, well, A, I had it day one.

Speaker:

I was in early access the second it was available.

Speaker:

And I just remember it being a thing.

Speaker:

There was articles like,

Speaker:

this is how you're supposed to do early access.

Speaker:

- Yeah.

Speaker:

- They're like, you're in early access.

Speaker:

You use the money from early access to continue development

Speaker:

and then you launch and then--

Speaker:

- Yeah, but seven years, holy shit.

Speaker:

- But yes, early access in 2017 is when they started.

Speaker:

Said instead, it became the biggest success

Speaker:

in Funcom's history with so much interest from the community

Speaker:

we continue building on it for the next seven years.

Speaker:

We released many DLCs, major updates,

Speaker:

and the Isle of Sipta expansion.

Speaker:

Aiming for an even longer term goal in mind,

Speaker:

we released Age of Sorcery in 2021,

Speaker:

setting out on a new path to deliver content

Speaker:

to everyone free of charge

Speaker:

and a more regular cadence than before.

Speaker:

Over time, keeping up with this ambitious release plan

Speaker:

has become increasingly difficult.

Speaker:

Conan Exiles development is complex

Speaker:

because we must balance new development

Speaker:

with the need to address longstanding issues

Speaker:

brought on by years of expanding a game

Speaker:

that was never built for it.

Speaker:

Technical debt is inevitable in all game development.

Speaker:

We've accumulated quite a bit with Conan Exiles

Speaker:

due to how the game was initially built

Speaker:

and expanded over time.

Speaker:

Therefore, we've taken the decision

Speaker:

to hold off on developing new content and features

Speaker:

while we focus on improving the game

Speaker:

from a technical and quality of life standpoint.

Speaker:

At this point, we believe we need to put more focus

Speaker:

into making the game better, not just bigger.

Speaker:

Our goal for the next update is to start focusing

Speaker:

on resolving bugs and increasing stability.

Speaker:

We will release this update in spring 2025

Speaker:

and give you more insight into what to expect

Speaker:

as we get closer to release.

Speaker:

This update will be a key step

Speaker:

in addressing the game's core issues

Speaker:

and laying a stable foundation for the future.

Speaker:

- I think it's pretty awesome, honestly.

Speaker:

- I mean, all games need quality of life.

Speaker:

And it's actually kind of across the board.

Speaker:

We've seen other MMOs too.

Speaker:

Specifically, I'm gonna point out Elder Scrolls Online.

Speaker:

Elder Scrolls Online kind of also put out a letter

Speaker:

that was very similar to this.

Speaker:

They're like, "We've been doing this cadence

Speaker:

of every year doing a dungeon and then an expansion

Speaker:

and then a second expansion and then blah, blah, blah, blah.

Speaker:

And having for the past couple of years."

Speaker:

And they've been really stable about doing so.

Speaker:

And then this year they were like,

Speaker:

"Yeah, we don't know if we're gonna release one this year.

Speaker:

We're instead, we're gonna focus a little differently.

Speaker:

We're gonna pull it back a little bit."

Speaker:

But that could also just be because the MMO genre

Speaker:

as a whole, sort of on fire for the past year.

Speaker:

Tons of layoffs across the board.

Speaker:

Many, many studios taking big hits as far as.

Speaker:

- Yeah, that's true.

Speaker:

- And so a lot of studios have pulled back a bit

Speaker:

and they say, "Yeah, we know we've been hitting this cadence

Speaker:

but yeah, we don't know if we can do that."

Speaker:

- We've hired everybody so.

Speaker:

(laughing)

Speaker:

- We got rid of everybody.

Speaker:

I'm looking at you Star Trek Online.

Speaker:

What the hell are you doing over there?

Speaker:

Gosh, Star Trek Online.

Speaker:

It's, gosh, they've got like the worst news

Speaker:

out of everybody.

Speaker:

Star Trek Online was made by Cryptic.

Speaker:

Cryptic was bought by somebody, Perfect World, I think.

Speaker:

But then Perfect World switched to somebody else.

Speaker:

I don't know, I forget exactly who.

Speaker:

But basically over the past year,

Speaker:

they've switched Cryptic to DECA Games

Speaker:

which is essentially under Embracer Group

Speaker:

which is essentially a holding company.

Speaker:

They've switched Star Trek and all of Cryptic's properties

Speaker:

over to DECA Games

Speaker:

which they've made like one online game

Speaker:

but it's not big, it hasn't been a big one.

Speaker:

They've switched like the entire group over there

Speaker:

and then just basically just started laying off

Speaker:

all of Cryptic.

Speaker:

Such that like some of the biggest names there are gone.

Speaker:

And it's like--

Speaker:

- Wasn't the other lead graphic designer

Speaker:

for all the ships for like the past 20 years, he just left?

Speaker:

- Yeah.

Speaker:

I think Nick DeGoyde is his name.

Speaker:

Yeah, he just left.

Speaker:

Thomas Moroney is still there.

Speaker:

He's also one of their best ship designers.

Speaker:

But hopefully they won't get rid of him.

Speaker:

Um, yeah, just losing talent.

Speaker:

Just losing basically what made the games what they are.

Speaker:

So it's like the future for Star Trek Online

Speaker:

is really, really dim right now.

Speaker:

So it's like them,

Speaker:

Elder Scrolls Online, pulled back content.

Speaker:

Yeah, you're seeing across the board

Speaker:

a lot of layoffs.

Speaker:

I know someone who was just working at Microsoft.

Speaker:

He was just laid off like a really long-term engineer.

Speaker:

So just across the board, a lot of layoffs.

Speaker:

And so this isn't too much of a surprise

Speaker:

over the past year or so.

Speaker:

Like Conan Exiles stopped doing the, what you call,

Speaker:

the battle pass.

Speaker:

They decided to stop the battle pass.

Speaker:

- Yeah.

Speaker:

- They stopped making for that.

Speaker:

But then they released that, you know,

Speaker:

they're like, "You can have two followers

Speaker:

that like have their own storylines

Speaker:

and have their own, you know,

Speaker:

you can have companions with you."

Speaker:

Which is really cool.

Speaker:

I really love that idea.

Speaker:

But yeah, so them turning around and also saying,

Speaker:

"Yeah, we're going to be holding off

Speaker:

developing new content.

Speaker:

We're gonna basically build it up to what we can,

Speaker:

fix some of the bugs, increase the stability,

Speaker:

fix some of the long-term issues."

Speaker:

It's a little bit of a scale back.

Speaker:

- Yeah.

Speaker:

- But I don't know, like I said,

Speaker:

they just put out the thing with the companions.

Speaker:

That's a really cool feature.

Speaker:

Who knows?

Speaker:

And then, but of course also, Dune.

Speaker:

Dune's basically getting the lion's share

Speaker:

of what they're doing anyway.

Speaker:

- Yeah, yeah, for sure.

Speaker:

- But I haven't heard of any layoffs at Funcom either.

Speaker:

So knock on wood.

Speaker:

That I, therefore we know it's safe.

Speaker:

- Can't get it up that fast.

Speaker:

I'm gonna need some time.

Speaker:

(laughing)

Speaker:

- Not knocking that far.

Speaker:

You're very far away.

Speaker:

(laughing)

Speaker:

So yeah, so they've been scaling back.

Speaker:

(laughing)

Speaker:

- I mean, you gotta whine and dine me a little bit.

Speaker:

You can't just be like, "Come on."

Speaker:

- "Come in here."

Speaker:

- You.

Speaker:

- I said, I gave Waffle a clip

Speaker:

to try and give Mikey motion sickness.

Speaker:

- Oh yeah?

Speaker:

(laughing)

Speaker:

- What do you want?

Speaker:

People see it?

Speaker:

- Yes.

Speaker:

No, I sent you the clip so you could print it out

Speaker:

on a piece of paper and shove it in your sock drawer.

Speaker:

- Oh, okay.

Speaker:

(laughing)

Speaker:

- One frame at a time, by the way.

Speaker:

It's gonna be a lot of paper in your sock drawer.

Speaker:

(laughing)

Speaker:

- Just be like, "They still print stuff out

Speaker:

on paper anymore?"

Speaker:

We have a printer.

Speaker:

- I was gonna say yes.

Speaker:

- I have a printer, but I haven't set it up.

Speaker:

It's been just sitting over there for like,

Speaker:

I don't know, the past year.

Speaker:

- Every once in a blue moon,

Speaker:

I have to take it out and print something

Speaker:

for like kids' school or something.

Speaker:

Oh my God, it's not dark mode.

Speaker:

- I don't know.

Speaker:

(laughing)

Speaker:

- What did you do there?

Speaker:

- Try to make this screen bigger.

Speaker:

Earth.

Speaker:

(laughing)

Speaker:

- That is not my clip, FYI.

Speaker:

(laughing)

Speaker:

- Okay, okay.

Speaker:

Live view of the ISS, okay, all right.

Speaker:

Exciting.

Speaker:

- That's not what I wanted either.

Speaker:

- Can't wait to see what happens.

Speaker:

(laughing)

Speaker:

I'm on the edge of my seat over here.

Speaker:

Should I be scared?

Speaker:

(laughing)

Speaker:

- Hold on.

Speaker:

- Okay.

Speaker:

(laughing)

Speaker:

(humming)

Speaker:

- While we wait.

Speaker:

(laughing)

Speaker:

Another piece of big news that came out.

Speaker:

Astrolab Interactive, oh wait, here we go.

Speaker:

Oh my gosh, this is your clip of.

Speaker:

- Okay, but that's still, it's like a phone on your screen.

Speaker:

What are you?

Speaker:

- Yeah.

Speaker:

- Hold on.

Speaker:

(laughing)

Speaker:

- It's like I'm adjusting the picture, God.

Speaker:

- Get it together, man.

Speaker:

There you go.

Speaker:

- Okay, okay.

Speaker:

- I can see it.

Speaker:

- This is Jimmy playing, running,

Speaker:

that's just a Gartha, oh my gosh.

Speaker:

- No, it's the rogue agent mission.

Speaker:

- Okay.

Speaker:

- Watch my jump, watch my jump down.

Speaker:

- It feels so weird to jump off.

Speaker:

It's like you're landing in it.

Speaker:

It's super strange.

Speaker:

- That did look like 10, like so much more of a jump.

Speaker:

Well, it looks like you're falling like inwards

Speaker:

or something, like it feels so weird to do that.

Speaker:

- We're gonna do it again.

Speaker:

- This looks and feels so weird to jump off.

Speaker:

It's like you're landing inside of it.

Speaker:

- Like the way the ground comes up, it's bizarre.

Speaker:

I was in a dungeon with Bomber,

Speaker:

I did a whole dungeon and like, it gets worse.

Speaker:

Like you don't, when there's walls around you

Speaker:

and you spin around, like it goes, like.

Speaker:

- This was Jimmy playing,

Speaker:

you were using the photo mode mod, right?

Speaker:

This was the photo mode mod.

Speaker:

- No, not photo mode, reshade, reshade.

Speaker:

- A reshade, this was doing reshade.

Speaker:

- Yeah, with tiny planet filter.

Speaker:

- With a tiny, yeah, tiny planet filter,

Speaker:

which changes for whatever reason.

Speaker:

- Well, the whole point is like,

Speaker:

it warps the perspective, right?

Speaker:

So like you get like that,

Speaker:

the ground you're standing on is like a ball

Speaker:

and everything else like sort of like warped around.

Speaker:

But when you move your mouse around,

Speaker:

like it changes the focal point

Speaker:

and it'll do some weird shit.

Speaker:

- Especially when you're moving.

Speaker:

And I was tanking a dungeon like that

Speaker:

and I killed Bomber many times,

Speaker:

unintentionally, 'cause I couldn't actually see them

Speaker:

when I was doing it.

Speaker:

- So you kill a couple of people in the process, it's okay.

Speaker:

- I was like, is anyone alive?

Speaker:

I can't tell.

Speaker:

- You hate to see it.

Speaker:

Hey Astrid, how you doing?

Speaker:

- Astrid.

Speaker:

- Welcome in Astrid.

Speaker:

It's a fun way to play though.

Speaker:

Now you have to figure out.

Speaker:

- Pictures out of it.

Speaker:

- Playing the game 100% in that.

Speaker:

- 100% tiny planet?

Speaker:

Dude, no one would fucking watch my stream

Speaker:

more than they already don't watch my stream.

Speaker:

(laughing)

Speaker:

I'll just put regular pictures for you, Pavel.

Speaker:

So I can get them in here.

Speaker:

God damn it, why is this being done?

Speaker:

- Barbara said it was honestly a hilariously

Speaker:

fun dungeon run.

Speaker:

All the wipes were hilarious,

Speaker:

even to the rest of the group.

Speaker:

- What did Jimmy look like from that perspective?

Speaker:

'Cause obviously Jimmy had a different perspective.

Speaker:

- He just looked like an idiot, like running into shit.

Speaker:

(laughing)

Speaker:

- Yeah, like running into a corner for five minutes.

Speaker:

Jimmy was tanking and instead of taking a fully shielded

Speaker:

prime maker to the water, he went 90 degrees

Speaker:

and bolted away with the lens still up.

Speaker:

- Okay, okay.

Speaker:

Yeah, I couldn't see where the water was at first.

Speaker:

That was a problem.

Speaker:

- Yeah, you gotta find that water, yeah.

Speaker:

- Well, like the view more and then, yeah.

Speaker:

- That's awesome.

Speaker:

So that's why, I mean, I love all your runs.

Speaker:

I love all the ideas that you come up with.

Speaker:

They're so creative.

Speaker:

- I was going through to install the latest version

Speaker:

of ReShade and I was like, oh, what's this filter?

Speaker:

And I was like, oh, that's crazy.

Speaker:

I got some cool screenshots like for like the thumbnails.

Speaker:

I can play like this.

Speaker:

And at first I was like, there's no fucking way.

Speaker:

But there's sliders on it because, okay.

Speaker:

So I don't know if you're gonna understand this,

Speaker:

but that plane like that works because the,

Speaker:

everything's warped, but like I can kind of see

Speaker:

straight ahead more or less, like it warps up and down,

Speaker:

but it's kind of, by default, when you turn on the filter,

Speaker:

it's this way.

Speaker:

- Ooh, okay.

Speaker:

- So the part that is kind of like looks semi-normal

Speaker:

is just going horizontal to the right.

Speaker:

- And that's not really, that's not really doing well.

Speaker:

- If you're trying to walk forwards,

Speaker:

like the part that you can see is just sliding like this.

Speaker:

So I was like, what the fuck, I can't play like this.

Speaker:

But I found the sliders for that filter

Speaker:

and you could turn it.

Speaker:

So I turned it, so like, oh, I have like a path

Speaker:

I can sort of see and go.

Speaker:

Let's see.

Speaker:

- Walking a friend through SWL for the first time,

Speaker:

I give them these instructions.

Speaker:

Do Tyler Freeborn last on Solomon Island?

Speaker:

Yes, I agree because Tyler Freeborn

Speaker:

technically was released.

Speaker:

I mean, in SWL, they did make it part of the leveling

Speaker:

process, but it was technically like the last content

Speaker:

to play on Solomon Island.

Speaker:

I guess, so yeah, I agree with that.

Speaker:

- Technically, it came after Transylvania

Speaker:

'cause it was a DLC that came after,

Speaker:

like you went back to the other zones.

Speaker:

- Yeah, I was like, but they put it into the leveling

Speaker:

process, but without, it gives you,

Speaker:

if you do everything else first, you get more out of it.

Speaker:

Still very good, Tyler Freeborn, I love some Tyler Freeborn

Speaker:

and don't touch that hologram in the city of the sun God.

Speaker:

And maybe do immersion after Transylvania

Speaker:

because they all released, technically,

Speaker:

they all released after Transylvania originally, yeah.

Speaker:

- Yeah, they did.

Speaker:

Like it was meant to like, you went back after you,

Speaker:

so before Tokyo existed, it wasn't released yet.

Speaker:

Like Transylvania happened and then they released

Speaker:

those issues where you would go back

Speaker:

and revisit the earlier zones.

Speaker:

We actually had a conversation about this

Speaker:

on Discord the other day about how--

Speaker:

- Do touch the hologram.

Speaker:

I mean, you could go back and touch the hologram.

Speaker:

- Yeah, but if you don't finish the mission,

Speaker:

if you don't, that fucking shit stays,

Speaker:

like he keeps a rumbling and the voice happens nonstop

Speaker:

forever, wherever you are until you finish the mission.

Speaker:

There's the loading screen with the tiny planet.

Speaker:

That's the Agartha one.

Speaker:

- Nice, that looks cool.

Speaker:

As we were saying, like, yeah, who used to,

Speaker:

who was it that did this?

Speaker:

- And look at this, look at this.

Speaker:

How fucking cool does that look?

Speaker:

- Zubari, calm down.

Speaker:

- Now is not the time for argument.

Speaker:

- Get to the next platform.

Speaker:

- That might be my favorite one of the loading screens

Speaker:

that I got pictures of.

Speaker:

- That's cool.

Speaker:

- Just 'cause like the sort of like bobble head-ish thing.

Speaker:

- Zubari has taken up almost the whole entire quarter.

Speaker:

(laughing)

Speaker:

- To touch it when you're ready, but don't never touch it.

Speaker:

That is what she said.

Speaker:

- That's what she said.

Speaker:

(laughing)

Speaker:

But no, so if you do Angry Earth,

Speaker:

if you do Angry Earth and you get the,

Speaker:

you know, the djinn's voice, right?

Speaker:

And there's like that shaking and rumbling.

Speaker:

- Yeah.

Speaker:

- If you never complete the mission,

Speaker:

like that shit just stays on permanently.

Speaker:

Like you're wandering around a Garth

Speaker:

and it's like shaking and the voice is happening

Speaker:

like all the time.

Speaker:

So that's one reason to not pick it up is if you-

Speaker:

- He's like, "Come on, won't you finish this already?

Speaker:

Where are you going?"

Speaker:

- What's happened to people where they didn't realize

Speaker:

that was like the cause,

Speaker:

that they didn't realize that was the cause

Speaker:

and they just had this shit going on forever.

Speaker:

Like, what the fuck?

Speaker:

It's bugged.

Speaker:

(laughing)

Speaker:

It's not bugged, you need to finish the mission.

Speaker:

- Yeah, just finish it already.

Speaker:

Gosh.

Speaker:

What are you doing over there?

Speaker:

(laughing)

Speaker:

- Yeah, I actually played a lot more Tiny Planet.

Speaker:

- I'm a genie, I've lived ages.

Speaker:

- I thought I would.

Speaker:

- I did the faction missions.

Speaker:

I got lost in the dark.

Speaker:

Into darkness, Tiny Planet was very difficult

Speaker:

'cause I couldn't see where the fuck I was going

Speaker:

and it was warped.

Speaker:

I got lost in the Venetian Missile Crisis warehouses

Speaker:

really bad.

Speaker:

Rogue Agent was pretty easy.

Speaker:

That was pretty chill.

Speaker:

- Astrid says, "Honestly, worth the shaking to get to

Speaker:

In the Dusty Dark,

Speaker:

which is the actual best sabotage mission.

Speaker:

I will not be hearing arguments for Cost of Magic."

Speaker:

- Lies and slander.

Speaker:

Lies and slander, blasphemy.

Speaker:

(laughing)

Speaker:

Take them away.

Speaker:

I'll have none of this.

Speaker:

- Cost of Magic as best sabotage?

Speaker:

- Cost of Magic is the best, period.

Speaker:

- Hot take.

Speaker:

- It's not just the best sabotage mission.

Speaker:

Cost of Magic, best mission.

Speaker:

- Just best mission, period.

Speaker:

You should do a top 10.

Speaker:

Top 10 best missions in the game.

Speaker:

- I'll do like a tier list.

Speaker:

- Yeah, yes, a tier list, yeah.

Speaker:

- Do a tier list at like Cost of Magic S tier.

Speaker:

S tier.

Speaker:

(laughing)

Speaker:

- It's a wonderful mission shade.

Speaker:

- I love Cost of Magic.

Speaker:

I genuinely love Cost of Magic.

Speaker:

Now mind you, in the past-

Speaker:

- I'm just saying from the more perspective

Speaker:

of many people just hating Cost of Magic.

Speaker:

- I broke, I broke.

Speaker:

Did I break an Xbox controller

Speaker:

trying to do in TSW?

Speaker:

Yes, I did.

Speaker:

Did I hurt my hand

Speaker:

punching an Xbox controller repeatedly?

Speaker:

Yes, I did.

Speaker:

Still best mission.

Speaker:

- But when you finished it,

Speaker:

the level of satisfaction from finishing it.

Speaker:

It's like a hit of adrenaline.

Speaker:

- Well, I just like,

Speaker:

I like, I will say it got better.

Speaker:

Like, so, or my computer got better.

Speaker:

Like, it was a lot more difficult

Speaker:

back when I did it in TSW.

Speaker:

I think not because Legends made it better,

Speaker:

but because like my computer was better.

Speaker:

So it was just more responsive.

Speaker:

- Okay.

Speaker:

- That can be a legit problem.

Speaker:

Like-

Speaker:

- Is it because it has that like platform,

Speaker:

platforming part and you know.

Speaker:

- Most people just hate the platforming part.

Speaker:

Like specifically the disappearing platforms.

Speaker:

- Yeah.

Speaker:

- Like technically the Ask the Puzzle

Speaker:

is platforming as well,

Speaker:

but no one really complains about that.

Speaker:

It's the disappearing ones in the air

Speaker:

that people truly hate.

Speaker:

I do actually feel also that TSW was slipperier.

Speaker:

Slipperier?

Speaker:

Yeah, that's a word.

Speaker:

More slippery.

Speaker:

- Okay.

Speaker:

- TSW felt more slippery to me.

Speaker:

I can't tell you the number of times

Speaker:

I lost Sins of the Father achievement

Speaker:

because I jumped over a wall

Speaker:

and as my character's feet hit the top of the wall,

Speaker:

they hit it, slid sideways and off onto a laser.

Speaker:

And I was like, what the fuck is that?

Speaker:

(laughing)

Speaker:

Like, I just felt like I was like-

Speaker:

- What did you say?

Speaker:

Like the number of times that you've done,

Speaker:

what, the Junkyard jumping puzzle?

Speaker:

- A lava game?

Speaker:

- Lava game.

Speaker:

That like you've come to,

Speaker:

you've come to very, very closely understand

Speaker:

how it determines where you are standing.

Speaker:

- I know how all that should work.

Speaker:

- Yeah, like very, very distinctly understand.

Speaker:

- And server prediction.

Speaker:

Yeah.

Speaker:

What counts as-

Speaker:

- And that's why sometimes you'll be like,

Speaker:

I made that jump, but it's like,

Speaker:

no, you didn't make that jump.

Speaker:

And it's because of it predicted

Speaker:

you were gonna be in a different place

Speaker:

than where you were.

Speaker:

And it predicted that based on, right,

Speaker:

possible server, but also server connection at the time.

Speaker:

And, you know, other factors.

Speaker:

- Yeah, it can be, it definitely is worse.

Speaker:

If your latency is worse,

Speaker:

the desync is gonna be worse.

Speaker:

Like just run it on a lower sprint.

Speaker:

Technically you can run all of lava.

Speaker:

People, I mean, it's easier probably like at sprint two,

Speaker:

but you can do it at sprint one, it's possible.

Speaker:

And the thing is the lower your sprint, right?

Speaker:

The less distance the server is predict, like,

Speaker:

it's gonna predict your speed and direction, right?

Speaker:

And then it's gonna sync back up.

Speaker:

But the faster you're going, right?

Speaker:

The more it can potentially be off, right?

Speaker:

'Cause it's gonna predict in the next half second,

Speaker:

you're gonna go this far because you're going this fast.

Speaker:

If you're going slower, if you're on sprint one,

Speaker:

then it's going to be off by less.

Speaker:

Even when it does desync, it's gonna be off by less.

Speaker:

- The faster you go, the more percentage of an error

Speaker:

there is in your location.

Speaker:

- 'Cause now when it's off, it like predicted you,

Speaker:

oh, you went like three feet past the thing

Speaker:

you're supposed to land on, as opposed to like,

Speaker:

oh, you just didn't land on the middle of it,

Speaker:

you landed it on the front hood or, you know,

Speaker:

or the back hood of the car or something, right?

Speaker:

- Right, and so it goes like, nope, you're off.

Speaker:

You didn't make the jump, and you're like,

Speaker:

I did make the jump, my clients, I see myself on the thing.

Speaker:

- In general.

Speaker:

It's actually much harder to run,

Speaker:

like running that shit at sprint six

Speaker:

is actually way more difficult.

Speaker:

'Cause you're flying.

Speaker:

And if at any point it's doing, desync happens,

Speaker:

like you are, it's detecting you way the fuck off.

Speaker:

So yeah, slower is better.

Speaker:

There was Icy Claws, Icy Claws,

Speaker:

when I made that character, so like hold Icy Claws,

Speaker:

the first thing I did upon hitting a Gartha

Speaker:

at like level four and no sprint upgrade

Speaker:

was run, like literally finish this tutorial,

Speaker:

go into Kingsmouth, and I just ran straight there

Speaker:

and did Lava Game, first try.

Speaker:

I just ran straight there.

Speaker:

Lava Game, Jimmy!

Speaker:

- First try.

Speaker:

Brand new character to Lava Game speed run.

Speaker:

I didn't think of it like that at the time,

Speaker:

but I guess that's technically what it was.

Speaker:

It was like how fast you could lava.

Speaker:

- That kind of was, yeah.

Speaker:

Which also kind of points out the fact that yes,

Speaker:

just using the sprint right out of the gate,

Speaker:

you could do it.

Speaker:

- Yeah, sprint one, it's possible.

Speaker:

Like, I'm not saying it's,

Speaker:

it's easier in the sense that you won't desync,

Speaker:

but like the second to last jump is probably harder.

Speaker:

That second to last jump is easier

Speaker:

with a higher sprint.

Speaker:

It's a very far jump,

Speaker:

and it's really easy to under jump on sprint one.

Speaker:

But it is doable.

Speaker:

And then most things in the game are like built like that,

Speaker:

right, where it's technically possible,

Speaker:

just easier with the higher sprint.

Speaker:

- Yeah, I love, I love "Cost of Magic."

Speaker:

I love "Cost of Magic."

Speaker:

I have

Speaker:

like an appreciation for "Sins of the Father."

Speaker:

Although that, I don't know.

Speaker:

That is, I guess the difference with "Sins of the Father,"

Speaker:

people hate "Cost of Magic" because you can't even,

Speaker:

it's not even about the achievement.

Speaker:

They're not trying to do the achievement.

Speaker:

They just can't finish the mission, right?

Speaker:

- They just can't do it, yeah.

Speaker:

- "Sins of the Father," you can lose the achievement,

Speaker:

but you can still do the mission.

Speaker:

I think that's why it doesn't get as much hate.

Speaker:

But as far as like trying to get the achievement,

Speaker:

"Sins of the Father" is way fucking worse.

Speaker:

Way fucking worse.

Speaker:

The "Cost of Magic," you can fall off that floating platform

Speaker:

as many times as you want.

Speaker:

The achievement will reset.

Speaker:

You can just go try again, right?

Speaker:

So achievement-wise, "Cost of Magic" is way easier

Speaker:

just because you can instantly retry it.

Speaker:

Back in TSW days, even if you were a patron,

Speaker:

like missions used to be like on a three-day cooldown.

Speaker:

And I was trying "Sins of the Father" achievement

Speaker:

every third day for fucking like three months.

Speaker:

I got it on like three other alts

Speaker:

before I got it on my main.

Speaker:

'Cause every time I went to do it on my main,

Speaker:

something fucked up.

Speaker:

And then I had to wait three days to do it again.

Speaker:

And then I would run practice runs

Speaker:

on other characters in between, and I would get it.

Speaker:

I would get the achievement on other characters

Speaker:

and then go to run it on the main again

Speaker:

and just fucking fly into a laser randomly somehow.

Speaker:

(Jacob laughs)

Speaker:

Or a camera just like decides you're there

Speaker:

that it never detected you there before.

Speaker:

Like "Sins of the Father" was like, drove me fucking crazy.

Speaker:

- Just threw you off completely.

Speaker:

- C tier?

Speaker:

No, no, it is S tier.

Speaker:

It is S tier.

Speaker:

(Jacob laughs)

Speaker:

It is S tier.

Speaker:

- I think, what would even be C tier?

Speaker:

- Do a list, do a list.

Speaker:

I'd like to see it.

Speaker:

- There's a lot of missions in the game.

Speaker:

I mean, I like most of the missions.

Speaker:

I mean, does it have...

Speaker:

'Cause C is like, I don't know,

Speaker:

like "Fistful of Zombies" is probably like C tier, right?

Speaker:

It's like a starter mission.

Speaker:

It's fine, but it's not amazing.

Speaker:

- Do it as like a YouTube shorts sort of format

Speaker:

where every short is--

Speaker:

- Are you kidding me?

Speaker:

Do you know how long a tier list

Speaker:

of the missions in "Secret" would take?

Speaker:

Jesus Christ.

Speaker:

That's gonna be like a fucking six hour stream

Speaker:

or something, not a short.

Speaker:

- No, I mean like one mission per short.

Speaker:

This mission, you're doing this, blah, blah, blah.

Speaker:

And for that reason, it goes in B tier.

Speaker:

- Wetwork S tier?

Speaker:

Dude, I have a special love for Wetwork

Speaker:

because I solved it myself on day zero when it came out.

Speaker:

Back in TSW when, if you were like the subscriber,

Speaker:

you got the new content like three days early.

Speaker:

So like literally like day zero or day negative three,

Speaker:

like however you wanna say it.

Speaker:

Yeah, I have a special soft spot for Wetwork.

Speaker:

I still would probably maybe make that like A tier.

Speaker:

I don't know if I would put that S tier.

Speaker:

I love that mission.

Speaker:

But it like--

Speaker:

- I'm just thinking.

Speaker:

- I don't know.

Speaker:

And also investigation missions are different animals.

Speaker:

Like, but there's some jank in that mission,

Speaker:

not related to the actual investigation part.

Speaker:

Like the investigation part

Speaker:

and the deciphering the code stuff is awesome.

Speaker:

There's some of the interactions

Speaker:

with the Orochi fucking patroller dudes

Speaker:

are fucking, can be really irritating.

Speaker:

And just react not appropriately.

Speaker:

I think it would knock it down a little bit for me.

Speaker:

- C tier is filth surveil guide

Speaker:

due to the grammatical pain of the name,

Speaker:

the lack of context in the mission itself

Speaker:

and being the only CDC computer related side

Speaker:

in Blue Mountain without a media pop-up.

Speaker:

Oh, and the sudden mass of CDC agents

Speaker:

when we already knew that the CDC team in Blue Mountain

Speaker:

was way smaller than that.

Speaker:

And now there's nameless additional CDC agents and mass.

Speaker:

They're just all there.

Speaker:

They just all, you know, they just show up.

Speaker:

It's fine.

Speaker:

- Okay, I would say probably like the low tier

Speaker:

would be like, I don't think, is it?

Speaker:

It's not this one.

Speaker:

I don't think we're,

Speaker:

I don't know if we're talking about the same one or not.

Speaker:

Maybe not.

Speaker:

I think the minesweeper one in Blue Mountain, right?

Speaker:

The minesweeper side mission.

Speaker:

The minesweeper side mission is like,

Speaker:

gotta be one of the fucking most annoying pieces of shit.

Speaker:

(laughing)

Speaker:

Like everyone fucking hates that mission.

Speaker:

Everyone hates that fucking thing.

Speaker:

Although I don't know if I would rank,

Speaker:

I don't think I would do a tier list with mains and sides.

Speaker:

I think I would keep that separate.

Speaker:

- Yeah, that seems.

Speaker:

The only side that I was maybe consider as a main

Speaker:

is the one in...

Speaker:

- F is Helen Bach?

Speaker:

No, Helen Bach's not F.

Speaker:

- Helen Bach's not F. - Is the one in...

Speaker:

- I'm not saying, okay, look.

Speaker:

I'm not saying Helen Bach is S tier.

Speaker:

I'm just saying Helen Bach is not F.

Speaker:

- I'd put Helen Bach as like,

Speaker:

I don't know, like B or a C.

Speaker:

It is iconic.

Speaker:

Helen Bach is iconic.

Speaker:

- It's iconic.

Speaker:

I know why people get frustrated with it.

Speaker:

Much like "Costa Magic,"

Speaker:

I understand people get frustrated with it,

Speaker:

but for me, I think it would still be like,

Speaker:

yeah, like an A or a B, I think.

Speaker:

- I mean, it even points you to a fricking YouTube video.

Speaker:

- Yeah, it's really good.

Speaker:

The lore is really good.

Speaker:

Like, okay, do you think you would do different tier lists

Speaker:

for like, maybe just tier lists

Speaker:

the investigation missions against each other?

Speaker:

And then tier lists like the sabotage against,

Speaker:

or would you do all?

Speaker:

'Cause I think all main missions would be a little weird

Speaker:

'cause it's different criteria, right?

Speaker:

What makes a sabotage mission good

Speaker:

is not the same as what makes an investigation mission good.

Speaker:

- It's true, they are different genres.

Speaker:

- I wonder if you would make more sense

Speaker:

to like separate them out and say like,

Speaker:

action, sabotage, investigation, side mission

Speaker:

as like different lists, you know?

Speaker:

- I'm just thinking of that idea

Speaker:

because there's a channel that I've been watching on YouTube

Speaker:

of this guy who lives in Japan

Speaker:

and there's like a famous shopping street in Japan

Speaker:

and he's ranking all the restaurants

Speaker:

in that shopping list on a tier list.

Speaker:

And I'm just thinking of that same context of like,

Speaker:

and he's doing it all through shorts.

Speaker:

So it's just like, he goes in, he tries the one thing,

Speaker:

he makes a short of like that one, the one restaurant,

Speaker:

and then he ranks it.

Speaker:

And it's just a continual ongoing tier list.

Speaker:

And like something like that, like a format like that,

Speaker:

I think would actually work really well.

Speaker:

- Yes, Treasure Hunt was that one called Bomber

Speaker:

'cause that is like F tier.

Speaker:

Treasure Hunt is F tier.

Speaker:

That shit was so bad that back in TSW

Speaker:

when all monster treatments were 10K kill achievements,

Speaker:

no one found the farming method in that side mission

Speaker:

until I did.

Speaker:

And that was years later.

Speaker:

They're like, what was it, the Badgers?

Speaker:

Badgers have like the 10K stuff.

Speaker:

Like I found a new unknown 10K farming thing

Speaker:

because no one fucking plays that mission.

Speaker:

Like it's so goddamn hard. - They were like,

Speaker:

this is the best way to farm it.

Speaker:

And you're like, wait, but there's this mission over here

Speaker:

that is really good at it.

Speaker:

And they're like, listen, we don't want that mission.

Speaker:

So.

Speaker:

- No, like no one ever discovered it.

Speaker:

Wait, no, we don't like Antenna.

Speaker:

Astrid, Astrid, we are so far apart.

Speaker:

So far apart.

Speaker:

- No.

Speaker:

- Also Antenna's tricky.

Speaker:

Antenna's tricky to rank because Antenna

Speaker:

is both a side mission and an investigation mission.

Speaker:

So I don't know. - No, I will agree with this.

Speaker:

They reclassified it in "Seeker World Legends"

Speaker:

as it should have been

Speaker:

because that is an investigation mission.

Speaker:

- It is, yeah.

Speaker:

- And that is the only investigation mission

Speaker:

that in the original "Secret World"

Speaker:

I cheated on and looked up the answer.

Speaker:

- I solved that entire thing correctly.

Speaker:

- I didn't because it was a side mission.

Speaker:

It was late at night.

Speaker:

I was like, oh, I'll just do one more side mission

Speaker:

to log off.

Speaker:

Let me pick up that side mission.

Speaker:

And I started doing it.

Speaker:

And then I was like, wait, no.

Speaker:

- What the fuck is this?

Speaker:

What is this doing?

Speaker:

What, wait, wait, hold on.

Speaker:

Wait, this, and I was like, oh.

Speaker:

And I was like, no, I have to finish this

Speaker:

before I go to bed. - Signal effect,

Speaker:

just think of it, it's fucking amazing.

Speaker:

- It was like two o'clock in the morning.

Speaker:

I'm like, I have to finish this before I go to bed.

Speaker:

Signal effects, yeah, signal effect.

Speaker:

That's what I mean, yeah.

Speaker:

And it was like, I have to finish this before I go to bed.

Speaker:

And after a while I was like, nope, can't do it, can't do it.

Speaker:

Let me just look up the answer.

Speaker:

- It's so good.

Speaker:

It's so good.

Speaker:

It's so good, but only screw it

Speaker:

because it was misclassified.

Speaker:

That was an investigation mission

Speaker:

that should not have been a side mission.

Speaker:

If I had saw this is an investigation mission,

Speaker:

I would've been like, okay, no, I'm not doing that tonight.

Speaker:

I'm gonna put that aside.

Speaker:

- But honestly, okay, here's the thing.

Speaker:

I don't think that one takes that long to solve.

Speaker:

I genuinely don't think that one takes that long to solve.

Speaker:

That's not like a wet works thing.

Speaker:

Like, and signal effects, not that difficult.

Speaker:

- Right, and in "Secret World," right,

Speaker:

that's an investigation side.

Speaker:

It's like the only mission

Speaker:

that's an investigation side mission.

Speaker:

- No, there's like three of them or something.

Speaker:

- Are there?

Speaker:

I know there's one side mission.

Speaker:

There's one in "King's Myth."

Speaker:

- Like Walmer just mentioned too,

Speaker:

there's foundations in "Heavy Metal."

Speaker:

There's more, I think.

Speaker:

They have green icons.

Speaker:

You can tell when a side mission in "Legends"

Speaker:

is investigation 'cause the side mission icon is green.

Speaker:

- I don't know if I've ever really,

Speaker:

the only one, maybe they just passed through me.

Speaker:

Like they weren't even like,

Speaker:

okay, I need to look something up,

Speaker:

but it's not the end of the world and blah, blah, blah.

Speaker:

Like I never put the other ones,

Speaker:

but signal effect I always thought deserved.

Speaker:

- This is the real game.

Speaker:

- The real game?

Speaker:

No, I'm sorry.

Speaker:

- I know what I'm fucking talking about.

Speaker:

- Jimmy, I'll leave this one to you.

Speaker:

- I did a side by side play through of both games

Speaker:

at the same fucking time.

Speaker:

- Jimmy, yes, Jimmy ran a side by side play through

Speaker:

where he played, he had both of them on the screen

Speaker:

at the same time and he was playing,

Speaker:

did one mission on one, did one mission on the other.

Speaker:

And not even like, even the full mission,

Speaker:

like the small parts of the mission,

Speaker:

just one on and play them literally side by side

Speaker:

to give them the full comparison.

Speaker:

- I mean, on top of playing TSW for thousands of hours

Speaker:

for Legends ever came out,

Speaker:

playing Legends for thousands of hours

Speaker:

and then playing both of them side by side.

Speaker:

Anyone knows about the two versions of the game

Speaker:

and knows that first, that, you know,

Speaker:

Jack Boone has water in Legends and he didn't in TSW.

Speaker:

Like that's me.

Speaker:

- Like, no. - Gave the dude water.

Speaker:

Like, listen. - Legends is a better

Speaker:

version of the game.

Speaker:

- Like, listen, we all started on TSW.

Speaker:

There's no denying. - I fucking finished TSW.

Speaker:

I finished the museum.

Speaker:

I finished the museum twice, once a new game.

Speaker:

- Like, there's no denying, it has a place in our hearts.

Speaker:

SWL is better, yes.

Speaker:

- I genuinely feel SWL is better.

Speaker:

- Yes. - Less raids,

Speaker:

less nightmare dungeons.

Speaker:

I have 17,000 hours between the two games.

Speaker:

I genuinely feel Legends is better.

Speaker:

I mean,

Speaker:

are the two Aegis raids,

Speaker:

um, good?

Speaker:

Yes, the Aegis, here's the problem.

Speaker:

Aegis mechanics in the raids in the dungeons were great.

Speaker:

The Aegis system was fucking horseshit.

Speaker:

- Agree. - Yeah, we did get

Speaker:

Penthouse back in Legends.

Speaker:

And this is the other thing.

Speaker:

Yes, we have technically less nightmare dungeons,

Speaker:

but we now have a nightmare plus.

Speaker:

Those dungeons all have a new, like, difficulty level

Speaker:

as does the raid.

Speaker:

The raid has a new difficulty level.

Speaker:

So our New York raid's actually harder

Speaker:

than the Aegis raid in TSW.

Speaker:

We don't have the other two raids, that's unfortunate.

Speaker:

We have a lair, we have a Kaiden lair,

Speaker:

which those gates never opened in TSW.

Speaker:

- I think I was talking with somebody else.

Speaker:

- It's beyond that. - Sorry.

Speaker:

- Beyond the stuff that, like, one has or one doesn't have,

Speaker:

it's, um,

Speaker:

it's got so much more improvements in, um,

Speaker:

like, quality of life improvements.

Speaker:

- Mm-hmm.

Speaker:

- The systems are better, in my opinion.

Speaker:

They have more depth.

Speaker:

It's not as easy to see on the surface.

Speaker:

And a lot of people will see, like,

Speaker:

oh, less actives, less passives,

Speaker:

and just think there's less depth.

Speaker:

Yes, it does have the future development, though.

Speaker:

It actually did get more development.

Speaker:

The last major rebalance patch was two years ago,

Speaker:

and it's basically on the back burner,

Speaker:

like Joel has said as much,

Speaker:

not that they don't wanna go back and do it,

Speaker:

but they have exiles and they've got Dune,

Speaker:

so they have all hands occupied at the moment.

Speaker:

- That's true, and even then, as we said,

Speaker:

Dune is, um-- - Dune's not getting

Speaker:

new content ever.

Speaker:

- Exiles, even exiles is scaling back right now as well.

Speaker:

So, you know. - Yeah.

Speaker:

But, like, the systems,

Speaker:

the systems are more complex

Speaker:

than is viewable on the surface.

Speaker:

Whereas the opposite is true of TSW.

Speaker:

TSW appears like it has more complexity,

Speaker:

and then turns out it kinda actually doesn't.

Speaker:

Anyone that's played TSW for any length of time

Speaker:

realizes that, like, 2/3 of the ability wheel

Speaker:

is fuckin' useless shit.

Speaker:

It's just filler to fill out the wheel.

Speaker:

- Yeah, I call that the, what is it,

Speaker:

the illusion of choice,

Speaker:

where they give you a whole bunch of choices,

Speaker:

but only a couple of them are viable.

Speaker:

- Not just viable, but a lot of them are just like,

Speaker:

oh, it does the same thing as something else later, right?

Speaker:

There's two versions of the same ability,

Speaker:

then the other weapon has also two versions

Speaker:

of that same kind of thing.

Speaker:

Like, there's a lot of filler.

Speaker:

It makes it look like you can do a bunch of different stuff.

Speaker:

In reality, you're not gonna use,

Speaker:

like, 70% of it.

Speaker:

- Yeah.

Speaker:

- Whereas in Legends, it's deceptively simple,

Speaker:

because you've got less actives and less passives,

Speaker:

but arguably that means that you have to make harder choices

Speaker:

so every build is more different,

Speaker:

because just changing one thing matters more drastically.

Speaker:

That's Double Dragon, not the side-by-side playthrough.

Speaker:

Wrong side-by-side playthrough.

Speaker:

- Wrong, right?

Speaker:

- That's just me playing two characters at the same time.

Speaker:

(laughing)

Speaker:

So, but yeah, in Legends,

Speaker:

the interactions between the weapon mechanics,

Speaker:

which didn't exist in TSW,

Speaker:

and the abilities and the passives,

Speaker:

and the effects on the Talismans,

Speaker:

and the weapons with their own effects on the mechanic,

Speaker:

the weapons themselves can have

Speaker:

interactions with the mechanics.

Speaker:

You can have two people running the same weapon combo

Speaker:

and be completely alien builds.

Speaker:

And sometimes even opposite goals.

Speaker:

Right, like you can be running an Ellie build

Speaker:

that's based on heat, or one that's based on cold.

Speaker:

- Yeah. - For example, right?

Speaker:

- Yeah, here's the difference, right?

Speaker:

Anarchy Online got a patch like fucking 20 years later,

Speaker:

but you know what's not ever getting a patch?

Speaker:

It's the old version of Secret World,

Speaker:

'cause they made a new version.

Speaker:

They just like, they relaunched it.

Speaker:

And arguably, they should have just fucking ditched TSW.

Speaker:

As much as I love TSW, I spent years in TSW,

Speaker:

I, and way too many hours.

Speaker:

- I wanna say-- - They should have just said,

Speaker:

like, this is version 2.0, and there is no,

Speaker:

like you, you know what I mean?

Speaker:

Like at a certain point, you just go like,

Speaker:

this is the upgrade, and you shut it off.

Speaker:

- I mentioned something about Secret World on Blue Sky,

Speaker:

and I had a couple people be like,

Speaker:

oh, you know, the same kind of concept of like,

Speaker:

oh, but Secret World, you know, TSW was better,

Speaker:

and so we're not even gonna touch it, et cetera.

Speaker:

And I think Varmer, at one point,

Speaker:

you mentioned something to that same person

Speaker:

about some Dark Agartha lore,

Speaker:

and they were like, what are you talking about?

Speaker:

(laughs)

Speaker:

They were like, oh, it was something like

Speaker:

what the Gatekeeper was, and you were like,

Speaker:

oh, well, the Gatekeeper was a third-age tech.

Speaker:

Like, the Gatekeeper was created in the third age, yes.

Speaker:

And it was like, well, you know,

Speaker:

how would we have known that?

Speaker:

It's like, 'cause it's part of the lore.

Speaker:

It's part of the, yeah.

Speaker:

But he wouldn't know that if he's never touched SWL, right.

Speaker:

- Well, 'cause it's got updates.

Speaker:

It's not like it didn't get updates.

Speaker:

Yes, the last one was like two years ago now,

Speaker:

but like, also the last one was like

Speaker:

the fucking biggest thing they ever did, in my opinion.

Speaker:

The last one had 9,000 word patch notes.

Speaker:

- It's true, yeah.

Speaker:

But it's like, you know, we all started there.

Speaker:

We all started on Secret World.

Speaker:

Part of the reason why we love Secret World Legends

Speaker:

is because we love Secret World.

Speaker:

Like, there's a correlation there.

Speaker:

- Yeah. - And yes, and yes.

Speaker:

We would love to see the content that's not here

Speaker:

that wasn't TSW.

Speaker:

We would love to see that here.

Speaker:

But at a certain point, that's not reality.

Speaker:

They're not gonna put money into that

Speaker:

if it doesn't make a return on investment.

Speaker:

- And that's the reason the Legends happened

Speaker:

is because TSW like was not making money.

Speaker:

- Was not making return.

Speaker:

Yeah, it was not making money.

Speaker:

And just the engine alone was not sustainable.

Speaker:

- That's true. - Like just the engine

Speaker:

and what it did with like your inventory.

Speaker:

- And this is one of the interesting things

Speaker:

that like people don't know about,

Speaker:

like don't realize about Legends

Speaker:

is the way the inventory system,

Speaker:

and not just inventory system,

Speaker:

the way the gear upgrade systems work

Speaker:

is directly related to improving the performance of the game.

Speaker:

- Yes. - The reason that your gear

Speaker:

is used to upgrade your other gear,

Speaker:

and it's an amazing system in my opinion,

Speaker:

but part of the reason is it prevents you

Speaker:

from having to upgrade your other gear.

Speaker:

The reason is it prevents inventory clutter

Speaker:

because you're constantly using that stuff

Speaker:

to upgrade other stuff, right?

Speaker:

TSW, especially when I did the side-by-side,

Speaker:

holy shit, it's awful.

Speaker:

Like my inventory is constantly full of shit

Speaker:

that I had to keep 'cause you need fucking 50 of everything

Speaker:

to like combine, and then you're constantly throwing away.

Speaker:

This is the other thing.

Speaker:

In Legends, if you find a weapon you like,

Speaker:

like you get new stuff, it collapses into this.

Speaker:

Usually you fuse it together

Speaker:

to upgrade the next thing, right?

Speaker:

Like in TSW, every time I went to a new zone,

Speaker:

I was having to build a new weapon,

Speaker:

and I had the other one sitting in my fucking inventory.

Speaker:

- Hey, Cricket. - You just throw it away.

Speaker:

You're like, oh, I'm a level higher now.

Speaker:

I guess I better make a new pistol

Speaker:

that's a little bit better.

Speaker:

And then it's just fucking cluttered.

Speaker:

- It's terribly chaotic. - And the inventory

Speaker:

directly affects the number of items,

Speaker:

both in your inventory and in everyone's inventory around you

Speaker:

directly impacts the performance of the game.

Speaker:

- Yeah. - That's how the engine functions.

Speaker:

- That's why when they were like,

Speaker:

we're gonna have those big bosses in like, you know,

Speaker:

whatever, it was a great idea to have these big bosses

Speaker:

bring players together into a zone,

Speaker:

defeat the big boss, excellent.

Speaker:

People loved it.

Speaker:

It was a slide show. - Zero frames.

Speaker:

- Yes, it was a slide show.

Speaker:

One of my favorite stories is there was one time

Speaker:

we did that in Secret World with Antida.

Speaker:

And I wanna say it was like Antida was there,

Speaker:

Griff was there, and we defeated the boss,

Speaker:

we defeated it, and then we were hanging around.

Speaker:

And it was something like the boss wasn't actually defeated

Speaker:

on their screen for like another five minutes.

Speaker:

It was a disgusting length of time

Speaker:

in between when the boss was actually defeated

Speaker:

and when they were defeated on their screen.

Speaker:

Like it was like almost five, 10 minutes later

Speaker:

and they're like, all right, and the boss is down.

Speaker:

And I was like, what the heck are you talking about?

Speaker:

(laughing)

Speaker:

Like that boss was out of there a while ago.

Speaker:

- You care to share your opinion?

Speaker:

- No.

Speaker:

(laughing)

Speaker:

- Nope.

Speaker:

- Are you sure? - No opinion.

Speaker:

(laughing)

Speaker:

- Waffle, do you have an opinion?

Speaker:

- I'm staying out of it.

Speaker:

- Drink Ovaltine.

Speaker:

- Drink Ovaltine is not an opinion, sir.

Speaker:

That was a commercial.

Speaker:

- I think I know Waffle's opinion.

Speaker:

He's said it before,

Speaker:

but I'm not gonna put words in his mouth.

Speaker:

- I know you can't find the login rewards in Legends,

Speaker:

but even so.

Speaker:

- You keep saying, harping on these login rewards.

Speaker:

They do not exist.

Speaker:

- What login rewards?

Speaker:

- I have proof.

Speaker:

Look.

Speaker:

- Yeah, I see the pretty present box

Speaker:

that you haven't clicked in like six months.

Speaker:

- Oh, it's been longer than that.

Speaker:

(laughing)

Speaker:

- He's like six months, that's cute.

Speaker:

- No, what he should say is what login reward.

Speaker:

- Be like, I don't know what that button is.

Speaker:

- No, that present there is,

Speaker:

it's a present from the devs of Funcom.

Speaker:

Says, thank you for playing our game.

Speaker:

It's like a little badge of honor.

Speaker:

- It's like, you should get whoever,

Speaker:

whoever is like a mod maker for Secret Worlds

Speaker:

to make him a mod just to like,

Speaker:

I don't know, put like his face on it or something.

Speaker:

Put like something other than the,

Speaker:

put like a little O symbol around it.

Speaker:

(laughing)

Speaker:

- It's a button that does nothing.

Speaker:

Disables it entirely.

Speaker:

Have you ever wanted to disable your login rewards?

Speaker:

Have I got a mod for you?

Speaker:

(laughing)

Speaker:

- I was like, but no, it's a,

Speaker:

I am of the opinion that,

Speaker:

- Marmoled again, that's good.

Speaker:

- Yeah.

Speaker:

- That same idea of like, yeah, they should have,

Speaker:

they, it was, they were doing their community a disservice

Speaker:

by keeping, by splitting the community as they did.

Speaker:

Split the community.

Speaker:

It was, it was not a good decision.

Speaker:

It just really wasn't like,

Speaker:

I mean, a good example of doing it correctly

Speaker:

is Overwatch to Overwatch 2.

Speaker:

Whether you liked what they do with Overwatch 2 or not

Speaker:

is irrelevant.

Speaker:

Like the fact is they didn't keep Overwatch 1

Speaker:

hanging around, right?

Speaker:

It's Overwatch and Overwatch 2,

Speaker:

and you can't just go play Overwatch.

Speaker:

And the reason is if they had kept it,

Speaker:

you goddamn know that they would have bifurcated

Speaker:

their fucking community.

Speaker:

There are people that have been like, I'm going to 2,

Speaker:

and people that I'm going to 1.

Speaker:

They bring back Overwatch,

Speaker:

well, the 6v6, 5v5 is like an ongoing thing.

Speaker:

And as my understanding is 6v6 is still a arcade mode thing

Speaker:

right now.

Speaker:

I don't know if they're actually gonna go back to it

Speaker:

fully or not.

Speaker:

I've actually been playing Overwatch again.

Speaker:

I used to play, I also play Overwatch a lot.

Speaker:

- That's a good example, Varmer, yes.

Speaker:

Final Fantasy 14, A Realm Reborn

Speaker:

versus Final Fantasy 14 1.0.

Speaker:

A lot of people forget that Final Fantasy 14,

Speaker:

they put it up, they released it.

Speaker:

It was-

Speaker:

- Marvel Rivals.

Speaker:

Do you have to do it from two accounts?

Speaker:

- Well, no, it goes to YouTube and Twitch.

Speaker:

- Oh, okay, that's what it is, is YouTube and Twitch.

Speaker:

What the hell?

Speaker:

(laughing)

Speaker:

- Yeah, they basically took Final Fantasy 14 offline

Speaker:

for a long time and then relaunched it as A Realm Reborn

Speaker:

and it like exploded in popularity.

Speaker:

- So the point is like, whether you like

Speaker:

like what Legends did or not,

Speaker:

I feel like they shot themselves in the foot

Speaker:

specifically by not being like,

Speaker:

"Okay, everyone's going to Legends

Speaker:

or you're just not playing."

Speaker:

Because, and for two reasons.

Speaker:

One, if there's no other choice and you like the story,

Speaker:

all the story is here, if you're gonna play it,

Speaker:

you're gonna play it here, number one.

Speaker:

You're not splitting your base, right?

Speaker:

Which is stupid to do.

Speaker:

And number two, it would have incurred,

Speaker:

I think it would have meant a better chance of success,

Speaker:

a better chance of additional,

Speaker:

and like people spending money in the game

Speaker:

in order to continue to get further content.

Speaker:

- Like me and Waffle like a vanilla.

Speaker:

- I'm just a classic Andy,

Speaker:

I'm stuck on classic EverQuest and TSW classic.

Speaker:

- The things I hear about Waffle, I don't know.

Speaker:

I don't know if I'd call that vanilla.

Speaker:

- It's not safe for TV.

Speaker:

Like it's, okay, it's also, it just,

Speaker:

it performs way worse.

Speaker:

TSW performs, like Legends got an engine upgrade.

Speaker:

Also, like I mentioned,

Speaker:

the inventory and gear systems in Legends

Speaker:

are meant to deal with the fact that they now understand,

Speaker:

you know that in TSW, they didn't even know

Speaker:

like that the inventories was causing a performance problem

Speaker:

until like the last year of TSW.

Speaker:

They just didn't know.

Speaker:

And then at some point they determined like,

Speaker:

oh shit, everyone having 500 things on them at all times

Speaker:

is fucking dragging everyone's collective performance down.

Speaker:

That was stupid.

Speaker:

- They looked into basically, they're like,

Speaker:

why is everyone having all these performance issues?

Speaker:

And they looked into it and they were like,

Speaker:

oh, it's the engine.

Speaker:

- Yeah, it's literally like, here's the thing.

Speaker:

If you're still playing TSW, okay?

Speaker:

If you're still playing TSW,

Speaker:

make everyone put their fucking shit in their bank

Speaker:

and stop carrying it into the raid.

Speaker:

You'll get better performance.

Speaker:

Your fucking client is trying to render,

Speaker:

like it's trying to grab the inventory

Speaker:

of everything fucking around you.

Speaker:

Like at all times.

Speaker:

That includes also dressing room, by the way.

Speaker:

- Yeah, it's not just your inventory.

Speaker:

It's your whole dressing room.

Speaker:

- And you jump into Agartha,

Speaker:

your client will chug like a motherfucker

Speaker:

in background downloads.

Speaker:

'Cause it's trying to grab everyone's goddamn outfit

Speaker:

inventory around you.

Speaker:

No, but look, it's not about 20 to 30 people.

Speaker:

Like, yes, that makes a difference.

Speaker:

If you guys go do like a world boss or something,

Speaker:

it's probably a lot better.

Speaker:

But the point is even a raid in TSW,

Speaker:

10 people in the raid.

Speaker:

Okay, actually there's more problems than that.

Speaker:

We also have since figured out, which by the way,

Speaker:

this did not happen until the last rebalance patch,

Speaker:

like two years ago,

Speaker:

was discovered why New York raid lags so goddamn much.

Speaker:

That has to do with the filth.

Speaker:

The filth on the floor,

Speaker:

even when it interacts with the filth enemies that spawn,

Speaker:

like the little dudes that run around

Speaker:

in the in-between waves,

Speaker:

it renders it on their pants at like fucking

Speaker:

2000 resolution or something,

Speaker:

like for some stupid reason.

Speaker:

Or it was.

Speaker:

New York raid performance,

Speaker:

even the nightmare, additional nightmare level in Legends

Speaker:

is way better than TSW night,

Speaker:

Aegis New York raid.

Speaker:

Because they finally figured out

Speaker:

the fuck was causing New York raid performance to tank.

Speaker:

It's like memory leaks and literally filth rendering

Speaker:

at like astronomical levels for no really good reason.

Speaker:

- Yeah.

Speaker:

- Like it literally was like,

Speaker:

oh, we're gonna render the filth hitting the pants

Speaker:

on the filth guy walking through it

Speaker:

at like some ginormous level,

Speaker:

then scale it down or some bullshit like that.

Speaker:

I remember we had conversations with Tilti about this.

Speaker:

There was basically like,

Speaker:

it was like, it was literally untenable.

Speaker:

If they kept expanding TSW,

Speaker:

the engine itself could not handle it.

Speaker:

It just couldn't.

Speaker:

It absolutely could not.

Speaker:

The problems that they were having,

Speaker:

the game was--

Speaker:

- They were foundational.

Speaker:

They were foundational problems.

Speaker:

They were literally born of the fact

Speaker:

that the creative designer and the systems designer

Speaker:

when creating TSW fucking hated each other.

Speaker:

- And never communicated.

Speaker:

- So the creative designer would be like,

Speaker:

I wanna do like, you know, 40 v 40 v 40 in PVP.

Speaker:

And any fucking D systems I know would go,

Speaker:

I'm like, your system can't do that, dude.

Speaker:

You need to scale it down.

Speaker:

But they hate each other when they talk.

Speaker:

So they would just like, okay, fine.

Speaker:

And they do it.

Speaker:

And then it's fucking performs like ass

Speaker:

because it never could do that in the first place.

Speaker:

So legends is like actually designed by people that,

Speaker:

well, I mean, it's still the TSW teams.

Speaker:

I think it was a fucking different team.

Speaker:

So this is the other thing that bothers me

Speaker:

when people are like, oh, I like, you know,

Speaker:

I don't like legends because like,

Speaker:

somehow it's like not TSW.

Speaker:

It's those guys that worked on the game for years

Speaker:

that finally had a chance to like get a do over

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and do things like correctly from the beginning.

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They made massive systemic changes to how the gear

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and upgrade and inventory systems worked

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with all that knowledge of their T-SW development time

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in mind, it's a better functioning product period

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from like a technical perspective, it is better.

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Like, that's not even in question.

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But also from a flow perspective, it's better.

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When I was doing the side-by-side play through,

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like it was very clear early on of how I was playing through

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and it kept going through as I did it,

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that like TSW was designed as like a subscription MMO.

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It was designed that way.

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It was designed to eat your time

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'cause you're gonna subscribe and you need shit to do.

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And when they changed the payment model, right?

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'Cause they did to like buy to play.

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- The buy to play, yeah.

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- Also that shit becomes fucking tedious

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'cause you're spending money for the game

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and then it's just draining your time

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for like no really good reason, right?

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Like, and it was clear to see,

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like it was always leg day in TSW.

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Every mission made you run all over the fucking place.

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It was just to eat your time.

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And in Legends, like it's the same mission

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but they're designed differently

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in the sense of like Norma's mission

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where you go pick up zombie body parts.

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In TSW, you have to run all over God damn creation.

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Like if you want the dry rotted parts,

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you need to go to the fucking church.

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If you want this part, you gotta go way the fuck there.

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Like you're just going all over the fucking map

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to come back to Norma.

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Whereas in Legends, it's like,

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oh, the dry ones are back here.

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Like everything's within like a certain,

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I mean like sizable radius,

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but you're not leaving the Southern part where Norma is

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to go find zombies in the upper corner of the map.

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You're just not, you don't need to.

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(mouse clicking)

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Fuseng product had a 225 player cap.

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Yeah, that's why when they did the,

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oh God, what was it?

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Like the Golem event

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and he went to get the Fuseng Golem.

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That shit was just a goddamn PowerPoint presentation.

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Sometimes not even that.

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Fuseng was fucking, Fuseng had two modes.

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So many fucking people, the thing didn't actually work

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at all.

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- Mm.

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- Or again, leg day,

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I'm running for goddamn five minutes before I see a soul

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and then we shoot each other.

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Someone dies in like 15 seconds

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and we respawn and have to jog five more minutes

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to find someone again to kill.

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Like that was two modes of Fuseng.

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- That is literally my experience of Fuseng.

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I think I only had one good experience in Fuseng

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with like a group and we were all together and whatnot.

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Every other time it was like,

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I'm gonna run in that direction

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and just run and run and run and run and run

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and run and run and run and then just like get one shot.

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- I will say this, as I'm dragging,

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I'm dragging as fucking shitty as the jogging outfits were,

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they were technically the best for Fuseng.

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Technically dragons had the best outfit for Fuseng

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'cause they had their jogging attire.

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- Right, as Illuminati, you try running in that gas mask.

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Yeah, it's not great.

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- And okay, I'm a challenge addict.

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I played Fuseng every single day

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'cause it'd be a fucking challenge

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on the daily challenge thing.

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Like I was in Fuseng every single day anyways,

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like no matter what, right?

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And then I also did play with some people that did Fuseng.

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Like I did all the content all the time.

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Fuseng is a cool idea that the system cannot handle.

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Never could handle it.

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- It was a cool as shit mask.

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- And sometimes had cool moments.

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You would sometimes get like this cool thing

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where like you got like three or five people

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and there's three or five other guys.

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And then like you're battling over a gate.

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Like every so often you get like these sparks of like,

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oh man, what could this be?

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And then, but like 90% of the time it's not that.

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And you have like that one moment living rent free

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in your head where like, oh, remember that time

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when I fucking used chaotic pull

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and pulled three people into the gate

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and they just fucking insta-died.

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Holy shit, that was fucking cool.

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- Yeah.

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- Because you could just pull people to the gate

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and it would like kill you

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if you ran into the gate that was up.

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Like there's cool,

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it's not that there wasn't cool shit in TSW.

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It's that like the system,

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the system could not build the vision that was had for it.

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And no one tamped down the vision.

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So it was actually like a presentable thing.

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And legends was built,

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like they built the mega boss, you know, summoning area.

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That thing is like, hey, guess what?

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Your FPS is not gonna drop to two

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when you fight a mega boss.

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- Because not only is everyone's inventory less,

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we're also capping the inventory.

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- Well, we're capping the space.

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Like you're not rendering all of Kingsmith, right?

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You're in the mega boss summoning area, right?

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Like it's a zone that has like basically nothing in it.

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It's an Agartha platform you'd fight the boss on

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because now it doesn't have to do a bunch of shit.

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- And then a hundred people can be in Kingsmith at once.

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Dude, whenever there was a shit ton of people in there,

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like everything just ran to shit.

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Whereas in legends, like you have player caps

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on the instances, which also does make it feel better.

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It makes it feel like Kingsmith is like this, you know.

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- It makes it feel, yeah.

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Part of the whole horror aspect is loneliness to an extent.

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Like, you know, part of the whole feeling is that, you know,

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yeah, it's not just like people running everywhere.

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And yet, and yet you will still go into Kingsmith

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and you will still see other people.

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I see other people all the time in Kingsmith.

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- Part of that is because of the system.

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The way the system works is it will, you know,

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for one, it tries to fill them.

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It's not just gonna try and give you your own Kingsmith.

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Right? - Right.

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- It's gonna try and put you in one.

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But on top of that, it will try and put you in ones

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if someone is on your friend or cabal list.

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So you are more apt to see people that you're friends with

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or in your group, right?

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In a random zone.

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Which is funny when we didn't realize

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how that worked initially in legends.

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Because we'd be like, goddammit,

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you're stepping on my toes in Scorch Desert again.

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I'm trying to run my mission chain

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and you're like right in front of me killing the guy.

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And it's like the person you know, you're like,

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hey, what are you doing here?

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I'm trying to do my chain.

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- Yeah, what are you doing over here?

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Why are we together?

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- Yeah, and it's like, oh, actually it prioritizes.

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Which is actually really cool

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that you'll just randomly bump into your friend

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out in the world more often than not.

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- But Kev, specifically, like you say,

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going back to your comment where you say

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you're a classic player, you like classic EverQuest,

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you like CSW classic, I am actually sort of the same way.

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Whenever I see a game, it's like, we're remaking it.

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The game's being remade.

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And I'm like, why?

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Why do you need to remake these games?

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I love retro games.

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I sometimes prefer retro games.

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I love the idea of needing something to be remade.

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Sometimes it's like, it is good as it is.

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But it's like Final Fantasy remake.

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I know a lot of people like it.

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I'm like, why?

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Why do you need to remake it?

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So the characters look like six blocks shoved together,

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like a Lego piece.

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Who cares?

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The story is still good.

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There's lots of it that is still quite excellent

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that it's like, why do you need all that?

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It really is good the way that it is or that it was.

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But they still made it and they still got a lot of money

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'cause people like remakes.

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But I sort of agree with that.

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I sort of like, I would much rather have the original.

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I would much rather have the,

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and it's also right, technically not a one-to-one remake.

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You take what made the game really good when it came out,

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and you're like, oh, we'll just try it again over here.

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Well, it won't work the same way

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because it's a different game, it's a different time,

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it's a different audience,

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it's a different sociopolitical situations.

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It's different, the entire thing is different.

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It's like trying to make lightning strike twice.

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- Problem with TSW is lightning never struck

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in the first place.

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- Yeah, but that's the thing is,

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but I agree with Jimmy on this one

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that "SeaWorld Legends" is better.

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As much as I love TSW,

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as much as I played a whole bunch of TSW,

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I think "SeaWorld Legends" is better.

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But I'm of that idea of like, I don't like remakes.

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I just don't, I don't like remakes.

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- Well, that's the thing too,

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is like it's not a remake in the sense of like,

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I don't know, like "Last of Us" remake

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or some shit like that, right?

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"Legends" is not a remake of TSW.

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It is a 2.0, it is an upgrade.

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It's like an engine upgrade, it's a systems upgrade.

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- It is basically like, it's the same story,

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it's the same characters, it's the same.

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And then it's expanded.

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- To be clear, it's the same fucking game.

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- Yeah, yeah.

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- Like, I don't know,

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like some people genuinely don't know this,

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but like you can just patch

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between TSW and "Legends" back and forth.

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- You can, yeah.

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- It literally is like a one line change.

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It's a one line change to patch between the two of them.

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- Mm-hmm.

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- It's like a nine gig difference, I think,

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in the actual like data, but it's the same client.

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It's just like an upgraded version.

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Like they didn't, it's like they built "Legends" separately

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and said, "We're gonna launch 'Legends' to replace TSW."

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Like it is TSW, it's literally TSW 2.0.

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- Mm-hmm, it's an SW action combat.

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It is.

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- So is TSW.

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- So is TSW.

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TSW was builders, well, TSW was builders and releasers.

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Right, it was, you have the building and then you-

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- That's not anything.

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- Builders and consumers, right?

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- First of all, yes, but it depended on the weapon

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because they work differently.

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Which weapons you did-

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- Consumers, yeah, that's what I meant.

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- Action cam?

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Versus, oh, you mean the reticle.

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You mean reticle versus tab target.

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Yeah, it was always action cam, but like, yes,

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you target things with the reticle versus tab.

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- Versus tab targeting.

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- Yeah.

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- But let me tell you, I remember.

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- Technically, I think it's still technically tab target

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under the hood, it's just using the reticle to do it.

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- But if you asked a whole bunch of people-

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- That's the thing, it's the system.

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- Yeah, it is tab target under the hood.

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- It's the same engine.

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I mean, it technically is actually a minor upgrade

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of the Dream World engine, right?

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But it's the same, like, they didn't fucking start over.

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It's TSW with like, they gutted some shit

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and like added some shit, you know what I mean?

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Like, it's TSW, but like upgraded.

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That's literally what it is.

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- It's almost like auto tab.

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It's like putting your reticle over the thing

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and like auto tabs it.

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- Well, it's why they made champions taller physically.

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- Mm-hmm.

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- They made champions taller physically

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so that you could put your reticle over their head

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and it wouldn't get lost in the crowd, right?

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Like, 'cause also I'm gonna just gonna say this

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'cause like this probably at least partially impacts

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how I view them is I played TSW with an Xbox controller

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'cause I fucking hated the control scheme.

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So I play TSW with an Xbox controller

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the same way I play Legends with an Xbox controller.

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There is like virtually no difference to me.

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When I went from TSW to Legends,

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it was not different for me.

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If anything, it was mildly smoother.

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But like, I played the same way.

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I basically played the same.

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It's just, I had to like hit the shoulder button

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to make it cycle tab through shit.

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- Mm.

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So I remember, I remember a long time ago

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while TSW was still going on,

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one of the biggest criticisms.

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Oh, hm?

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- Like a waffle, like a waffle hits alt, right?

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Like you, and you move the mouse around.

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That's what TSW is.

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That's just what TSW is, is that.

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TSW is alt mode.

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But I remember one of the biggest criticisms

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that people had of TSW was the time to kill ratio.

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They were like, it took,

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there were so many complaints,

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especially when people hit Blue Mountain

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of just how long it took to kill things.

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They were like, it takes forever to kill things.

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And then all of a sudden, if you have another enemy

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that just comes out of nowhere,

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you're spending so much more time in combat.

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And there was a lot of people who did not want to play

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did not like playing Secret World,

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did not like playing the original TSW

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because that time to kill was so long.

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It was so, it was. - Okay, part,

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part of that is because TSW,

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not because, part of that issue

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is not because you couldn't have fast time to kill in TSW.

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It's because you can make the shittiest

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goddamn build imaginable in TSW.

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- Right, which then wraps back into the--

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- And then your time to kill is super fucking high.

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- Which then runs back

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into the illusion of choice, yes.

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- It's harder to do so.

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It's much harder to make yourself a shit,

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like an actual shit build in Legends.

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- They took out the illusion of choice

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and they made it actual choice.

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- Yeah, and you just, you can't--

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- And then there's so much more.

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- I just put it into it, it doesn't work.

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- Then the anima allocation is a brilliant system.

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- The anima allocation is goddamn best thing in the world.

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Like I-- - It's a brilliant system.

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- That's so amazing to me still to this day.

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The fact that you can dynamically change your stats

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on your Talismans between tank support, DPS,

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and not have to have three full sets of gear is amazing.

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Or then you can just do it on the fly.

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It's not a cost, you don't have to go pay

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to change your Talisman to another one.

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You're just like, nah, I wanna be 80/20.

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I wanna be 75/30.

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Well, you're not 75/30, sorry.

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- Yeah, it's like I wanna give myself more survivability.

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So I, yeah, pull back the survivability,

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drop the damage a little bit.

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You can do it on the fly.

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- Yeah, technically, that's the thing,

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probably why we do have tab targeting for friendly targets.

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Like you do, tab targeting is in the game

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'cause you use it to target like your friends.

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Like that's the thing.

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I'm like 90% confident the reticle is just--

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- It's just a tab target. - It's essentially

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auto tab targeting.

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- Yeah. - Under the hood.

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- Just picture the reticle is your mouse

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and it's just stuck in the middle of the screen.

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Like that's what's happening.

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- And whatever it goes over, if it goes over an enemy,

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well, that enemy is now tabbed.

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- That's what's tabbed too.

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Yeah, that's essentially what's happening.

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- Yeah, yeah.

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Yeah, so I mean, yeah, but we've gone over this argument

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how many times because we've had it so many times.

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- I played through Secret World in first person.

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You could do that technically in TESW as well.

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You could scroll all the way in.

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So where like you're like literally in first person mode.

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But I played all the way through Legends,

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a hundred percent run as first person shooter

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with assault rifle, you know,

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and the mod that showed they have like

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the combat reticle mod solved.

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So some of the bars at the bottom,

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they're like circles like around, right?

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So you're seeing your energy go up and down like this.

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- Yeah, yeah.

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- Oh, to your point with the consumer builder thing

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is like, I think some people would get lost on that.

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It's like, one, not all weapons work the same in TESW.

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Like some started with resources and you had to build.

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Some of you like pistol build resources on the enemy,

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which by the way, stupidest fucking thing in the world.

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I liked playing pistols.

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I hated that about it though.

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'Cause you load up resource,

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like you build resources on the enemy

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and then he dies before you get a chance to use them.

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It's such a fucking waste.

Speaker:

Like it's so stupid.

Speaker:

Whereas like other ones you build it on the weapon, right?

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Itself, like hammer always started full, I think.

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And then you spent them and then you built.

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Whereas, but the thing is in Legends,

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the energy system is essentially the same thing.

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It's front loaded damage.

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You're basically like, everyone's basically playing

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like how hammer works in TESW.

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You start with energy, you burn it.

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And the thing is your basic doesn't use energy,

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but your energy passively regenerates.

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So essentially while you're using your basic,

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you are essentially building because you're not using energy

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as your energy regens over time.

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So if you spend five seconds using your basic,

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you've essentially built for five seconds, right?

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- Your energy, yeah.

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- You can choose to stand there and not do anything

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and just be an idiot.

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But like essentially you're building.

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You're building with a non-energy consuming ability

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while your energy regens and then you consume.

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So it technically is like the same thing.

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- Okay, yeah, I can see that.

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- Just viewed differently.

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And again, at least we don't have building resources

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on an enemy 'cause holy fuck, that's stupid.

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Especially in group content,

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we're like, I'm working on an enemy.

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I've just built five resources

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and I'm about to use an ability

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and your teammate comes over and one shots them.

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And you're like, dude,

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I just spent 15 seconds building my shit to unleash

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and now I'm sitting here all erectile dysfunction mode.

Speaker:

Like what the fuck?

Speaker:

I hated that so much.

Speaker:

And it was like per weapon was different,

Speaker:

like how they decided to do that.

Speaker:

All my resources gone and nothing happened.

Speaker:

- Yeah, so you won't find any SWL hate here.

Speaker:

And that should make sense because we have this show.

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- In the year of our Lord 2025.

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- We've been doing this show for...

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(laughing)

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- How many years?

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I've been doing this show for Secret World.

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- You say Pal World?

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- Yeah, that's what we're supposed to be doing, right?

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- Pal World?

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Oh, sorry, man.

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Yeah.

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Oh, I thought you meant this was...

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- Pal World, I thought this was Paladin's.

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We're not doing Paladin's?

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- No.

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- Oh no, I thought this was...

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I thought this was TSW, Train Sim World.

Speaker:

- Dude, I used to use #TSW

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and then I would get these things

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and I'm like, what the fuck is all this?

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And it was the train shit.

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- It's Train Sim, yeah.

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I always loved that one, yeah, Train Sim World.

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- I used to do TSW and I had to stop.

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I had to start spelling it out for the hashtag

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'cause I was, that was a legit problem.

Speaker:

- And Train Sim World, when they released it,

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I remember when they released it,

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'cause right, they released it as like,

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TSW, Train Sim World.

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I was like, are you kidding me?

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- So we're a secret,

Speaker:

we're the evolution of Beyond the Veil, right?

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Like, we were Beyond the Veil,

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the originators of Beyond the Veil podcast,

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eventually left and we decided, you know,

Speaker:

it didn't necessarily feel correct to be like,

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not the original people and still see the title.

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- Right, right, it was honoring them.

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- We gave them a nice send off,

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they were actually here for it, you know?

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- Yeah, it was honoring them

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and their accomplishments with what they did and yeah.

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- And then, in doing so, we also realized,

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like, Secret World is, you know,

Speaker:

even though when we did that,

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it was still getting some content, it was very slow.

Speaker:

It's like, you can't do this thing just for that,

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but we all like Funcom's content in general.

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So we basically kind of expanded

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to be Secret World primarily focused,

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but we kind of cover like everything Funcom's doing.

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- Yeah.

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- In part, 'cause we like pretty much everything

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that they're working on,

Speaker:

but also because anything Funcom's doing

Speaker:

is gonna somehow indirectly affect Secret World, right?

Speaker:

Whether it's like, well, we're not getting more attention

Speaker:

'cause Doom's happening, right?

Speaker:

- Right, be like, all right, or yeah,

Speaker:

or for a while there was, well, Conan Exiles is exploding,

Speaker:

so they're putting all their eggs in Conan Exiles' basket,

Speaker:

which makes sense.

Speaker:

You know, we'd like to get more content over here.

Speaker:

- So we basically cover Funcom properties in general,

Speaker:

but from like a Secret World-based lens.

Speaker:

And I'm massively looking forward to Dune

Speaker:

because if for no other reason,

Speaker:

then they rehired Scrivdomancer,

Speaker:

writer from Secret World fame, to write for the Dune game.

Speaker:

And that's fucking amazing.

Speaker:

I can't wait to read his stuff in Dune.

Speaker:

- And oh, oh God, I was so pissed when,

Speaker:

because they hired Scrivdomancer to do writing for,

Speaker:

Amazon was going to make a Lord of the Rings game, like MMO.

Speaker:

And they hired Scrivdomancer to do writing.

Speaker:

To do writing for Lord of the Rings.

Speaker:

And it's like, oh. - I saw that moment.

Speaker:

I saw that. - I was like, oh.

Speaker:

- That's gotta feel awesome though, right?

Speaker:

For Scriv, I mean.

Speaker:

That's gotta feel awesome to like,

Speaker:

be writing something with a voice

Speaker:

or like a picture in your head.

Speaker:

And then they actually get the person.

Speaker:

You know what I mean?

Speaker:

Like imagine you're writing a part

Speaker:

and you're like, this is,

Speaker:

I'm clearly writing Samuel L. Jackson,

Speaker:

but it's never gonna happen, right?

Speaker:

And then Samuel L. Jackson like takes it

Speaker:

and you're like, holy fuck, right?

Speaker:

I imagine, like, I'm not saying that's what it is.

Speaker:

I'm just saying, I imagine that's what it's like.

Speaker:

Is like in your head, you're like,

Speaker:

this is clearly who I'm envisioning,

Speaker:

but that's never gonna fucking happen.

Speaker:

And then-- - Who got these

Speaker:

motherfucking sandworms on this motherfucking plane?

Speaker:

- Sandworms on a plane.

Speaker:

That means to be a meme, like right now.

Speaker:

- Yes. - Yeah, I'm sure that,

Speaker:

that had to be, that, yeah, that had to feel awesome.

Speaker:

That would be great. - Yeah.

Speaker:

- And Ornithopter, true.

Speaker:

True, sandworms on an Ornithopter.

Speaker:

- These motherfucking sandworms on this motherfucking plane,

Speaker:

on this motherfucking Ornithopter.

Speaker:

- Ornithopter, you fucked up again.

Speaker:

- I used to play it again. - Not him again.

Speaker:

Ornithopter.

Speaker:

- Be like, yes, I wrote that line for Samuel L. Jackson

Speaker:

and they got Samuel L. Jackson.

Speaker:

Hell yeah, it feels good.

Speaker:

(laughing)

Speaker:

- I think it actually happened,

Speaker:

that actually happened with,

Speaker:

what was that movie with,

Speaker:

it was him and I think Travolta?

Speaker:

Like the military base, like investigation movie.

Speaker:

How the fuck was that called?

Speaker:

I think the guy that wrote that script,

Speaker:

like, I think he wrote it

Speaker:

and then they got Samuel L. Jackson

Speaker:

and then they changed the script

Speaker:

'cause the character was supposed to die.

Speaker:

And they're like, you can't kill Samuel L. Jackson.

Speaker:

- Yeah, they didn't like it.

Speaker:

- You're not allowed to do that.

Speaker:

- No. - And so they actually changed

Speaker:

the script because they got him.

Speaker:

- I mean, heck, they even had to change the lore

Speaker:

of Star Wars in general because Samuel L. Jackson was like,

Speaker:

I want a purple lightsaber, make it happen.

Speaker:

And they were like, okay.

Speaker:

Like up to that point, lightsabers were just like

Speaker:

blue, green and red. - It wasn't basic.

Speaker:

I think it was called basic.

Speaker:

Yeah, it's called basic. - And Samuel L. Jackson was like,

Speaker:

I want a purple lightsaber.

Speaker:

And they were like, oh, okay.

Speaker:

Changing the lore of Star Wars forever.

Speaker:

- Yeah, Samuel L. Jackson and John Travolta,

Speaker:

it's a movie called basic.

Speaker:

The guy that wrote that,

Speaker:

like Samuel L. character was not supposed to survive.

Speaker:

Like there's a twist in that.

Speaker:

Spoiler for like a fucking ancient ass movie from 2003,

Speaker:

20, 22 years ago.

Speaker:

It was like a twist, like he's not dead, guys.

Speaker:

Sorry.

Speaker:

- Yeah, sorry, he's not dying.

Speaker:

Spoilers.

Speaker:

- Jimmy, I can't believe you did that.

Speaker:

- I mean, listen, you had 22 years.

Speaker:

You could have had a fucking kid

Speaker:

and had them watch the movie by now.

Speaker:

That's how it was supposed to be.

Speaker:

- I'm not angry, I'm just disappointed.

Speaker:

(laughing)

Speaker:

- Spoilers, gosh.

Speaker:

- But yeah, I think when he wrote that,

Speaker:

like there was no way he was getting Samuel L. Jackson

Speaker:

and then they got Samuel L. Jackson

Speaker:

and they were like, oh my God.

Speaker:

They're like, yeah, but you can't kill him.

Speaker:

That doesn't work.

Speaker:

- We can't kill him.

Speaker:

- You can't kill Samuel L. Jackson.

Speaker:

You're not allowed to do that.

Speaker:

He's like, oh, okay.

Speaker:

So he had to rewrite the part.

Speaker:

- But it's true, Vommer, I did see that, yeah,

Speaker:

Scripps saying that, yeah, talking about how

Speaker:

he was writing a character with a certain voice actor

Speaker:

in mind and then they got the voice actor.

Speaker:

- Yeah.

Speaker:

- Yeah, it's got to fucking feel amazing.

Speaker:

- But even stuff like Funcom published Aloft

Speaker:

just released in early access two days ago

Speaker:

and I've heard good things.

Speaker:

I'm actually, I haven't got it yet, but yeah,

Speaker:

I'm thinking about it.

Speaker:

Like it's got a lot of good reviews so far.

Speaker:

- The visuals didn't necessarily sell me,

Speaker:

but I think if I'm, this is what I'm thinking of,

Speaker:

I think the sound kind of did maybe.

Speaker:

- The sound of Aloft?

Speaker:

- Yeah.

Speaker:

- Of the wind?

Speaker:

- Yeah, like whatever the background.

Speaker:

- There's a lot of wind, wind is everywhere.

Speaker:

- Yeah, but there's like ambient like music or something.

Speaker:

There's something, it's not, look,

Speaker:

dude, it's not literally just wind.

Speaker:

It's not the dune trailer.

Speaker:

(laughing)

Speaker:

- No, but it had like a very like kind of like

Speaker:

mellow vibe, you know?

Speaker:

- Oh, very, yeah.

Speaker:

- It reminded me a little bit of,

Speaker:

oh God, what is the bridge building game?

Speaker:

Fuck, why can't I think of it?

Speaker:

- Bridge building game?

Speaker:

- Yeah, there's a bridge building game.

Speaker:

- Bridge simulator?

Speaker:

- Poly Bridge.

Speaker:

Poly Bridge.

Speaker:

You guys haven't played Poly Bridge?

Speaker:

- No, I'm not even sure I even heard that one.

Speaker:

- The best building bridge, Poly Bridge is fucking great.

Speaker:

And part of what makes it really great is just the music.

Speaker:

It's got the super chill music in the background

Speaker:

when you're building the bridge that like,

Speaker:

I could just sit there trying to construct a bridge

Speaker:

that like with those stress points,

Speaker:

the little thing can go across and complete the goal

Speaker:

of whatever that area is for like hours.

Speaker:

It's so chill.

Speaker:

It's like, Poly Bridge is like meditation.

Speaker:

Like I'm gonna make really strong triangles

Speaker:

and listen to really chill-

Speaker:

- And just chill simultaneously.

Speaker:

- Kind of music.

Speaker:

Just like, I'm building.

Speaker:

So I don't know, like the audio,

Speaker:

like the visuals, like I was like kind of, whatever.

Speaker:

But the audio of Aloft kind of gave me like

Speaker:

Poly Bridge vibes.

Speaker:

I was like, I don't know, that could be kind of fun.

Speaker:

- Yeah, no, I see it.

Speaker:

Okay.

Speaker:

It sort of is like, this is a survival sandbox,

Speaker:

but it's not gonna be, it's like a chill out.

Speaker:

It's a chill out survival sandbox.

Speaker:

It's not a Conan Exiles, you know.

Speaker:

I don't even know.

Speaker:

I was playing, I encountered one of those first like,

Speaker:

we've been talking about how Conan Exiles has like the hunt

Speaker:

or like, you know, these beasts that just come out at night.

Speaker:

And I was playing last night and I didn't pay attention

Speaker:

and all of a sudden this like werewolf came out of nowhere

Speaker:

and started hitting me.

Speaker:

I was like, I just started.

Speaker:

Why is a werewolf attacking me?

Speaker:

But it was also pretty easy to defeat.

Speaker:

So, you know, it wasn't that bad.

Speaker:

- We don't have the messages on the stream,

Speaker:

but I'm gonna put it in the host channel for you guys.

Speaker:

This is the Polyverse trailer.

Speaker:

- Okay.

Speaker:

- It's just got the music like as well.

Speaker:

It's just, click, click, click.

Speaker:

- How's that go again?

Speaker:

- Do, do, do, do, click, click, click.

Speaker:

Hey to Conan, great to Conan Exiles.

Speaker:

- Hey to Conan, great to Conan Exiles.

Speaker:

- Okay, I don't agree.

Speaker:

However, however, however, I will say,

Speaker:

two years ago now I did an ages of funcom

Speaker:

like 24 hour stream for extra life.

Speaker:

And I play Anarchy Online, Age of Conan

Speaker:

and Secret of Legends, right?

Speaker:

Like I went through, I went through all of them.

Speaker:

Well, actually what I did was in secret world,

Speaker:

I went into rogue agent because that mission is repeatable

Speaker:

in fucking legends and it wasn't in TW.

Speaker:

And I went to the portals for Age of Conan

Speaker:

and the portals for Anarchy Online

Speaker:

that are in that mission.

Speaker:

And when I went in the portal,

Speaker:

I would then close the game and launch the other game.

Speaker:

I thought it was cool.

Speaker:

Anyways.

Speaker:

- It's a cool site.

Speaker:

- I hadn't played Age of Conan or Anarchy Online

Speaker:

actually prior to that.

Speaker:

And Age of Conan is the one where after the stream,

Speaker:

I got like a four hour nap or something

Speaker:

'cause I'm a crazy person.

Speaker:

And then I came back and I streamed more Age of Conan.

Speaker:

Like I finished the initial city.

Speaker:

'Cause like, yeah, it's older.

Speaker:

- I got stuck on Age of Conan last May.

Speaker:

And like most of May of last year,

Speaker:

I played the heck out of Age of Conan.

Speaker:

Tortage is, it's beautiful.

Speaker:

It's like one of my favorite starting areas

Speaker:

of like almost any MMO.

Speaker:

It's a great starting area.

Speaker:

- Well, if I can't hear the music

Speaker:

when you're playing that on the stream,

Speaker:

you're not outputting the audio.

Speaker:

- Well, you wanna hear the audio?

Speaker:

- So I'm not gonna say that it's better than Conan Exiles.

Speaker:

I'm gonna say it is different than Conan Exiles.

Speaker:

It is a different genre than Conan Exiles.

Speaker:

- Even when they break, it's a chill.

Speaker:

- I could play this for hours.

Speaker:

- Good.

Speaker:

- Like every level has its own track.

Speaker:

- The vibe went high or something.

Speaker:

- Yeah, a little bit.

Speaker:

Yeah, Age of Conan was ahead of its time.

Speaker:

It was like,

Speaker:

'cause when did that come out?

Speaker:

When did Age of Conan launch?

Speaker:

- Well, I will say I captured a screenshot of this

Speaker:

somewhere.

Speaker:

- Yeah, we're getting the audio.

Speaker:

- I captured a screenshot of something from Age of Conan.

Speaker:

I think I put it, did I put it in?

Speaker:

I wanna say I put it in this channel before somewhere.

Speaker:

It was like the best.

Speaker:

- Age of Conan released 2008.

Speaker:

- Age of Conan has the best explanation

Speaker:

of what the fuck your shit on the screen is

Speaker:

I have ever seen.

Speaker:

- Okay.

Speaker:

- Oh yeah, I did.

Speaker:

I did here, I'll copy and post it again.

Speaker:

So you don't have to go find it.

Speaker:

This.

Speaker:

When I hit whatever key it is to bring this up

Speaker:

in Age of Conan, I was like, holy fuck.

Speaker:

Why don't they do this for their,

Speaker:

like for Secret World, for example,

Speaker:

like, or why don't other games still do shit like this?

Speaker:

- Mm-hmm.

Speaker:

Your health, your target's health, your location.

Speaker:

- The way it explains like how the mechanic works

Speaker:

of like the shield location.

Speaker:

- That's your quest journal.

Speaker:

- Yeah.

Speaker:

- Like it's gonna hit you from these areas, right?

Speaker:

It's gonna hit the unprotected area.

Speaker:

As soon as I saw this, a bunch of shit like clicked

Speaker:

and made way more sense.

Speaker:

And I was like, why the,

Speaker:

A, why the fuck doesn't the game

Speaker:

just show you this initially?

Speaker:

'Cause I don't remember seeing it in launch.

Speaker:

You have to hit the button to find the shit.

Speaker:

This is like the, it was like,

Speaker:

I didn't find this until like, I don't know,

Speaker:

like an hour or a couple hours in or something.

Speaker:

I act like I was looking for something

Speaker:

and I brought this up by accident.

Speaker:

I was like, what the fuck?

Speaker:

This is amazing.

Speaker:

- I'll say they released it in 2008.

Speaker:

And like, what else was released in 2008?

Speaker:

Fallout 3, Grand Theft Auto 4.

Speaker:

I'm trying to think of,

Speaker:

what other games came out around that time period

Speaker:

that it's like, yeah,

Speaker:

there was a lot of really cool stuff in it

Speaker:

that it's like, wow.

Speaker:

- Wrath of the Village King?

Speaker:

- Was Wrath 2008?

Speaker:

Okay.

Speaker:

- I'm assuming that's what that means.

Speaker:

- Yeah.

Speaker:

Yeah, so it's like, if you compare it to games like that,

Speaker:

that were, that came out around that time period.

Speaker:

I mean, I don't know if Wrath necessarily counts

Speaker:

'cause it was an expansion.

Speaker:

And so it still had to have the mechanics

Speaker:

of the original WoW from like 2003.

Speaker:

But like, yeah, it was good.

Speaker:

It was good.

Speaker:

I really enjoyed playing Age of Conan.

Speaker:

- Yeah, when I initially played it like years and years ago,

Speaker:

I didn't get it off Starter Beach.

Speaker:

I was like, what the fuck is this?

Speaker:

And I uninstalled it.

Speaker:

And that was when I was playing TSW, by the way.

Speaker:

I was playing TSW.

Speaker:

So like, I was like full on like, all right, cool.

Speaker:

Let me check out this other thing from Runcom.

Speaker:

You know, I got on the beach and was like,

Speaker:

this feels, even at the time,

Speaker:

I was like, this feels old to me.

Speaker:

And like, I never found that screen

Speaker:

where the controls work.

Speaker:

And I was like, this feels bad to me.

Speaker:

- Warhammer, oh God.

Speaker:

- So.

Speaker:

- I like even like, Tortage has like a night version.

Speaker:

Like Tortage has like a,

Speaker:

like there was a day version of Tortage

Speaker:

and then a night version of Tortage.

Speaker:

And I was like, oh my gosh.

Speaker:

- Yeah, so when I went back

Speaker:

and did the Ages of Funcom stream and I played it,

Speaker:

Age of Conan, you know, I played like,

Speaker:

what was I, did like a,

Speaker:

did I do a eight hour block or something?

Speaker:

- It was a long time. - I forget.

Speaker:

- You were doing a 24 hour stream, yeah.

Speaker:

- Yeah, so, but I mean, I broke up between the three games.

Speaker:

So 24 divided by three.

Speaker:

It was eight, right?

Speaker:

- You did, yeah, you did Anarchy,

Speaker:

Secret World and Age of Conan.

Speaker:

Yeah. - Yeah, yeah.

Speaker:

- Yeah, I don't think it's eight anymore.

Speaker:

- But like, I came back after that stream.

Speaker:

Like I said, that stream ended like

Speaker:

in the afternoon or something and I got some sleep.

Speaker:

And that evening I started up the stream

Speaker:

and streamed Age of Conan some more.

Speaker:

So I wanted to finish the city.

Speaker:

Like, and I did, I finished the initial,

Speaker:

like main city quest and like, you finish the city

Speaker:

and then like, you sail off and you can like,

Speaker:

now go to like the rest of the world or some shit.

Speaker:

Like I didn't get past that, but I did go finish the city.

Speaker:

That storyline was really good.

Speaker:

- It was really good, yeah.

Speaker:

- I got way better at the combat in that timeframe.

Speaker:

Executions are cool.

Speaker:

Which they brought back in Exiles eventually.

Speaker:

They brought back executions in Exiles,

Speaker:

in Conan Exiles final.

Speaker:

- Yeah.

Speaker:

- I did like the fact that when they were doing Exiles,

Speaker:

I don't know if they still do it,

Speaker:

but when they were first few years of Exiles,

Speaker:

they did something where they were like,

Speaker:

I think both pulling shit from Age of Conan into Exiles,

Speaker:

but then they also pushed Exiles shit down into...

Speaker:

- Age of Conan.

Speaker:

- Age of Conan.

Speaker:

Like I think Age of Conan got an update of some kind

Speaker:

that let it get, they had like a pipeline

Speaker:

for getting stuff like cosmetics or something

Speaker:

between two games.

Speaker:

There was some crossover.

Speaker:

- Makes sense.

Speaker:

- They called it fatality.

Speaker:

- Babality.

Speaker:

Why can't I turn them into babies?

Speaker:

Come on now.

Speaker:

- Yeah, I think I remember that Devstream, Bonner.

Speaker:

Yeah.

Speaker:

I mean, it's also like why you see like fucking

Speaker:

secret world locusts in goddamn Exiles.

Speaker:

It's the same, like I remember...

Speaker:

- And the bat creatures, they're in Conan Exiles too.

Speaker:

- Yeah, like you're like, oh wait,

Speaker:

well the locust though is like,

Speaker:

they didn't have to do anything to it.

Speaker:

It's the same, like I was like, oh my God,

Speaker:

I recognize you. - It's the same locust, right.

Speaker:

Makes the same noise. - You're exactly the same.

Speaker:

They have changed literally nothing.

Speaker:

- One of the deities in Conan Exiles uses hell as a base.

Speaker:

Oh, like Draceto.

Speaker:

Yeah, I see it.

Speaker:

- That's funny.

Speaker:

- I mean, but yeah, they've got the assets.

Speaker:

They made the assets.

Speaker:

- Which is another reason that we're more of like

Speaker:

a Funcom podcast than just a secret world podcast,

Speaker:

because...

Speaker:

- Yeah.

Speaker:

- Well, honestly, because even secret world stole assets

Speaker:

and people from Age of Conan.

Speaker:

Like Scriv originally wrote for Age of Conan

Speaker:

before being told to write the buzzing for secret world.

Speaker:

- Which is just a good reason to play Age of Conan too,

Speaker:

is if you enjoy Scriv's writing in secret world,

Speaker:

you would probably enjoy it in Conan Exiles, yeah.

Speaker:

- He wrote for, I think he wrote for Moons of Madness.

Speaker:

- Yep.

Speaker:

- And he's writing for Dune.

Speaker:

Outside of Funcom, he got hired to write some

Speaker:

for New World.

Speaker:

- New World, yep.

Speaker:

- See a little bit there.

Speaker:

Yeah, we have Elite, obviously.

Speaker:

I mean, I would be surprised if he didn't write anything

Speaker:

for the park.

Speaker:

- I was looking around me like, you got Elite?

Speaker:

Where's Elite?

Speaker:

- I know he wrote for Hyden Shriek.

Speaker:

- He's leaking the boot.

Speaker:

- So the park was the Oslo team's Unreal Engine like...

Speaker:

- Test.

Speaker:

- Test game.

Speaker:

And Hyden Shriek was the Raleigh,

Speaker:

the US operations, like get used to Unreal Engine test.

Speaker:

But yeah, I'd be surprised if Scriv didn't write on the park.

Speaker:

- He was like main writer in Funcom at the time.

Speaker:

- Probably, I know he did.

Speaker:

- I mean, definitely wrote for more pages

Speaker:

in Hyden Shriek, 100%.

Speaker:

- Yeah, I was gonna say, I know he did Hyden Shriek.

Speaker:

- Park gives you three OP talismans in CSW.

Speaker:

It's a fucking crazy ass story.

Speaker:

- Was it the Hunter's Axe?

Speaker:

Was it the Axe?

Speaker:

The Axe Talisman?

Speaker:

- Woodcutter's Axe.

Speaker:

- Yeah.

Speaker:

- Woodcutter's Axe.

Speaker:

- That thing wasn't for you.

Speaker:

- Yeah, it's true.

Speaker:

- Well, also, so we don't, sadly,

Speaker:

we don't have this in Legends,

Speaker:

but it's also not running in CSW, so it doesn't matter.

Speaker:

But the Seven Silences Halloween mission in CSW

Speaker:

was a continuation of the park.

Speaker:

So the park ends, and then that story picks up with...

Speaker:

(mouse clicking)

Speaker:

Seven Silences.

Speaker:

Does it list park on his website as credit?

Speaker:

Yeah, I mean, I don't know, maybe.

Speaker:

Like I said, I did, the park was an Oslo project,

Speaker:

so maybe...

Speaker:

- He may not have, yeah.

Speaker:

- Maybe he didn't.

Speaker:

Like I said, there was dirt,

Speaker:

so he did the Hyden Shriek one

Speaker:

because it was the US branch.

Speaker:

- Yeah, it was the Carolina branch.

Speaker:

- So it is the park.

Speaker:

It is the park, it's the park in Savage Coast.

Speaker:

It's Nathaniel Winter's park.

Speaker:

- It's the same place.

Speaker:

- It is what the park is.

Speaker:

It's just a standalone game.

Speaker:

And it ties into the lore.

Speaker:

Like, there's lore, like the lore in the park

Speaker:

like has the boogeyman, I guess, technically spoilers,

Speaker:

I don't know, at this point, like, that's on you.

Speaker:

- Bow for fucking ever.

Speaker:

Yeah.

Speaker:

Well, the park literally has the cardboard cutouts

Speaker:

from the Albion Theater in TSW.

Speaker:

- It does, yeah.

Speaker:

I'll say it, it's got the boogeyman,

Speaker:

and it's basically the same boogeyman that you see in Boogeyman.

Speaker:

- Also, Chad, we got the costume in TSW, if you recall.

Speaker:

The Chad, the squirrel, or not squirrel,

Speaker:

the chipmunk killer costume.

Speaker:

- Yeah.

Speaker:

- But he's also mentioned in TSW,

Speaker:

like in the lore of the park in Nathaniel Winter,

Speaker:

like it talks about someone in the costume

Speaker:

like butchering people, then he's like a main,

Speaker:

so yes, the park is a Secret World story.

Speaker:

It's not like it's not part of the fabric of Secret World.

Speaker:

It is.

Speaker:

And also the same with Moons of Madness, by the way.

Speaker:

Moons of Madness is set 50 years out,

Speaker:

but Moons of Madness is a Secret World game.

Speaker:

Like, it is in the Secret World universe.

Speaker:

It is directly connected to Secret World.

Speaker:

Just plus 50 years.

Speaker:

So if for some reason you haven't played Moons of Madness

Speaker:

and you like Secret World and you like the story

Speaker:

and the lore, like, you will find shit

Speaker:

in Moons of Madness that only makes sense

Speaker:

if you have played Secret World.

Speaker:

If you haven't played Secret World,

Speaker:

Moons of Madness is an awesome,

Speaker:

like space, cthulhu horror game for what it is.

Speaker:

But if you've played Secret World,

Speaker:

it is like twice the game.

Speaker:

- It is mind-blowing, yeah.

Speaker:

- It is amazing.

Speaker:

In a similar sense, like the park,

Speaker:

the park is a different way to experience

Speaker:

that section of Secret World, basically.

Speaker:

And it's got a lot of buzzing in the water.

Speaker:

Like the buzzing in the park is actually fucking kind of,

Speaker:

I think it's one of the more visceral interactions

Speaker:

you can have with the buzzing is playing the park.

Speaker:

Like when you're like walking through

Speaker:

and interacting with the objects

Speaker:

and you realize that like the buzzing is trying to speak

Speaker:

and like they can't quite get interpreted correctly.

Speaker:

Like that shit is, yeah, it's very haunting.

Speaker:

My wife likes to watch,

Speaker:

I think it's like outside Xbox or something, YouTube.

Speaker:

And I think they were playing the park

Speaker:

and they're just like, you know,

Speaker:

fucking goofing off, talking shit, right?

Speaker:

They don't really, you didn't really get what was going on.

Speaker:

They weren't really reading everything

Speaker:

and paying attention to all the not so subtle hints

Speaker:

that shit's really fucked up.

Speaker:

And they were just laughing and poking fun at shit,

Speaker:

literally up until the end,

Speaker:

which means they really weren't reading anything

Speaker:

because the shit you read gets pretty fucked up

Speaker:

if you're bothering to read it.

Speaker:

Then they get to the end and then the end happens

Speaker:

and they're like, what the fuck?

Speaker:

They were literally laughing like two seconds ago

Speaker:

and then the end of the park happens

Speaker:

and they're just like, what the fuck just happened?

Speaker:

No, wait, what?

Speaker:

Like they were a comedy trio right up until the end

Speaker:

and they all just like collectively went, what the fuck?

Speaker:

And like kind of lost their shit.

Speaker:

- Yeah, 'cause we kind of knew,

Speaker:

like if you went into the park as a "Secret World" player,

Speaker:

you were like, yeah, this is not,

Speaker:

it's not gonna turn out well.

Speaker:

It's not a happy story.

Speaker:

This is not a story that is gonna end nicely.

Speaker:

- Yeah, yeah.

Speaker:

And it's not, and it doesn't.

Speaker:

- And it's not, and it doesn't, and yeah.

Speaker:

- It is amazingly, amazingly beautifully well-drafted.

Speaker:

- It is a literal descent into madness, yeah.

Speaker:

It is a-

Speaker:

- It's a horrifyingly fucked up thing,

Speaker:

which is why it hit them even harder

Speaker:

'cause they were like, they were acting

Speaker:

like the Three Stooges up until that scene happened

Speaker:

at the end.

Speaker:

- Yes.

Speaker:

- And they just were like, oh, wait, what?

Speaker:

No, what?

Speaker:

No, no.

Speaker:

And then they're like, it was like, yeah,

Speaker:

maybe you should have been paying attention to the game

Speaker:

as you were playing it.

Speaker:

I don't know.

Speaker:

- Yeah.

Speaker:

'Cause it's not like there's not fucking hints.

Speaker:

- Everywhere.

Speaker:

- Everywhere.

Speaker:

And it gets progressively worse.

Speaker:

Like you have to progress,

Speaker:

where's the end of it?

Speaker:

You have to progress in the same room like multiple times

Speaker:

and it gets progressively more fucked up.

Speaker:

- Yeah, that's why I said the literal descent

Speaker:

into madness is right when you hit that spiral

Speaker:

and it's just the downward spiral.

Speaker:

The literal downward spiral, yeah.

Speaker:

- No, it's amazingly well done though.

Speaker:

- Yeah.

Speaker:

- Yeah.

Speaker:

Yeah, lifetime fan of "Secret World"

Speaker:

and its adjacent properties.

Speaker:

- Which is why I always sort of like,

Speaker:

are they gonna come back and put more effort

Speaker:

into "Secret World Legends?"

Speaker:

I'm not sure.

Speaker:

As a choice, is that even a good choice

Speaker:

for them even to make at this point?

Speaker:

I'm not sure.

Speaker:

But they own the property.

Speaker:

Getting more "Secret World" games.

Speaker:

They said like, oh, a continuation of the story.

Speaker:

I'm not sure that we will see a continuation of the story

Speaker:

in "Secret World Legends,"

Speaker:

but that's not to say that we won't see a continuation

Speaker:

in another game outside of "Secret World Legends."

Speaker:

In like a, not "Secret World 2,"

Speaker:

but basically a "Secret World 2."

Speaker:

I could see them definitely continuing the story,

Speaker:

but just not in the same game.

Speaker:

- I mean, here, I know you're stuck on the classic

Speaker:

or whatever, but the thing about "Legends"

Speaker:

is it's easier, one, to get people to try it

Speaker:

because it's fucking free.

Speaker:

Also, in TSW, you have to buy the additional story.

Speaker:

You have to buy the additional content, right?

Speaker:

No, I understand what you're saying.

Speaker:

I'm just trying to make a distinction

Speaker:

that "Legends" is a lot easier to get someone to try

Speaker:

because it's fucking free, and all the story is free.

Speaker:

Like, you don't have to buy a DLC

Speaker:

to play a certain mission.

Speaker:

It's all fucking there.

Speaker:

So as far as that experience,

Speaker:

I always recommend "Secret World 2" to people

Speaker:

because like, hey, man, you can play it fucking solo,

Speaker:

and you'll get like 100, 200-plus hours out of it,

Speaker:

even if you're just doing the story.

Speaker:

And then you will have at least experienced the story.

Speaker:

- And it is a good story.

Speaker:

It ruins you for a whole bunch of other games.

Speaker:

- That's why I say to people, it's like, look, man,

Speaker:

you don't gotta fucking be like a,

Speaker:

you don't gotta be a grind dude.

Speaker:

You don't gotta spend 1,000 hours

Speaker:

getting to max level, you know what I mean?

Speaker:

If you just play the game to experience a story,

Speaker:

even if you just do it by yourself

Speaker:

as a single-player game,

Speaker:

I don't think you would regret it.

Speaker:

If that's what you went into it doing,

Speaker:

it's like, trust me, the writing's amazing.

Speaker:

Every mission has a fucking mo-cap voice-acted cinematic

Speaker:

that's not fucking like, you know,

Speaker:

that's actually real.

Speaker:

Like, it's, I don't know,

Speaker:

it's not patronizing, right?

Speaker:

They don't write down.

Speaker:

This shit is well done.

Speaker:

Even with its age, like it's well done.

Speaker:

It's done better than a lot of cinematics

Speaker:

or assuming you even get them.

Speaker:

A lot of games don't even have cinematics

Speaker:

or mo-cap or anything for their fucking missions.

Speaker:

Just some text on the screen.

Speaker:

So like, so there's that.

Speaker:

Also, I will say this,

Speaker:

I see new people in Legends all the time

Speaker:

and maybe they're just trying it out

Speaker:

and they're fucking off once they're done with the story.

Speaker:

I'm okay with that, to be perfectly honest.

Speaker:

Like, as long as-

Speaker:

- Like play it like a single player.

Speaker:

- Yeah.

Speaker:

- As long as people like experience the story

Speaker:

and like get it out there, like in Unreal 5.

Speaker:

I mean, Dune is, I mean,

Speaker:

this way, they're using Unreal for Dune.

Speaker:

It's Funcom.

Speaker:

Like they could at some point make a secret game with Unreal

Speaker:

'cause all their games have been Unreal

Speaker:

since they made like the park in Hide and Seek.

Speaker:

So like, it's not out of the realm of possibility

Speaker:

that at some point they could make a secret game in Unreal.

Speaker:

I would be surprised if they like,

Speaker:

you know, relaunched it again as like-

Speaker:

- They won't.

Speaker:

- Secret world, you know, whatever different adjective.

Speaker:

- That's what I'm saying.

Speaker:

They won't, it's too long.

Speaker:

The game is set in 2012.

Speaker:

- I don't know, right?

Speaker:

Just put the legends in front, call it good.

Speaker:

Like, I would be more inclined to think

Speaker:

it would be a different type of game,

Speaker:

but still like a secret world, like universe game in Unreal.

Speaker:

- Right, like, would it be an MMO?

Speaker:

- I don't know.

Speaker:

Dude, I'd be down for it.

Speaker:

Look, they seem to have found their niche

Speaker:

with like survival shit.

Speaker:

Give me a survival secret world game.

Speaker:

- I was gonna say, would it be a secret world survival game?

Speaker:

Would it be like a survival exploration secret world game?

Speaker:

Like in a-

Speaker:

- Dude, can you imagine-

Speaker:

- Can you imagine if that's what Tokyo was?

Speaker:

Was basically Tokyo was like a survival,

Speaker:

like in a destroyed city sort of vibe.

Speaker:

- Carve out your base, build your shit

Speaker:

out of like concrete rubble, right?

Speaker:

Fight off filth monsters.

Speaker:

- Yeah.

Speaker:

- I don't know, like they could do

Speaker:

a survival secret world game.

Speaker:

Like you do a survival game out of fucking anything.

Speaker:

You got Kings of Ithaca, the whole zombie thing, right?

Speaker:

Like you could, put it this way,

Speaker:

once human, there's a big reason that in the betas

Speaker:

for once human and even in the live game,

Speaker:

a lot of people once human were like,

Speaker:

"I get secret world vibes from this."

Speaker:

- Yeah, totally.

Speaker:

- Right?

Speaker:

There's a big reason that like people

Speaker:

I'd never fucking heard of, like I didn't bring it up.

Speaker:

I'm sitting there in beta in chat

Speaker:

and random people are like,

Speaker:

"Dude, I get secret world vibes off this."

Speaker:

Yeah, I do too.

Speaker:

You see it like in the fucking YouTube comments.

Speaker:

Like once human is a survival fucking crafting

Speaker:

looter shooter style game.

Speaker:

The fucking-

Speaker:

- Because it has like, yeah, horror elements

Speaker:

and it's like technology mixing with humans

Speaker:

and yeah, in this like-

Speaker:

- Like multiversal kind of shit.

Speaker:

Like they, in a very Orochi like-

Speaker:

- Yeah, and a very Orochi like, yeah, bad guy.

Speaker:

Yeah, you could totally throw in the dreaming ones.

Speaker:

- Eviations, corruptions, like, I don't know, man.

Speaker:

There's so many things that feel similar.

Speaker:

Like, and I would say it, like the writing of the dialogue

Speaker:

I think is suffering from translation stuff.

Speaker:

Like the dialogue specifically.

Speaker:

Or maybe it's just the style of how they like to do

Speaker:

dialogue interactions in like a Chinese game or something.

Speaker:

But like the actual written lore that you collect

Speaker:

in the game is actually really good.

Speaker:

Like getting through some of the narrative that's spoken

Speaker:

can be-

Speaker:

- It's a little rough.

Speaker:

- For me, it can feel a little off-putting, right?

Speaker:

I don't think I'm the target audience for that.

Speaker:

But that said, the lore that you actually collect

Speaker:

that you read is really good.

Speaker:

Like there's a real good story there.

Speaker:

So like, if that can work and can pop off,

Speaker:

there's no reason a "Secret World" version of that

Speaker:

couldn't pop off, right?

Speaker:

- Yeah, modern.

Speaker:

- You have this world that's filth

Speaker:

and you have this corporation and you have abilities.

Speaker:

You're a special dude with abilities.

Speaker:

- Modern existential horror.

Speaker:

Yeah, it's a fun genre.

Speaker:

- It's also really, really niche.

Speaker:

But "Once Human" is an example that it can pop off.

Speaker:

I feel like it hasn't really.

Speaker:

Things that are more like modern era

Speaker:

just don't seem to pop.

Speaker:

Like medieval stuff does well.

Speaker:

Like high fantasy stuff does well.

Speaker:

And like future shit does well.

Speaker:

And modern setting stuff in this kind of space

Speaker:

just generally hasn't.

Speaker:

But I think "Once Human" actually is kind of proving

Speaker:

that it can work.

Speaker:

- I feel like it might be like an "Uncanny Valley" thing

Speaker:

where people are like,

Speaker:

or maybe I'm just talking to my butt,

Speaker:

but it could be like,

Speaker:

people are like, "I live in the modern world.

Speaker:

"Why do I want a game in the modern world?"

Speaker:

You know, sort of a fact that sort of like.

Speaker:

- Yeah.

Speaker:

- But to me, I find that fascinating.

Speaker:

I find, 'cause I've also played a lot of "Division 2."

Speaker:

And that series is basically about,

Speaker:

basically a variant of smallpox

Speaker:

basically wiping out society.

Speaker:

- Yeah.

Speaker:

- Basically a secret government agency needing to,

Speaker:

which is run by basically the individuals themselves

Speaker:

and a controlling AI.

Speaker:

Basically help to rebuild society effectively.

Speaker:

And it's like, their environments are excellent.

Speaker:

And it's all, but it's all modern.

Speaker:

It's all in the modern setting.

Speaker:

- Do you remember the game that came out

Speaker:

like before "Once Human" that like,

Speaker:

ended up being like a scam?

Speaker:

It was supposed to be like the next big like,

Speaker:

survival like kind of shooter thing.

Speaker:

And like all the streamers were on it.

Speaker:

Like they sold a bunch and then it was complete

Speaker:

fucking like unplayable garbage.

Speaker:

And I think the company ended up going under,

Speaker:

like they refunded everybody.

Speaker:

You remember what that was?

Speaker:

- No, off the top of my head, no.

Speaker:

Feels like I should though.

Speaker:

- It was, I'm pretty sure we talked about it

Speaker:

maybe at the time.

Speaker:

It's been a little bit.

Speaker:

- Maybe.

Speaker:

Was it "Redfall"?

Speaker:

- The day before, the day before.

Speaker:

The day before was like, just like,

Speaker:

but the thing was, it was modern time kind of like,

Speaker:

I think there's supposed to be like zombies or something.

Speaker:

Like looter shooter, like all this stuff.

Speaker:

And like they had everyone on board.

Speaker:

Like all the big streamers like fucking got on that shit.

Speaker:

And then it just was complete fucking garbage.

Speaker:

Like, and literally I think they ended up having

Speaker:

to refund everybody.

Speaker:

And I think the company eventually went under or something.

Speaker:

Like it was a massive fucking flop.

Speaker:

And all of a sudden there was,

Speaker:

once human had been in like a beta

Speaker:

that you could just sign up to be in.

Speaker:

Like it wasn't locked, you didn't need a key, right?

Speaker:

But all these people had nowhere to go.

Speaker:

And all of a sudden there's this other game

Speaker:

that's like looter shooter zombie,

Speaker:

but actually kind of looks good.

Speaker:

And doesn't look like they're gonna get scammed

Speaker:

and they could try it for free.

Speaker:

And they exploded and they had to turn off the open beta

Speaker:

and make it key related.

Speaker:

'Cause their servers couldn't handle the number of people.

Speaker:

'Cause all the people,

Speaker:

they were all in that hype train from the day before,

Speaker:

all of a sudden had this itch to play something similar

Speaker:

and nowhere to fucking go.

Speaker:

And I genuinely think if that hadn't happened,

Speaker:

once human would not,

Speaker:

I'm not saying it wouldn't have been a good game.

Speaker:

I'm not saying it wouldn't have been a good game

Speaker:

or wouldn't have done well.

Speaker:

But I think that literally catapulted them

Speaker:

from like this game in beta that like people were testing,

Speaker:

but it was nowhere near capacity to something

Speaker:

where like they had to fucking lock their systems down

Speaker:

and start giving out keys

Speaker:

'cause their servers couldn't handle the number of people

Speaker:

signing up to test.

Speaker:

Like if it wasn't for that other company fucking everybody,

Speaker:

I don't think this would have happened.

Speaker:

- I just brought up the Wikipedia for it.

Speaker:

- You need the right moment to pop off

Speaker:

even if the thing is good.

Speaker:

And I think that's partly what Seagirl suffered from

Speaker:

is like when they launched,

Speaker:

it was like the worst possible fucking,

Speaker:

it was the opposite of that.

Speaker:

It was the worst possible timing.

Speaker:

Everything was against them.

Speaker:

Once human got a fucking like literal massive boost

Speaker:

from everyone out there, basically for free, right?

Speaker:

Like everyone else was had plans to do this other game

Speaker:

that fucking fell apart.

Speaker:

- Yeah, like this paragraph right here

Speaker:

for the day before it says,

Speaker:

"The game's lengthy development led to questions

Speaker:

of its legitimacy and it drew early criticism

Speaker:

for its perceived status as a scam.

Speaker:

The development was marred by legal disputes

Speaker:

involving Fintastic as well as accusations of plagiarism

Speaker:

and soliciting unpaid labor.

Speaker:

Fintastic denied accusations of scamming and plagiarism.

Speaker:

Former Fintastic developers later accused the studios

Speaker:

founders of severe mismanagement.

Speaker:

Upon release the day before was panned by critics

Speaker:

for its technical issues and lack of creativity.

Speaker:

Four days later, four days later,

Speaker:

it was removed from sale with its servers remaining open

Speaker:

until the following month and Fintastic was closed

Speaker:

due to its poor sales performance."

Speaker:

- Yeah, I believe Steam refunded everybody.

Speaker:

It was like an auto refund.

Speaker:

Like they just said, "Here's all your money back.

Speaker:

This thing is a pile of shit."

Speaker:

- Four days it lasted.

Speaker:

IGN gave it a one out of 10.

Speaker:

- All those fucking people that were on the hype train

Speaker:

for that and like, given some of the people involved

Speaker:

that there had have been like, you know,

Speaker:

we're gonna pay you to stream our game kind of shit, right?

Speaker:

All those people all of a sudden have like nowhere to go,

Speaker:

but they tried the thing and they're like,

Speaker:

"I like this idea, but this was fucking garbage."

Speaker:

Like I've seen clips of people playing it.

Speaker:

It was awful.

Speaker:

Not like a little bad.

Speaker:

It was really bad.

Speaker:

- Wow.

Speaker:

And it says, what is this?

Speaker:

Early access, it released an early access

Speaker:

on December 7th, 2023.

Speaker:

So yeah, not that long ago.

Speaker:

- And then everyone went from there to like,

Speaker:

"Hey, there's this once human beta that's open and free."

Speaker:

And like, it looks kind of similar,

Speaker:

but actually looks like it doesn't have, you know,

Speaker:

engine problems and they didn't fucking steal

Speaker:

all their shit from somewhere.

Speaker:

Your bullets actually hit where they're supposed to go.

Speaker:

The animations work.

Speaker:

You know what I mean?

Speaker:

Like that other game didn't have basic things functioning

Speaker:

like at all.

Speaker:

And so people are like, "Oh, let's try this."

Speaker:

And everyone hopped and they all hopped on it.

Speaker:

And yeah, once human fucking exploded,

Speaker:

exploded off of that.

Speaker:

Like I said, I think once human is a great game.

Speaker:

I think it would have been a good game regardless,

Speaker:

but I don't think it would have popped like it did

Speaker:

if day before hadn't like set the scene.

Speaker:

- Hadn't just completely hit the bed.

Speaker:

Yeah. - Yeah.

Speaker:

But to that point though, I think once human is proving

Speaker:

that you can do this genre in that space

Speaker:

and like, it can be good.

Speaker:

You don't have to do a fantasy.

Speaker:

You don't have to do fucking, you know,

Speaker:

super far like sci-fi Star Trek, you know, future stuff.

Speaker:

You can do more like what looks like classic modern setting

Speaker:

with like, you know, dystopian and weird,

Speaker:

like outer gods sort of lore shit.

Speaker:

And people will do that.

Speaker:

And I don't think there'd been a really good case

Speaker:

of that actually like,

Speaker:

what are the things like movie like studios

Speaker:

won't bite on something until it's a proven success.

Speaker:

Like, no one goes to see that.

Speaker:

Well, they would if you fucking made it right.

Speaker:

- They're like, 'cause they don't wanna put in the risk.

Speaker:

There's too much risk there.

Speaker:

Like, we know Westerns will do X.

Speaker:

We know like this will do X.

Speaker:

But this genre, why not so much, man?

Speaker:

We're staying away from that.

Speaker:

That's indie film territory.

Speaker:

- So that's why we just had like how many, you know,

Speaker:

superhero movies for the past, who knows how long.

Speaker:

- Over a decade.

Speaker:

- That's just 'cause partly because we finally

Speaker:

have been able to do them correctly.

Speaker:

- Yeah, that's true.

Speaker:

- I've never done superhero movies before.

Speaker:

They just didn't do them right.

Speaker:

One, because they didn't have the effects level,

Speaker:

I think to properly do them.

Speaker:

But two, because they also just didn't have people

Speaker:

in charge that knew why they worked.

Speaker:

- True.

Speaker:

- They just thought, oh, they're big and they're strong.

Speaker:

And we put makeup on them.

Speaker:

- But also because.

Speaker:

- And then they, the worst writing ever.

Speaker:

You know what I mean?

Speaker:

- I see, but also because they weren't a risk.

Speaker:

They were basically like, we'll put out this movie

Speaker:

and it will make money.

Speaker:

Like, there's no doubt that we put out another one.

Speaker:

- I'm sorry for the first Iron Man.

Speaker:

That was a big risk for them.

Speaker:

- Yeah.

Speaker:

But I'm saying, you got Marvel Studios.

Speaker:

- Everyone thereafter was not really a risk.

Speaker:

- You got Marvel Studios actually having people

Speaker:

that understand why comics sell.

Speaker:

And it's not just the flashy character in the super,

Speaker:

it's the story.

Speaker:

- No, it's the story, yeah.

Speaker:

- Like you can't just, like it's gotta be well-written.

Speaker:

And prior to that, a lot of superhero movies

Speaker:

are just not well done.

Speaker:

- No.

Speaker:

- Like, oh, like maybe that action scene was cool

Speaker:

or whatever, but the story is kind of fucking thin.

Speaker:

So I mean, to me, that was the biggest difference is that--

Speaker:

- It's not just, right, it's not just the costumes.

Speaker:

It's not just the effects.

Speaker:

It's the story.

Speaker:

It's the story.

Speaker:

It's why people go and do these things.

Speaker:

It's the story.

Speaker:

The story's great.

Speaker:

- Yeah, they just weren't getting that.

Speaker:

They didn't understand that like, you know,

Speaker:

the reason these things work is the writing.

Speaker:

- Yeah.

Speaker:

- Right, what carries a comic,

Speaker:

like a flashy cover will sell,

Speaker:

but the only reason people come back and buy that comic

Speaker:

week in and week out is not the cover.

Speaker:

- Yeah, that's not the cover.

Speaker:

It's not even the artwork.

Speaker:

The artwork could be good, but it's not even the artwork.

Speaker:

Right.

Speaker:

- The writing sells it.

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And that like a fundamental, like, you know,

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investor misunderstanding is, oh, flashy cape, good.

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Like, no, man, why is he wearing the cape?

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How did it get to be there?

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What drives him?

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Like, yeah, like there's just a massive misunderstanding.

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And then like Marvel Studios is like, no,

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we know why our shit works.

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We're Marvel.

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We make these, we sell them.

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We know actually what drives the sales.

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So we can world build and we can do this.

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And like, whether you like some of them

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or don't like some of them,

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like they definitely prove like, like,

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this is how you do it.

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- And the more that they do,

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of course there's gonna be something that you don't like.

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Of course, there's gonna be some

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that are better than others.

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- Not everyone likes every comic that's put out either,

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but that doesn't mean that the process is not good.

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- But that just happens when you put out so much stuff

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that you're going to get, like,

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we were gonna be like, oh,

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this one's so much better than this one.

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This one's so much better than this one.

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This one is better comparatively here.

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This one is better for this, that.

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Like, yeah, that happens.

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I mean, that's a good thing.

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Like the more that they put out,

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the more diversity you're going to get.

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- I feel like most of the bigger misses

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weren't even like, they were,

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I mean, some people might argue this,

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but I feel like most of the bigger misses

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are ones that are like Marvel Studios adjacent

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or like they're on it, but it's not them.

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Does that make sense?

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- Yeah.

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- Like the Venom movie is like

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in association with Marvel Studios,

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but it doesn't have the big Marvel Studios thing

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when it starts.

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Like it's not Marvel Studios.

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It's in association with,

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they have like permission from or whatever,

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but like, and you can like the movie or not like the movie.

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That's not neither here nor there.

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I'm just saying like,

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there's movies that are tagged as Marvel movies

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that aren't actually the studio movies.

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- Right, right, right.

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- 'Cause I gotta say, I'm pretty sure

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I like pretty much all the actual Marvel Studios movies.

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I'll say I like most of the other ones too,

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but I'm pretty easy to please though in that regard.

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Mostly because I'm not expecting like.

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- Yeah, you're not expecting.

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- I'm not always expecting like.

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- Citizen Kane, you do go in with certain expectations.

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- Who doesn't like Morb in time?

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Come on.

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- Yeah.

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- Like Morbius for what it was, okay?

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Morbius was a really fun B movie.

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And we got a lot of good memes out of Morbius.

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Not everything has to be, you know.

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- Mm-hmm.

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- An amazing cinematic masterpiece.

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- It's not yet.

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It doesn't have to be high art.

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I mean, that's why what Fast and the Furious

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is on like Fast and the Furious, like 15 or something.

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You know, like people don't go into Fast and Furious

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and go, yeah, this is gonna be high art.

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They go, no, there's gonna be.

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Yeah, there's gonna be cars.

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They're gonna go fast.

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There's gonna be, you know.

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- I literally just watched an Onion short

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like last night with like their fake news interview,

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like fake news team interviewing like a kid

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who's like the writer of Fast and the Furious,

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Fast Five, and it's like this fucking like six-year-old.

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It's like, and then the car smash,

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and then the car goes through a train,

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and then this happens,

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and it shows like his crayon writing on paper,

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like he's the writer of Fast Five.

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It was fucking hilarious.

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- Be like, yeah, there's, you know,

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they hit on that formula and it works.

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- It checks out.

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I believe he wrote that movie.

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- Yeah.

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It's like, what is it?

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It's, I saw that recent argument before

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when it came to like romance movies,

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and people were like, well,

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romance movies aren't that well-written,

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and it's like, yeah, but you don't need it to be.

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Like you don't go into like a horror movie

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and expect it to be a sappy romance.

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Like, no, you get a romance movie,

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and you expect a sappy romance.

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Like you expect the romance aspect.

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Like, you know, you go in with certain expectations,

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and when people say like, oh, but it wasn't a horror,

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and it's like, right, 'cause it wasn't a horror.

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- Okay, yeah.

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Well, you are correct.

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Princess Bride.

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- It is excellent, yes.

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- Fucking classic.

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- Yeah.

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- That is a bonafide, died-in-the-wool classic.

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- I've been watching that movie since I was,

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I don't know, like six or something, seven.

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Back when dinosaurs roamed the earth, according to my child.

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- I don't know.

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- And who for some reason calls me an old pancake?

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I don't know why.

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- That's an interesting one, okay.

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- Yeah, I'm still not really sure what that's about.

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- Yeah, old pancake.

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- I don't remember, old's a pancake?

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An old pancake?

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- You're like, is it a, yeah, am I just, yeah,

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is it just a, like, is it a--

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- Yeah, I'm a pancake, Waffle's a waffle.

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I don't know what Ochoa is.

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- Some sort of breakfast bread of some kind.

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Would I be a bagel?

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Am I a bagel?

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All right, next podcast we'll have bagel pancake waffle.

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- All right, I think that's good for tonight.

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On that note.

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- Bagel signing off.

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- Agents, this has been the Zero Point Report,

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strain 99-AFT, which means the next one's gonna be 100.

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Holy crap.

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- Holy shit, that should be for Valentine's too, right?

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- It'll be for Valentine's Day.

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We'll have to, well, it sounds like a Rosenbrall event.

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- We should schedule it for the Valentine's event.

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- Yeah.

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- Like somewhere in there, I think.

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So our 100th is actually in Rosenbrall.

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(clapping)

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- Let's see. - Let's go.

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- What is the second Thursday?

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The 13th is the second Thursday.

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- Oh, that'll be rough. - We can move it.

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It's the 100th, we'll move it.

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- We can make it the 20th.

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- Yeah.

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- February 20th.

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- We'll just skip, we'll skip one.

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- I'll say 13 is rough because it could start on the 13th

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and it could not start on the 13th.

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We don't know.

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- Actually, we would know long before the show

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actually starts, we just wouldn't know ahead of time.

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- Right, right, right.

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- We'd know like Thursday morning, probably.

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- Yeah.

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- Yeah, we definitely should save our 100th

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for when the event's active so we can do Rosenbrall.

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We can do our love match shit for the 100th.

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I think that'd be awesome.

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- Yeah, no, that sounds like good times.

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So yes, our next one is going to be Strain 100,

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which it's, considering the fact that we only basically

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do this once a month, it's a lot.

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(laughing)

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- Been a hot minute.

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- It's, yeah.

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You can catch us recording live,

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generally the third Thursday night of the month.

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Maybe the first, who knows?

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When we can around 9 p.m. Eastern time

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here on the Zero Point Report Twitch channel,

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where you can also join us and chat with us

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while we do the show live, or download our show

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wherever podcasts are found so you can listen to us

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on the go.

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Jimmy, where can we find you online?

Speaker:

- Jimmytherabbit.com will take you to all my thingies.

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- Including your OnlyFans. - I'll touch on their line.

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- And Waffle, where can we find you online?

Speaker:

- You can find me at twotonewaffle.com.

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All my stuff is all there, spread out

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inside my little container.

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- Very nice. - Gross.

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- Some people like it.

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- They like Waffle's container.

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- Yeah.

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It's all spread out in your container.

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I don't appreciate any windows here.

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- I'm Ocho, and you can find me on Twitch,

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Blue Sky, Macedon, all links at linktree/bigmikeyocho.

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I haven't got around to making my own website yet.

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You can get in touch with us by engaging with the show

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on X, @ZeroPointReport, or Blue Sky.

Speaker:

We are on Blue Sky as well.

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What is our name on Blue Sky?

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Is it The Zero Point Report, or is it just Zero Point Report?

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- I believe it's The Zero Point Report.

Speaker:

- Thezeropointreport.bluesky, or no,

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dot, did bsky.social?

Speaker:

- If you just search Zero Point,

Speaker:

the Zero Point Report, we'll come up.

Speaker:

- We'll come up, yeah, we're on there.

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- Blue Sky's pretty good that way, actually.

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- Yeah.

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- I agree, Blue Sky's just pretty good in general.

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Checking out previous shows on our YouTube channel,

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and joining us on our Discord server,

Speaker:

both named The Zero Point Report.

Speaker:

So from all of us here at The Zero Point Report,

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we wanna thank you for tuning in,

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and wish you all the best from the secret world.

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Have a great night, everybody,

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and we'll catch you next time.

Speaker:

- See you. - Bye.

Speaker:

- Bye, everybody.

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