Episode 99
Strain 99 - AFT
🎮 The Zero Point Report - Gaming Goodness! January 16th, 2024
Hey gamers! Today we're diving into some seriously cool gaming news! 🚀
What's Hot Today: • Secret World TTG is getting BIGGER! North America expansion coming soon • Dune Awakening stats are wild (wait till you hear how many players died to sandworms!) • Conan Exiles is hitting pause on new stuff (but for a good reason!) • New game alert: Aloft just dropped into Early Access!
Fun Fact of the Day: Did you know that in Dune Awakening's beta, only 2% of players managed to stay alive after 10 hours of gameplay? Talk about brutal! 😱
Want to know more? Check out all the links in our show description! 👇
- Producer's Letter: 2024 and Ahead - Conan Exiles
- NVIDIA DLSS 4 Introduces Multi Frame Generation & Enhancements For All DLSS Technologies | GeForce News | NVIDIA
- Communinet Signal #4 | Dune: Awakening
- AnvilStar’s TTRPG The Secret World: North America Expansion is Kickstarting Tuesday January 28th at 12pm Central
Transcript
(gentle music)
Speaker:(gentle music)
Speaker:- Welcome agents to Strain 99-AFT.
Speaker:Of the Zero Point Report,
Speaker:the number one broadcast all about the news
Speaker:surrounding the Secret World IP.
Speaker:Today is Thursday, January 16th, 2025.
Speaker:And with me tonight, we have Two Ton Waffle.
Speaker:(laughs)
Speaker:Okay.
Speaker:And Jimmy the Rabbit.
Speaker:- Hey-oh.
Speaker:- Hey.
Speaker:Waffle is a mute.
Speaker:- Morning.
Speaker:- Oh, there it is.
Speaker:There it is.
Speaker:- It's a little delayed. - Good morning.
Speaker:Good morning to you, sir.
Speaker:- I was just going with a silent stick.
Speaker:- And I'm Ochoo and welcome to the Zero Point Report.
Speaker:How are you guys doing?
Speaker:- Yay, Palmer.
Speaker:- It's chilly.
Speaker:- You're still giant and tiny.
Speaker:That is what she said and she was very confused.
Speaker:- Well, you can be giant and tiny.
Speaker:- Yeah.
Speaker:I mean, frankly, that's a little disappointing.
Speaker:Anyways.
Speaker:Doing fucking awful, Bob.
Speaker:Thanks for asking.
Speaker:- Later, Bob.
Speaker:- You're cold, that is how you are.
Speaker:It is very cold right now.
Speaker:Yeah, yeah, we're getting,
Speaker:it's a little cold here in the Northeast.
Speaker:- It is cold as fuck.
Speaker:- And also all across the country too.
Speaker:Not just the Northeast, yeah.
Speaker:- It's only 53 right now.
Speaker:- I don't know what it is right now.
Speaker:But I know that for some reason
Speaker:they still made my kid go to the bus stop
Speaker:when it was fucking five outside.
Speaker:- Bill's character.
Speaker:- It was five, feels like negative seven.
Speaker:- Yeah.
Speaker:- I would say I heard it's,
Speaker:I heard it's getting down out there.
Speaker:It's all right here.
Speaker:- I had to actually use my snowblower today.
Speaker:- Oh.
Speaker:- Which I don't, you know, get to use all that often.
Speaker:But you know.
Speaker:- Good times.
Speaker:- Yeah, yeah.
Speaker:Not super fun, not super fun.
Speaker:It is not power assisted.
Speaker:- No.
Speaker:- You know how like some lawnmowers like,
Speaker:it turns the blades and like the back wheel or something?
Speaker:- Mm-hmm.
Speaker:- Right, the snowblower like turns the thing,
Speaker:but it does not provide for momentum.
Speaker:That's all me.
Speaker:And it's not fun.
Speaker:- Do you even snow blow, bro?
Speaker:- Snow blowed your mom last night.
Speaker:- Oh, got him.
Speaker:- Got him.
Speaker:- Got him.
Speaker:So we haven't had that much.
Speaker:- I said the same here for my snowblower.
Speaker:Your mom gets around.
Speaker:- Like mine did, mine did too.
Speaker:(laughing)
Speaker:- I knew that one.
Speaker:I knew Vava would have a reaction to that.
Speaker:(laughing)
Speaker:- Not that.
Speaker:Gosh.
Speaker:- Your mom was a snowblower.
Speaker:- I would say that, yeah.
Speaker:We're used to the cold.
Speaker:It's not, it's been pretty,
Speaker:it's just been okay here.
Speaker:It hasn't been like terrible.
Speaker:Say that this weekend though is polar bear plunge.
Speaker:So we're gearing up for that.
Speaker:- Go in my backyard.
Speaker:I have a smaller dog and now I let him to go outside
Speaker:in the side yard, like to go to the bathroom.
Speaker:Like the snow is like, like he doesn't have to sit down.
Speaker:Like he's chest deep in the snow, just standing there.
Speaker:- He's like, eh, it'll melt it.
Speaker:It's fine.
Speaker:Say no, we jump in the ocean.
Speaker:Of course I don't jump anymore.
Speaker:I did it a couple of times, but I'm not,
Speaker:I don't jump anymore.
Speaker:- What do you do?
Speaker:You just like gently slide in?
Speaker:- I just crawl.
Speaker:- It would be probably,
Speaker:it's probably like way more messed up
Speaker:if you just like slowly slide in.
Speaker:I feel like that would be way worse.
Speaker:No?
Speaker:Like the polar bear like plunge,
Speaker:like it's shocking cause you like drop in, right?
Speaker:But I imagine purposefully continuing to insert yourself
Speaker:into it like a couple of inches at a time.
Speaker:Feels like that would be horrifying.
Speaker:It'd probably be a lot worse for your body overall.
Speaker:It sounds dangerous jumping into frigid waters.
Speaker:The thing is, is that it's,
Speaker:it's usually, it's actually not so bad
Speaker:considering that usually the water temperature
Speaker:is still warmer than the air temperature.
Speaker:So when you jump in, you go, oh, this isn't so bad.
Speaker:It's actually nicer in here than it is out there.
Speaker:And then like five, 10 seconds later, you go,
Speaker:wait a minute, wait a minute, no, no, this is not good.
Speaker:This is not good either way.
Speaker:And then you get back out.
Speaker:And then the rest of the day,
Speaker:and then the warming up process of your body is like,
Speaker:it's like your body runs a marathon
Speaker:because you're just tired
Speaker:for like the next three days afterwards.
Speaker:- Sounds like a lot of fun.
Speaker:- Yeah.
Speaker:I mean, you know, there's usually also alcohol involved too.
Speaker:I mean, let's not go, you know, let's be realistic.
Speaker:It's not just about the physical experience.
Speaker:- So I can jump in while holding the drink.
Speaker:I'm totally down.
Speaker:- Will they let you do that?
Speaker:That's a good question.
Speaker:Probably not actually.
Speaker:- Like I was gonna ask for permission.
Speaker:- I mean, they do.
Speaker:- Someone else was like, I'm gonna do that.
Speaker:You can't do that.
Speaker:Aw, but the other guy did it.
Speaker:- Yeah, but he's doing it.
Speaker:Fine, I'm just gonna jump in over here.
Speaker:- Well, if Billy jumped in the lake, would you?
Speaker:- Yes.
Speaker:Next question, Billy.
Speaker:Like, yeah, I'm gonna follow Billy.
Speaker:Of course I am.
Speaker:- Would you accept on?
Speaker:- We're going cliff diving tomorrow.
Speaker:What are you talking about?
Speaker:- Nah, it's a good event.
Speaker:Night before there's like a beef and beer fundraiser.
Speaker:Everyone gets a little lit.
Speaker:Then the next day, also drinking in the morning.
Speaker:Then jumping in.
Speaker:Then having like a catered lunch afterwards.
Speaker:It's not bad, it's not bad.
Speaker:It's a fun day.
Speaker:- I had a lot of fun doing the Margarita Marathon 5K
Speaker:when I did that.
Speaker:I was literally just go there,
Speaker:drink a shit ton of Margaritas, do the 5K,
Speaker:and drink some Margaritas.
Speaker:- And run a 5K.
Speaker:Yeah, yeah.
Speaker:- And then I was like,
Speaker:"I'm gonna do the Margarita Marathon 5K."
Speaker:It's like, "All right."
Speaker:- I have found my place to run.
Speaker:- This is the board I was talking about, by the way.
Speaker:- Oh, okay.
Speaker:It's the same one that's on the outside
Speaker:of the entrance as well.
Speaker:- There's a couple, there's two different boards.
Speaker:- Oh, okay.
Speaker:- This one might be a social one too, I don't know.
Speaker:- No, this is the group one.
Speaker:That one right there specifically is the social one.
Speaker:They look similar.
Speaker:But yeah, you can just put in the thing there,
Speaker:and then when other people look at this,
Speaker:it'll show, as long as you're logged in,
Speaker:it'll show the thing.
Speaker:- The thing?
Speaker:- Yeah, your post.
Speaker:- Your thing. - Your like,
Speaker:advertising. - And your post.
Speaker:- It'll show your weighing on the board.
Speaker:- What?
Speaker:- Well, that's not very family friendly.
Speaker:- This one is for social.
Speaker:And then what's the one back here?
Speaker:- I kind of forgot about it.
Speaker:So I've started, when I'm streaming now,
Speaker:I'll go and put live at whatever.
Speaker:And also it saves the last,
Speaker:the last one you did will always be there.
Speaker:So if you do it once, like come back,
Speaker:a few weeks later, a month, whatever,
Speaker:like you can click it,
Speaker:and then just review the last one you did.
Speaker:- Interesting.
Speaker:- But it only stays on there while you're logged in.
Speaker:- Okay.
Speaker:- So it's like a live activity board.
Speaker:- Sort of like to show what people are up to in the game.
Speaker:- Yeah, I don't know how many people made it there.
Speaker:Looking for groups or looking for whatever.
Speaker:- Yeah, like if you click like sign up on it,
Speaker:you can pick like trade, cabal, dungeons,
Speaker:or you can put trade posts on here.
Speaker:You could put like,
Speaker:theoretically lair on here or something.
Speaker:I remember usually back in the day,
Speaker:I would see cabal shit, you know, recruiting or whatever.
Speaker:- Mm-hmm.
Speaker:- But you can just click social and post your message.
Speaker:- Mm-hmm.
Speaker:- And then if you like log out,
Speaker:let's say we do a show like next month or something,
Speaker:like when you click sign up,
Speaker:it'll have your last one already there.
Speaker:You don't have to like type it again.
Speaker:- Select difficulty.
Speaker:- Nope, you don't have to do that for a social one.
Speaker:(laughing)
Speaker:I don't think you can actually.
Speaker:- Preferred role.
Speaker:- All three.
Speaker:- Healer.
Speaker:(laughing)
Speaker:- All this social activity is nightmare difficulty.
Speaker:(laughing)
Speaker:- It's a nightmare.
Speaker:Too far.
Speaker:- I don't normally see stuff in here, but.
Speaker:- I don't think all the people.
Speaker:- Occasionally I'll see something,
Speaker:but again, you'll only ever see it
Speaker:if the person's actually logged in.
Speaker:And they have to be able to come view it when they log in.
Speaker:- I was gonna say, and people have to, well,
Speaker:know about it in the first place too.
Speaker:- Yeah.
Speaker:- Which I'm not sure.
Speaker:- A lot of people just run right by it.
Speaker:- As a topic of discussion,
Speaker:like I've seen a lot of fucking new players.
Speaker:- Like?
Speaker:- Yeah.
Speaker:- A whole amount of like level twos and fours
Speaker:and shit like running around.
Speaker:Like different ones.
Speaker:I'm not sure exactly if the influx is just normal,
Speaker:you know, whatever, but like,
Speaker:or if there was some kind of inciting event.
Speaker:But I've been seeing a pretty large number
Speaker:of like new people coming through.
Speaker:And what I was thinking is like,
Speaker:a new person's actually running around
Speaker:and clicking on shit.
Speaker:Right?
Speaker:'Cause you're like, I don't know what this is.
Speaker:Let me click on it.
Speaker:So I'm less putting stuff on there for like regular,
Speaker:the regulars, as much as it is like new people
Speaker:exploring the game, I go like,
Speaker:oh, there's something going on.
Speaker:- Yeah.
Speaker:- What's this?
Speaker:- What's this?
Speaker:What's this?
Speaker:- What's this?
Speaker:- As long as they don't go like, you know,
Speaker:they see the board outside that has all the missions on it
Speaker:and just think, oh, these are the same things.
Speaker:Like it's just the same boards,
Speaker:just in different locations.
Speaker:- I mean, they're visually different a little bit.
Speaker:Like they're colored different.
Speaker:- Yeah, it's like colored.
Speaker:- Green, a red, and I think this one's yellow.
Speaker:Yeah, this is like a yellow.
Speaker:But also if you like go with up to your reticle,
Speaker:they actually say like which activity they are.
Speaker:If you pay attention to that, I suppose.
Speaker:(mouse clicking)
Speaker:So there's group, there's paragon, and there's social.
Speaker:Then is this one back here different?
Speaker:Or is this, these might just be duplicates.
Speaker:- They are duplicates, yeah.
Speaker:- Those are duplicates.
Speaker:Yeah, it's just the red and the green.
Speaker:- But is the social one out here too?
Speaker:So there's a green one.
Speaker:No, green and red.
Speaker:Social's not outside here.
Speaker:- I think the social's only in the one spot maybe?
Speaker:There's really only one social.
Speaker:- There's two of each.
Speaker:Barbara says there's two of each.
Speaker:- Well, there's two of each of the red and green.
Speaker:I don't know about the yellow.
Speaker:Don't see it.
Speaker:Ah, it's in here by the dance floor.
Speaker:- Oh.
Speaker:I'm turning around.
Speaker:- Your post goes to both of them.
Speaker:It's like you don't have to do each one or anything.
Speaker:But yeah, it's by the dance floor.
Speaker:- Oh yeah, there it is.
Speaker:- Be jamming.
Speaker:Waffle's not jamming.
Speaker:He decided.
Speaker:- I was jamming.
Speaker:But you guys, what?
Speaker:I was too cool for you, so you had to go do your own jam?
Speaker:- Jamming on the dance floor.
Speaker:- Fine, I'll walk over there.
Speaker:I'll RP walk over.
Speaker:- That's like the spite walk.
Speaker:- Fine.
Speaker:Oh Lord, here coming.
Speaker:(laughing)
Speaker:- That's what she said?
Speaker:I guess.
Speaker:- Got DJ ephemeral over there.
Speaker:- Oh, Waffle here, it's not cool now.
Speaker:I'm leaving.
Speaker:(laughing)
Speaker:- Fine, I'm gonna go home.
Speaker:- I'm just kidding.
Speaker:I'm just kidding, Waffle.
Speaker:- Yeah, but you know what?
Speaker:Everybody loves Waffle's.
Speaker:- Waffle, Waffle, Waffle.
Speaker:Waffle, Waffle, Waffle.
Speaker:- So welcome.
Speaker:Welcome if you're tuning in.
Speaker:How you doing?
Speaker:Hope you're doing okay.
Speaker:Joining us in chat, of course, Vommer.
Speaker:Vommer is being the talkative one in our chat right now.
Speaker:- Yeah, learning a lot.
Speaker:- Yeah, lurkers.
Speaker:They'll start calling you out.
Speaker:- Well, they're unutterable.
Speaker:- There's.
Speaker:- Waffle, they're unutterable, of course,
Speaker:'cause they're lurkers.
Speaker:- The unutterable lurkers.
Speaker:- Look at you, Moobot.
Speaker:We see you, Moobot.
Speaker:- Stream elements.
Speaker:- Stream elements.
Speaker:- Who else is in here?
Speaker:- 'Cause I don't generally call out lurkers,
Speaker:'cause I am a lurker.
Speaker:I'm like the lurkiest lurker, too.
Speaker:- You are a lurkiest lurker.
Speaker:- I really am.
Speaker:(both laughing)
Speaker:What is it?
Speaker:They did that Twitch wrapped at the end of the year?
Speaker:And I don't know if it's because I use a third-party program
Speaker:to do all my chats through,
Speaker:and so it doesn't count them.
Speaker:But it'll be like,
Speaker:like you chatted this many times this past year,
Speaker:and it's like 30.
Speaker:(both laughing)
Speaker:And I'm like, I've chatted more than that.
Speaker:- Oh yeah, maybe it doesn't track those the same
Speaker:or something?
Speaker:- No, it should. - It must not.
Speaker:- Because it's going through the Twitch API, so it's.
Speaker:- It can't, though.
Speaker:It can't, like it's a disgustingly low number.
Speaker:- Only 30 chats out of the whole year.
Speaker:- Something like that, yeah.
Speaker:It's like 30.
Speaker:I'm like, what?
Speaker:I'll have to-
Speaker:- Dude, there's a channel that I've been subbed to
Speaker:for like seven years
Speaker:that probably is like in the same range just for that show.
Speaker:It's like 30 chats.
Speaker:Like I am a mega lurker.
Speaker:I will sit in your channel, subscribed for years
Speaker:and not say anything.
Speaker:- Yeah, and not say anything.
Speaker:- Not say a word.
Speaker:- Yeah, here it is.
Speaker:I found it.
Speaker:What is it?
Speaker:Hours watched in 2024,
Speaker:'cause I do watch a lot of Twitch actually, I do.
Speaker:Hours watched 1,370.
Speaker:Distinct days visited 334.
Speaker:Chats sent 250.
Speaker:- Okay, 250 is not like as bad.
Speaker:- That's, you know, it's respectable.
Speaker:- But even I'm like, that seems low for me.
Speaker:- Well, you don't have to respect it,
Speaker:but it's respectable.
Speaker:- I was like, that's like one chat sent every
Speaker:like five hours.
Speaker:I'm like, no, it's gotta be a little more than that.
Speaker:- No, that sounds more or less accurate to me.
Speaker:(laughs)
Speaker:Here it is.
Speaker:I'm trying to find out where this cash shit comes from.
Speaker:Dude, the sick world music is jamming.
Speaker:- And banging.
Speaker:I get a copyright DMCA on this.
Speaker:- And it wasn't good enough for you, you son of a bitch.
Speaker:- Nope.
Speaker:I'm trying to figure out,
Speaker:someone keeps looking for a dark mystery shotgun three pip.
Speaker:And like, that's not a thing.
Speaker:Trying to figure out what they're looking for.
Speaker:- Dark mysteries shotgun three pip, yeah.
Speaker:- Yeah, dark mysteries is a chaos focus.
Speaker:So,
Speaker:I'm not sure what they're looking for.
Speaker:I'm gonna say something about it.
Speaker:That's not a thing.
Speaker:- Like Sweeney Todd, come on now.
Speaker:That's not a thing.
Speaker:(laughs)
Speaker:- I mean, if there's a comma, maybe he's,
Speaker:but I mean, the way it's written,
Speaker:it looks like he wants a dark mystery shotgun.
Speaker:That's not a thing.
Speaker:- Yeah.
Speaker:- There's a dark precipice blade.
Speaker:There's a thundering demise shotgun from the same cache.
Speaker:Maybe he just wants the passive shotgun,
Speaker:the shotgun with passives on it.
Speaker:Right, 'cause all those ones have passives.
Speaker:That's the cache where like all the weapons
Speaker:have like three passives on them, like for free.
Speaker:- Yeah.
Speaker:- Maybe he just wants the shotgun with the passives on it.
Speaker:- Maybe.
Speaker:- Yeah.
Speaker:Like maybe he just thinks the set is called like
Speaker:dark mysteries, like it's part of the dark mysteries set
Speaker:or something.
Speaker:- Yeah, that's what I mean.
Speaker:Like in which case, what he's looking for
Speaker:is thundering demise, if that's true.
Speaker:But I don't know.
Speaker:But it certainly would help to search for the right thing
Speaker:if you're looking for something.
Speaker:- He's like, why can't I find this?
Speaker:And it's yeah, it's 'cause it's not a thing.
Speaker:That's all right though.
Speaker:- Is it?
Speaker:- No.
Speaker:- All right, just curious.
Speaker:(laughing)
Speaker:I'm ornery today, I'm ornery this week.
Speaker:- Are you?
Speaker:I'm spicy this week, apparently.
Speaker:- Spicy.
Speaker:- So spicy.
Speaker:- So spicy.
Speaker:- Someone said that, they're like, you're spicy this week.
Speaker:I'm like, what are you talking about?
Speaker:- Shut the hell up.
Speaker:- Yeah, shut your mouth.
Speaker:- You shut your mouth when you're talking to me.
Speaker:- Like your opinions are a little not being well received.
Speaker:I'm like, you know what?
Speaker:Shut up.
Speaker:I didn't ask you.
Speaker:- Come over there like a spider monkey.
Speaker:- I'm like, fine.
Speaker:But we did have news, we do have news.
Speaker:- No.
Speaker:- Yeah, that's why we're here.
Speaker:First one being the tabletop RPG Anvil Stars,
Speaker:the Secret World North America expansion
Speaker:is kickstarting Tuesday, January 28th at 12 p.m. Central.
Speaker:So make a note of that, kickstarting the North America book.
Speaker:And the Kickstarter page says,
Speaker:an age is ending and the darkest days are already here.
Speaker:As magic begins to fail.
Speaker:I tried saying that with like, like a positive,
Speaker:like they're already here.
Speaker:- They're already here guys.
Speaker:- It's great.
Speaker:- But wait, there's more.
Speaker:- As magic begins to fail,
Speaker:ancient enemies cast their avaricious gaze upon our world.
Speaker:Threats both mortal and cosmic,
Speaker:once thought merely myth, both horrifically all too real,
Speaker:but horrifically all too real,
Speaker:begin to reveal themselves as a clock counts down
Speaker:towards apocalypse.
Speaker:In the midst of these growing shadows,
Speaker:some hope yet remains.
Speaker:Are you?
Speaker:No, and you are that hope.
Speaker:Thought that was a question.
Speaker:I can't read today.
Speaker:Can you discover the truth behind the Secret World?
Speaker:The Secret World North America.
Speaker:Secret World North America focuses the story
Speaker:on the Illuminati and the North American region.
Speaker:New player options, new cryptids, seven new locations,
Speaker:three new interconnected adventures.
Speaker:The Secret World North America will be available
Speaker:for both 5e and Savage Worlds simultaneously.
Speaker:I like the three new interconnected adventures.
Speaker:Adventures always, I like that.
Speaker:I like that a lot.
Speaker:Like give me the adventures.
Speaker:All the-
Speaker:- All the interconnectedness.
Speaker:- All the modules.
Speaker:- I wonder how interconnected.
Speaker:You know what I mean?
Speaker:- I assume like one adventure like probably
Speaker:goes into the next.
Speaker:- Take Ocho on an adventure?
Speaker:I mean, he's-
Speaker:- Take Ocho on an adventure.
Speaker:- He's going on a plunge.
Speaker:He's getting enough adventures.
Speaker:- Yeah, you don't want to shock him too much.
Speaker:- You know what can happen when I get shocked too much.
Speaker:- I don't.
Speaker:- Yeah.
Speaker:(laughing)
Speaker:- I genuinely don't.
Speaker:(laughing)
Speaker:- What was the biggest adventure?
Speaker:- Heart of Rivia maybe?
Speaker:- What was the biggest adventure I've been on?
Speaker:- The one called life.
Speaker:- That's right.
Speaker:Live, laugh, love.
Speaker:Oh, what is it?
Speaker:No, I started-
Speaker:- Shut the fuck up.
Speaker:(laughing)
Speaker:- I started another-
Speaker:- It's not about the journey,
Speaker:it's the friends we meet on the way.
Speaker:- I started another playthrough of Conan Exiles last night.
Speaker:And in the beginning, you know,
Speaker:you get saved by Conan right in the beginning
Speaker:and he comes and you're being crucified
Speaker:and he like shoves you down and saves you.
Speaker:But one of the lines he says-
Speaker:(laughing)
Speaker:- Sorry.
Speaker:The way you said that,
Speaker:(laughing)
Speaker:the way you said that,
Speaker:like, Conan personally came and saved me.
Speaker:He shoved me down, he took me in strong arms.
Speaker:(laughing)
Speaker:- I mean, that's what he does.
Speaker:He shows up, he's like,
Speaker:oh, you're on the cross, he like knocks you over,
Speaker:like takes the bolts out of your palms.
Speaker:But then he says,
Speaker:(laughing)
Speaker:but then he says like, he's like,
Speaker:live, love,
Speaker:like slay or something like that.
Speaker:- Laugh.
Speaker:(laughing)
Speaker:- That's the first thing that came to my head.
Speaker:I was like, Conan going like,
Speaker:live, laugh, love.
Speaker:(laughing)
Speaker:- Yeah, this is sounding very like romance novel cover
Speaker:right now.
Speaker:(laughing)
Speaker:- You awaken to his bare chest.
Speaker:Yes, clearly, yeah.
Speaker:(laughing)
Speaker:- I somehow missed that part.
Speaker:- I caught it, I missed the previous sides,
Speaker:but I caught it last night and I was like, huh?
Speaker:Like, yeah, you can make that into a nice,
Speaker:on like reclaimed wood.
Speaker:- Yeah, or like a throw pillow for your couch.
Speaker:- Yeah, live, love, slay.
Speaker:(laughing)
Speaker:- That's amazing.
Speaker:- I was like, why haven't they run with that yet?
Speaker:Funcom.
Speaker:- I don't know, that is a missed opportunity for sure.
Speaker:- Yeah, make your throw pillows in reclaimed wood.
Speaker:- Yeah, it should be a display.
Speaker:- That should be a display, 100%.
Speaker:- That's amazing.
Speaker:- You have to make him find it.
Speaker:Find like the YouTube, find it on YouTube,
Speaker:like the Conan Exiles introduction or something.
Speaker:I don't know if it's the one, like there's a,
Speaker:what do they call that?
Speaker:There's a cut scene.
Speaker:- Yeah, like a cinematic?
Speaker:- Yeah, the cinematic of him like, you know,
Speaker:of him like saving the woman.
Speaker:I don't think it's that one.
Speaker:I think it's the introduction.
Speaker:It's the introduction for your character.
Speaker:- Yeah, yeah.
Speaker:- Yeah, live, love, slay.
Speaker:Okay, all right.
Speaker:- Microm.
Speaker:- That's great.
Speaker:- Yeah, I was like, ooh, I was like,
Speaker:well, yeah, I never caught that before.
Speaker:It's good, it's very good.
Speaker:- I'm gonna go to my Etsy shop.
Speaker:- That's amazing.
Speaker:- We could be the sisterhood of the traveling.
Speaker:- Lloyd Closs.
Speaker:- Ripped Lloyd Closs.
Speaker:- Oh man.
Speaker:- Anyway, what was I saying?
Speaker:- I'm still stuck on the romance cover part.
Speaker:- Yeah, I mean, it works.
Speaker:- Conan took you in his big strong arms.
Speaker:- Conan is a romance ad, obviously.
Speaker:- Yeah, it's like Fabio cover, totally Conan.
Speaker:- Yeah.
Speaker:- There's only a single set of footprints
Speaker:in the sand as you carried.
Speaker:- That's when Conan carried me.
Speaker:- Oh my God, that's too good, literally too good.
Speaker:- And I would say Funcom needs to talk to the rights owner,
Speaker:but Funcom is the rights owner of.
Speaker:- Yeah, they should interview us.
Speaker:- There is no wondering who owns rights.
Speaker:They own the rights, outright, they own the rights.
Speaker:They can do whatever the heck they want.
Speaker:- I think they're missing out on the Conan romance novel
Speaker:segment.
Speaker:- Right, I mean, if, who is it called?
Speaker:KFC, if Colonel Sanders can get in on it.
Speaker:Certainly Conan can.
Speaker:In-game text adventure, Conan romance, there you go.
Speaker:- I like the Conan dating simulator.
Speaker:- There's like a Overwatch had a lover watch.
Speaker:- Yeah, they actually did that too.
Speaker:Remember like when people talked about that
Speaker:for Secret World before and then like Overwatch
Speaker:actually did it.
Speaker:- Yeah, not seven days, but Dead by Daylight one too.
Speaker:- It's crazy.
Speaker:- Actually did an April Fool's
Speaker:with the visual novel aesthetic a while back.
Speaker:I only sort of remember that.
Speaker:- Yeah, I'm not remembering, but that doesn't mean anything.
Speaker:- Yeah.
Speaker:(laughing)
Speaker:- It means nothing.
Speaker:- I was like, I have to go back and see.
Speaker:Not that I don't trust you, I do.
Speaker:April Fool's was, I don't know if it's as big
Speaker:as it used to be.
Speaker:April Fool's was like--
Speaker:- I think everybody's just getting burnt out
Speaker:because all the companies doing like these stupid,
Speaker:April Fool's and everyone's just like so tired of it.
Speaker:- Yeah.
Speaker:- I think you guys are just getting old.
Speaker:- Also true.
Speaker:- Yeah, welcome to the club.
Speaker:- I'm still down for the googly eyes.
Speaker:Give me googly eyes April Fool's.
Speaker:- I love it when Overwatch does that.
Speaker:- I said there's some games--
Speaker:- Overwatch googly eyes is amazing.
Speaker:- It is.
Speaker:- I don't know when the last time Cartoon Network did it,
Speaker:but the one year they did googly eyes
Speaker:on every single cartoon was fucking hilarious.
Speaker:I watched that shit all day.
Speaker:(laughs)
Speaker:I watched cartoons on that channel I'd never watched before
Speaker:just to see the googly eyes.
Speaker:- Yeah, I've never seen this before, but yes, all of them.
Speaker:- But it's got googly eyes on it, and it's hilarious.
Speaker:- Oh, Varmer found it.
Speaker:- There's a link.
Speaker:- Oh my gods.
Speaker:(laughs)
Speaker:Did you know that human flesh has more protein than chicken?
Speaker:A proper diet is essential.
Speaker:I do love a healthy lifestyle, tell me more.
Speaker:(laughs)
Speaker:This is, oh, Conan Exiles gods dating sim.
Speaker:(laughs)
Speaker:(laughs)
Speaker:(laughs)
Speaker:- That's amazing.
Speaker:- Oh my god.
Speaker:Should have gotten alcohol.
Speaker:(laughs)
Speaker:Several follow up there, I just should have done that.
Speaker:- Very nice, very nice.
Speaker:Thank you, Varmer, for providing that.
Speaker:So yeah, I forget where I was going
Speaker:with that whole thing before Conan.
Speaker:- We were so far from the rails, it's...
Speaker:- It was something having to do with the tabletop RPG,
Speaker:Secret World North America, I forget how or why.
Speaker:- I don't know.
Speaker:- Then we, with a code ad and...
Speaker:- Oh, hold on, what was it?
Speaker:Okay, it sounds familiar.
Speaker:- I said, we're talking about the interconnected adventures
Speaker:and how the adventures were interconnected.
Speaker:- Interconnected adventure, right?
Speaker:- Right.
Speaker:- And then...
Speaker:- Somehow we got to Conan.
Speaker:- It's probably live, laugh, love.
Speaker:We got to that somehow and...
Speaker:- Well no, you're saying that you're...
Speaker:- You said, what's my biggest adventure
Speaker:or something like that?
Speaker:- Oh, my biggest adventure?
Speaker:Oh right, oh, so I'm talking about my personal
Speaker:biggest adventure?
Speaker:- What?
Speaker:- And then I said life.
Speaker:I think I said your biggest life,
Speaker:and then it spun from me saying life
Speaker:to that prompted you to think of a Conan thing or something?
Speaker:- So it's your fault.
Speaker:- It's your fault.
Speaker:(laughing)
Speaker:- We can Sherlock Holmes the fuck out of this, okay?
Speaker:(laughing)
Speaker:- Be like, there's a path somewhere.
Speaker:Doesn't necessarily make sense,
Speaker:but there's a path somewhere.
Speaker:- I think we got it, we got it.
Speaker:- Yeah, no, I think that's good, I think that's good.
Speaker:- But what I wanted to say about the interconnected was,
Speaker:do you think, Jesus Christ, it was so far,
Speaker:we haven't come anything in the original.
Speaker:We have come so far.
Speaker:We've gone too far, we're not going back.
Speaker:- Can't.
Speaker:- It was, okay, so do you think the interconnected
Speaker:is like tangentially interconnected?
Speaker:Or you think, like remember the TSW Christmas one
Speaker:where the factions were all doing the same mission
Speaker:but from different points of view?
Speaker:- Oh, oh.
Speaker:- See what I'm saying?
Speaker:You think they would do like that
Speaker:or do you think it's more just like more tangentially?
Speaker:- No, I think it's probably more tangentially.
Speaker:Like it's three, it probably is three distinct adventures
Speaker:and there's an overriding theme among all three of them
Speaker:is what I'm assuming.
Speaker:- And we need to pitch them the Christmas,
Speaker:like not the adventure itself, but the concept.
Speaker:'Cause you have secret world, you have the factions.
Speaker:You could probably, you could write an adventure
Speaker:and then just sell it three times
Speaker:by shifting some badges around.
Speaker:- Right, well, isn't that like how the,
Speaker:the first time I really saw that in the game
Speaker:was when they did like the underground garage one, right?
Speaker:And it was like, at some point they're like,
Speaker:oh, this faction got here first
Speaker:or this faction did this first and this faction, yeah.
Speaker:Like you were just basically.
Speaker:- Yeah, that's true, it happened in that one as well.
Speaker:I just remember the Christmas one, I think being,
Speaker:I don't know, somehow it was more noticeable to me
Speaker:like the differences or whatever.
Speaker:You're right, it does happen in "Into Darkness."
Speaker:- Yeah, it's sort of that whole.
Speaker:- But the Christmas one, I think was just,
Speaker:I don't know, it was more impactful, I guess.
Speaker:- Yeah.
Speaker:- Maybe it's 'cause I didn't play the Christmas one
Speaker:with other factions.
Speaker:I only played it through Illuminati.
Speaker:- Well, because I mean, you see the other faction,
Speaker:like when you're going,
Speaker:whatever faction you're going through with,
Speaker:you see the other factions.
Speaker:But then when you play the other faction,
Speaker:you are that side and the other side is like NPCs.
Speaker:So like. - Oh, okay.
Speaker:- Whatever you played through,
Speaker:if whatever faction you were,
Speaker:when you saw those other factions in that Christmas one,
Speaker:like when you play through the other way,
Speaker:you're the other side.
Speaker:- Okay, so you're doing what the other side
Speaker:was doing, essentially.
Speaker:- Yeah, yeah.
Speaker:And then the other side is like NPCs.
Speaker:So like, also there's just more NPCs
Speaker:where like "Into Darkness," you're right,
Speaker:it is the same concept, but it's, I don't know,
Speaker:it's like in a cinematic and like talked about,
Speaker:and there's like a timestamp on the thing,
Speaker:but it's not as in your face as like,
Speaker:I'm running past these other groups of faction people
Speaker:that are shooting at me or something.
Speaker:- Yeah. - It's not quite the same.
Speaker:The Christmas one felt, I guess, larger,
Speaker:like more in your face about it.
Speaker:- That it's sort of like there is, yeah,
Speaker:'cause you don't really encounter that too often,
Speaker:the concept of like, no,
Speaker:there is competition between the factions.
Speaker:- Isn't it a Christmas one, Wormer?
Speaker:I thought it was the Christmas conspiracy one, no?
Speaker:Maybe it is London, wait, which one's London Underground?
Speaker:We don't have it in Legends, whatever it is.
Speaker:For some reason, I thought it was the Christmas one.
Speaker:Maybe it's not.
Speaker:Okay, maybe it was London Underground then.
Speaker:- Maybe.
Speaker:- Was Christmas one in like a similar venue
Speaker:and they just like re-skinned it or something?
Speaker:Maybe that, I don't know.
Speaker:I remember that, I thought that was like Underground
Speaker:as well.
Speaker:- London Underground does have a novelization of it.
Speaker:Blood, Wed, and Mallory did write that.
Speaker:It's on Amazon, you can go get it.
Speaker:- Templar had a sword to defend,
Speaker:Illuminati and Dragon wanted to get out the sword,
Speaker:and one group fought, and one did turret stuff.
Speaker:Yeah, yeah.
Speaker:Okay, maybe, yeah, okay,
Speaker:it probably was London Underground, not the Christmas one.
Speaker:Yeah, it was three distinct POVs of the same thing
Speaker:happening, but like,
Speaker:but like that was the content,
Speaker:whereas like an Into Darkness,
Speaker:like you only really see it
Speaker:in like a 10 second cinematic or something
Speaker:with a timestamp, like it's not.
Speaker:Three different missions to tune?
Speaker:I mean, maybe?
Speaker:- 'Cause it's technically three different,
Speaker:yeah, three separate missions, really, yeah.
Speaker:- Yeah.
Speaker:- Like, you know, all the artwork behind it
Speaker:would be the same, and the location basically
Speaker:would be the same, but.
Speaker:- That was my point, is like pitching that concept
Speaker:to Star Ambulino.
Speaker:- How would that work in a tabletop RPG, though?
Speaker:I'm not even sure.
Speaker:- Well, no, I'm just saying,
Speaker:I'm saying you could sell three different versions
Speaker:of the same one, and you could reuse
Speaker:like probably two thirds of the writing.
Speaker:- Unless you do it as like an almost PVP sort of
Speaker:tabletop where you just go from one person to the next,
Speaker:like, okay, and now you, what are you doing?
Speaker:And you, they're doing this, like, you know,
Speaker:you're actually like against the other two.
Speaker:- I'm saying is like, you could literally have a,
Speaker:yeah, red, blue, green, you could have,
Speaker:you could have, but I'm saying you wouldn't
Speaker:necessarily buy all of them,
Speaker:or you could buy all of them, right?
Speaker:Or you could just be like, oh, our group is like mostly
Speaker:like Illuminati players or Templar players,
Speaker:so we're gonna buy the Templar one, right?
Speaker:- Or just, yeah, or just make it, oh, I see.
Speaker:Like, it's sort of like.
Speaker:- I'm just saying you could kind of,
Speaker:I'm just saying you could kind of recycle some content
Speaker:and tweak it and have three different versions
Speaker:of the same one.
Speaker:I'm just, I'm trying to give them a way
Speaker:to like boost revenue for less effort.
Speaker:- Sell three. - But do it in,
Speaker:in continuity of the game, you know?
Speaker:- I see what you mean, yeah.
Speaker:- And then some people wanna own all of them,
Speaker:and then boom, you're selling triple.
Speaker:- You got three sales.
Speaker:- I'm just saying, just trying to help
Speaker:with the marketing, okay?
Speaker:- So this bookstore I'm most doing right now
Speaker:is Illuminati Focus, maybe they'll have
Speaker:three different versions of an adventure
Speaker:for the next faction-focused books.
Speaker:- And then you need alternate covers, you know?
Speaker:- Oil, oil. (laughs)
Speaker:Gotta do the whole nine.
Speaker:- Say seven new locations, locations across North America.
Speaker:Gotta figure one or two has to be in Canada.
Speaker:- Canada, eh? - Yeah.
Speaker:Secret world of the North, eh?
Speaker:- Cool steel book.
Speaker:(buzzer buzzes)
Speaker:- Anyway, that is coming to Kickstarter
Speaker:Tuesday, January 28th, and will last a month,
Speaker:'cause that's how long Kickstarter lasts for.
Speaker:I'm sure we will promote it again.
Speaker:- We'll buy it for Valentine's, right?
Speaker:- Yeah.
Speaker:When is Valentine's Day?
Speaker:- The 14th. - February.
Speaker:- It doesn't move.
Speaker:- I think you're right.
Speaker:- It's the 14th.
Speaker:- Yeah, I should know that.
Speaker:(all laughing)
Speaker:Like second Tuesday of the month or something, right?
Speaker:No, it's, yeah, it's always.
Speaker:- Oh, yeah, it's not a, it's not a,
Speaker:it's not like Thanksgiving or something.
Speaker:It has a date.
Speaker:It doesn't move around.
Speaker:Although I'd love to see you try and get that one passed.
Speaker:Like, no, babe, it moved.
Speaker:- Valentine's Day is right, the second Monday.
Speaker:They're like, why are you making it Monday?
Speaker:Gosh.
Speaker:Of all days but Valentine's Day.
Speaker:- Yeah, okay.
Speaker:Valentine's Day has always been a date.
Speaker:- Always been a date?
Speaker:- Not sure if you're aware of that.
Speaker:(all laughing)
Speaker:- What?
Speaker:- I was gonna say, I actually have a friend
Speaker:whose birthday is on that day.
Speaker:So maybe I'm just confusing it as like--
Speaker:- That's what you're gonna tell your wife,
Speaker:sorry I can't make it?
Speaker:- Like that's his birthday.
Speaker:It's actually more her friend, really.
Speaker:But it's our friend.
Speaker:(Jacob laughing)
Speaker:- You're like, yeah, you should understand it's your friend.
Speaker:- Yeah, it's his birthday.
Speaker:Why aren't you celebrating it?
Speaker:(Jacob laughing)
Speaker:Good times.
Speaker:But yeah, it'll be ending just about Valentine's Day.
Speaker:So you could, if you have a secret world lover in your life,
Speaker:you could romantically get them the Illuminati,
Speaker:North America.
Speaker:Or at least, whatever they,
Speaker:(all laughing)
Speaker:give them the Kickstarter for it.
Speaker:It's not as romantic.
Speaker:Be like, oh, what'd you get me?
Speaker:Oh, I got you a, I Kickstarted something in your name.
Speaker:Like, oh, thanks?
Speaker:(Jacob laughing)
Speaker:They're like, I don't even play this game.
Speaker:Put your own name.
Speaker:(all laughing)
Speaker:- You just got that for yourself.
Speaker:All right, maybe, yeah, sure.
Speaker:But it's something we could do together.
Speaker:- First of all, you never came that easily.
Speaker:- No, no, it's for you.
Speaker:- But it's, yeah, but it's tabletop.
Speaker:It's a game we could play together, you see.
Speaker:It's a-
Speaker:- Bring the family together.
Speaker:- I also got you Conan Exiles.
Speaker:So you could live, love, stay.
Speaker:(all laughing)
Speaker:Live, love, slay.
Speaker:That's romantic.
Speaker:Say, other than that, we have news for Dune Awakening.
Speaker:They're still going strong on Dune Awakening.
Speaker:They put out their fourth Communion at Signal
Speaker:on December 20th, which was just like the next day
Speaker:after our last show.
Speaker:- So I'm debating. - 2024.
Speaker:- They couldn't, they couldn't like do it before.
Speaker:- Couldn't do it the day before, no.
Speaker:- No, why you gotta do it on a Friday?
Speaker:That's dumb.
Speaker:(all laughing)
Speaker:- What a dumb date, Friday.
Speaker:Gosh.
Speaker:- It's the weekend.
Speaker:Who works on a weekend?
Speaker:- Is it 2024? - What's up losers?
Speaker:- It's been a pivotal year for us
Speaker:and the development of the game
Speaker:as we have opened the development build of the game
Speaker:to the lucky players selected for our closed beta testing.
Speaker:We started with a very small core group of testers
Speaker:at the end of last year
Speaker:and have been slowly growing that group ever since.
Speaker:Sometime in the middle of this year,
Speaker:we expanded the scope of the test
Speaker:with the persistent beta test,
Speaker:where we keep the servers running 24/7 for our testers.
Speaker:It has been an incredible source
Speaker:of important data and feedback.
Speaker:We've taken to heart and used to continually improve
Speaker:the game, doubling down on the parts of our vision
Speaker:that resonate with our players
Speaker:and tweaking and adapting those that do not.
Speaker:It's a very rewarding process
Speaker:and we're incredibly grateful to all of our testers
Speaker:for helping us complete this final leg
Speaker:of our journey to launch.
Speaker:There's not much we can share with you just yet
Speaker:as these tests are still strictly under NDA,
Speaker:but as a year end treat for you all,
Speaker:we'll be sharing some fun and interesting stats
Speaker:from these closed beta tests.
Speaker:The early 2025 release is fast approaching.
Speaker:Until then, enjoy this last community signal of the year.
Speaker:Hey, Dan Van Dam.
Speaker:DVD, how you doing?
Speaker:Where they say deadly Arrakis,
Speaker:the NPC inhabitants of Arrakis are responsible
Speaker:for 58% of player deaths.
Speaker:The second and third most common causes of death
Speaker:are sandworms and dehydration.
Speaker:2% of players who have played at least 10 hours
Speaker:have never died in the game yet.
Speaker:More content.
Speaker:Who's your mentor?
Speaker:During character creation, you can choose your mentor,
Speaker:which determines your starting abilities
Speaker:as well as some dialogue choices across the game.
Speaker:These have been the selections of mentors
Speaker:chosen by our beta testers so far.
Speaker:Bene Gesserit, Swordmaster, Trooper, and Mentat,
Speaker:with an even split generally between them
Speaker:with most people choosing Bene Gesserit at 31%,
Speaker:where Swordmaster, Trooper, and Mentat are 24, 23, and 22%.
Speaker:Still a pretty even split though.
Speaker:It's pretty nice.
Speaker:They say, "P.S. We gave an early look
Speaker:"at in-development version
Speaker:"of the character creation process
Speaker:"in our Dune Awakening Direct episode two
Speaker:"and our Gamescom gameplay reveal.
Speaker:"All water is precious on Arrakis.
Speaker:"Closed beta players extracted approximately
Speaker:"1.5 million liters of blood
Speaker:"from fallen enemies and living creatures."
Speaker:- Oh, Jesus.
Speaker:(laughing)
Speaker:- As they say, that's a primary source of fluid is blood.
Speaker:"Close to 100 Muad'Dibs had their blood extracted,"
Speaker:which not the character Paul,
Speaker:who they just called Muad'Dib,
Speaker:but the actual creature, the kangaroo mouse,
Speaker:the little tiny mouse that he took the name from.
Speaker:And they say, "How could you?"
Speaker:(laughing)
Speaker:"How could you extract blood from the tiny kangaroo mice?"
Speaker:- Like you won't get much from them.
Speaker:(laughing)
Speaker:- Not a whole bunch.
Speaker:- That just sounds spiteful, that one.
Speaker:- Yeah, it's like a small, tiny little creature
Speaker:that's very cute and lovable.
Speaker:And you're just, "Oh."
Speaker:(coughing)
Speaker:You're an evil, evil person.
Speaker:- How could you?
Speaker:How could you?
Speaker:We put them in the game and we gave them blood,
Speaker:but how could you kill them?
Speaker:(laughing)
Speaker:- That sounds like a very Joel thing to do.
Speaker:(laughing)
Speaker:- Why not?
Speaker:It's there.
Speaker:As I've always--
Speaker:- I just put this nice, tempting thing
Speaker:in the way that no one would ever do something like this
Speaker:without allowing it to happen.
Speaker:- They give players hammers
Speaker:and put nails everywhere in the game.
Speaker:What do you expect them to do with it?
Speaker:- Make dicks.
Speaker:- That's right, that's a primary thing.
Speaker:That's why the Funcom game, what was it, Lego?
Speaker:They had a Lego game at some point.
Speaker:- Was it the Worlds?
Speaker:Was it?
Speaker:Was Worlds theirs?
Speaker:It's very short-lived.
Speaker:- It was short-lived, and the whole reason why,
Speaker:Lego minifigures online, that's what it was.
Speaker:- Minifigures, that's what it was.
Speaker:- Lego minifigures online.
Speaker:- That's a mouthful.
Speaker:They had to basically shut down
Speaker:because too much effort went into policing the community
Speaker:to stop people from making lewd things with Legos.
Speaker:- I mean, I don't really see how you can do that.
Speaker:It takes like five bricks to do that.
Speaker:(laughing)
Speaker:- It's not difficult. - Speaking from experience.
Speaker:- You're like, it's just a tower.
Speaker:- Five Minecraft blocks,
Speaker:like it's not fucking difficult to do.
Speaker:It's pretty basic.
Speaker:- Yeah.
Speaker:- It's a basic shape.
Speaker:- Pretty straightforward design.
Speaker:I guess because they had to have made an agreement
Speaker:with Lego that they were like,
Speaker:"Yeah, yeah, we're not gonna have that."
Speaker:- I don't see how that's not a problem.
Speaker:- Do you think Lego didn't see that coming
Speaker:from like a mile away?
Speaker:- Of course Lego did.
Speaker:That's why they were like,
Speaker:"No, we don't want that to happen."
Speaker:But they said, "Yeah, it was costing them way too much."
Speaker:And I believe it's one of the only games
Speaker:that Funcom has shut down.
Speaker:One of the only multiplayer games that Funcom has shut down.
Speaker:- I think also 'cause maybe they didn't have the rights
Speaker:to it anymore or something, right?
Speaker:I think it got shut down not because like they wanted
Speaker:to shut it down, but because they had to.
Speaker:That make sense?
Speaker:- Lego came in with a-
Speaker:- The hammer. - The wonder.
Speaker:- Yeah, I don't think they don't own that, right?
Speaker:It's not like Conan where they have the IP.
Speaker:Yeah, Lego did- - No, obviously.
Speaker:- They're like, Lego-
Speaker:- If Funcom owned Lego, that'd be a whole other-
Speaker:- Right, right, different story.
Speaker:There'd be a whole different conversation
Speaker:happening right now.
Speaker:- Wikipedia.
Speaker:- I don't know where the fuck my secret Legos are
Speaker:is what I would wanna know.
Speaker:(laughing)
Speaker:- Yeah, come on guys.
Speaker:- I wanna build a Gartha, God damn it.
Speaker:- Or Innsmouth Academy.
Speaker:- According to the website playminifigures.com,
Speaker:which was a Funcom website,
Speaker:they say Lego minifigures online closed down
Speaker:September 30th, 2016.
Speaker:No, that's just a basic-
Speaker:- No, I think, yeah, I think like Farmer said
Speaker:that Lego didn't get like renewed license.
Speaker:So like they hadn't, they weren't allowed to do that.
Speaker:They had no choice but to turn it off.
Speaker:They didn't have legal permission anymore.
Speaker:You know what I mean?
Speaker:- Well, according to Wikipedia, they say
Speaker:that due to the game's failure to meet Funcom's
Speaker:internal revenue forecasts, they shut it down,
Speaker:which may have been also, I'm sure part of that was
Speaker:how much they were paying for the license, of course.
Speaker:- Yeah, if you can't pay for the license, then you,
Speaker:then, which is another reason why I think
Speaker:they're making games that they have IP rights to.
Speaker:You don't have to worry about someone coming along-
Speaker:- They were just like, "Listening, it's not making,
Speaker:it's also not making, it's costing us so much
Speaker:to find all the dicks.
Speaker:And it's just, and then on top of that,
Speaker:we have to pay for the licensing, which-
Speaker:- Hold on, hold on, hold on.
Speaker:I just want to know that that was someone's job title.
Speaker:Funcom Dick Finder.
Speaker:- No, it's the Dick Hunter.
Speaker:- My name's Peter, I work at Funcom.
Speaker:- I work at Funcom. - It's my job.
Speaker:(laughing)
Speaker:- The Lego moderation, giving the poor GMs PTSD.
Speaker:Yeah, absolutely. - It's on my office door.
Speaker:Dick Tracy.
Speaker:That's amazing.
Speaker:There you go.
Speaker:- I wonder if we ask Andy nice enough, he would tell us
Speaker:if it was- - Who was the Dick Finder?
Speaker:- Who was the Dick Finder at Funcom.
Speaker:- This week on Dick Hunter.
Speaker:- Dick Tracy.
Speaker:- Dick Tracy's really good.
Speaker:That was a really good one.
Speaker:Inspired, inspired.
Speaker:- But yeah, as far as I know, the only Funcom game
Speaker:that they've actually taken offline.
Speaker:The rest of them still up and going.
Speaker:You could go play NRE online if you want.
Speaker:- The rest of them, they're not licensing these on,
Speaker:so it makes sense. - Yeah.
Speaker:And they won't take, and obviously they won't take
Speaker:Conan Exiles offline now because they own Conan Exiles.
Speaker:- Yeah.
Speaker:- They also have no reason to do that one either.
Speaker:Dune Awakening, I guess, well, I guess that's,
Speaker:that could be part of it too, is Dune Awakening,
Speaker:they obviously do not own the rights to Dune.
Speaker:So, that will be something that they have to wrestle
Speaker:with Dune Awakening.
Speaker:Interesting thought there.
Speaker:- How did they end up licensing Dune then?
Speaker:- Well, they did it through,
Speaker:they obviously did it through Tencent.
Speaker:Or no, they did it pre-Tencent.
Speaker:- Yeah, it's on-- - They got the rights.
Speaker:They got the rights to, and that's 'cause it was,
Speaker:they got the rights.
Speaker:- So you got it for Dune Spice Wars?
Speaker:- They announced it, they started working on it,
Speaker:and then the Tencent acquisition happened
Speaker:because Tencent's like, "We want that Dune money, yo."
Speaker:- We want that Dune money.
Speaker:- And they were like, "Just work on Dune, nothing else."
Speaker:- You got it, boss.
Speaker:- Why do they use the vines?
Speaker:They are green on this pink thing.
Speaker:Pets vs. Monsters 2, but it's not a game
Speaker:of the same level as MMOs.
Speaker:Yeah.
Speaker:- They have a gaming partnership established
Speaker:with Legendary Entertainment for the creation
Speaker:of a minimum of three games based on the Dune
Speaker:intellectual property over the next six years.
Speaker:- Oh, okay.
Speaker:- So, they're gonna have to do a lot of work
Speaker:to get it to work.
Speaker:- Yeah, they're gonna have to do a lot of work.
Speaker:- Dune intellectual property over the next six years
Speaker:on PC and console.
Speaker:So, this is from 2019.
Speaker:So, yeah, it's not just that they...
Speaker:So, they partnered with Legendary Entertainment,
Speaker:this is pre the Tencent thing,
Speaker:for the creation of a minimum of three games
Speaker:based on the Dune IP over the next six years.
Speaker:- Minimum of three, which is interesting, yeah.
Speaker:- Yeah, so it wouldn't be just Dune,
Speaker:unless that detail has changed since.
Speaker:Unless that detail has changed since,
Speaker:that's interesting, 'cause that means there'd be...
Speaker:- There should be a third.
Speaker:- Yeah, 'cause they did...
Speaker:- Spice Wars is one.
Speaker:- Yeah, and Awakening.
Speaker:So, there should be a third one then at some point, right?
Speaker:- At least satisfy the contract.
Speaker:- Yeah.
Speaker:- Satisfy the agreement.
Speaker:- Interesting.
Speaker:- But if they are, they haven't announced it yet.
Speaker:It's gonna be Dune Chop Chop is what it's gonna be.
Speaker:- I mean, I'd play that.
Speaker:- Hey, Scratch, how you doing?
Speaker:Welcome, Scratch.
Speaker:- As long as they don't do like a life service Dune game.
Speaker:But Spice Wars is also one they're just publishing.
Speaker:- Is it? - Right.
Speaker:Is that correct?
Speaker:Let me check real quick.
Speaker:- I mean, maybe.
Speaker:It might still count, I guess, potentially,
Speaker:if they're, as far as they're publishing.
Speaker:- It might still count, yeah.
Speaker:- It might still count towards the total potential.
Speaker:- Right, 'cause Dune Spice Wars was developed
Speaker:by Shiro Games and then published by Funcom.
Speaker:- Yeah.
Speaker:But do they have the rights to publish it?
Speaker:You know what I mean?
Speaker:Like that still could follow that umbrella, I suppose.
Speaker:- They can, yeah.
Speaker:- That still means there needs to be one more Dune game.
Speaker:- Yeah.
Speaker:It's gonna be the visual novel.
Speaker:It's gonna be the dating site.
Speaker:(Humming)
Speaker:The dating simulator.
Speaker:- Dating simulator.
Speaker:- Date your favorite sandworm.
Speaker:(laughing)
Speaker:They'd be like, "Technically, it counts.
Speaker:I don't know what to tell you."
Speaker:Yeah.
Speaker:- Technically, it counts.
Speaker:Not sure that's what they want from that, but okay.
Speaker:(laughing)
Speaker:- Be like, "It's a third Dune game."
Speaker:I mean, they could make a single player game, I suppose.
Speaker:Theoretically, right?
Speaker:Okay, hear me out.
Speaker:They could do a Dune Souls-like.
Speaker:- Okay.
Speaker:- Right?
Speaker:- They've got all the desert assets, for sure.
Speaker:Yeah, they could do that.
Speaker:- They do a Dune Souls-like single player/co-op.
Speaker:Sandworm simulator, be the worm.
Speaker:Oh, actually, that would kind of go hard.
Speaker:That would kind of go hard.
Speaker:If I could just swim around in the sand
Speaker:and then just come up underneath things
Speaker:and then cronk, cronk.
Speaker:- Sandworm surfer.
Speaker:- Sandworm surfer would fucking be legit amazing.
Speaker:(laughing)
Speaker:All right, gotta throw that over to Funcom.
Speaker:Sandworm surfer guys.
Speaker:- You basically build a little house
Speaker:on top of the worm itself.
Speaker:You just go from place to place.
Speaker:Worm.
Speaker:Worm traveling simulator.
Speaker:(clearing throat)
Speaker:- You know that game, there's the game
Speaker:where you're just like a little ball
Speaker:and you start rolling around picking up shit
Speaker:and then you just keep doing that through cities?
Speaker:You know what I'm talking about?
Speaker:- Yes.
Speaker:- I think it was like a Japanese game originally
Speaker:or something.
Speaker:- Yes.
Speaker:- And you just keep, by the way,
Speaker:Google did a thing with that for the,
Speaker:you can enable that on Google
Speaker:and just roll all the text on the screen
Speaker:into each other and this ball of HTML spinning.
Speaker:- Katamari Damacy.
Speaker:- Yeah, you can do Katamari in Google
Speaker:and it's like a,
Speaker:I think if you Google it,
Speaker:you can do it on the page itself
Speaker:and all the elements of the page will like wrap
Speaker:and you can like just snowball over each other
Speaker:into this ball of shit.
Speaker:Like it's still a thing, I'm pretty sure of it.
Speaker:My kids wanted to see it and I did it for them.
Speaker:Just Google.
Speaker:- Yes, you can.
Speaker:- You click the little bubble
Speaker:and then you just roll the ball around
Speaker:and it picks up the elements.
Speaker:- I'm doing it right now.
Speaker:- On the page, like I'm sticking to it.
Speaker:- Yes, it's true.
Speaker:- Yeah, it's so fun.
Speaker:Oh, that's amazing.
Speaker:Okay, so what I'm thinking is,
Speaker:is that, but like the sandworm, right?
Speaker:Sort of the opposite, it was destroying everything.
Speaker:There's a sandworm just going around like.
Speaker:You can pick up all the little pictures, all little icons.
Speaker:- Okay, it's basically like the snake fucking eight bit,
Speaker:like DOS game, you know?
Speaker:- Yeah.
Speaker:- But just 3D and you're a sandworm, just eat everything.
Speaker:- Katamari sandworm.
Speaker:All right, what would be the third game?
Speaker:- Cool.
Speaker:- But they also said that they were really pushing
Speaker:Nvidia's new features coming to "Dune Awakening."
Speaker:They say, "Dune Awakening will be one of the first games
Speaker:"to feature Nvidia's DLSS 4 tech
Speaker:"with multi-frame generation.
Speaker:"DLSS multi-frame generation generates
Speaker:"up to three additional frames
Speaker:"per traditionally rendered frame,
Speaker:"working in unison with a complete suite
Speaker:"of DLSS technologies to multiply frame rates
Speaker:"up to eight times over traditional brute force rendering."
Speaker:Which, brute force rendering,
Speaker:it's a way to put just what every other engine has done
Speaker:for the history of computing so far.
Speaker:- Yeah.
Speaker:- Yeah, just brute forcing all these.
Speaker:- Those brutes, forcing themselves.
Speaker:- Brute forcing it.
Speaker:- Shoving it right in.
Speaker:- All these frames.
Speaker:(laughing)
Speaker:- This is Nvidia's use of AI technologies.
Speaker:They powered by the graphics industry's
Speaker:first real-time application of transformers,
Speaker:the same advanced architecture powering
Speaker:- Robotic. - Multi-frame models.
Speaker:Like chat, you can flux more than the eye.
Speaker:But always remember, folks,
Speaker:if your game is putting out more frames
Speaker:than your monitor is capable of showing you.
Speaker:- It'll look even better.
Speaker:(laughing)
Speaker:- If you have a 60 Hertz monitor,
Speaker:you're only getting 60 frames, that's it.
Speaker:- Now, the next thing is we'll have to upgrade our eyes FPS.
Speaker:- That's right.
Speaker:I wonder that sometimes.
Speaker:- Yeah, technically, I think you don't, so.
Speaker:- It's 60, right?
Speaker:- There's a, yeah, well, yes and no, I think.
Speaker:So like, I think technically, yes,
Speaker:but you can notice the difference.
Speaker:- Yeah.
Speaker:- Between like 60 and 120, like you can.
Speaker:Even though technically you don't see more,
Speaker:I think it just ends up being smoother.
Speaker:This looks smoother,
Speaker:even though you can't see the individual.
Speaker:In fact, I would argue not seeing the individual frames
Speaker:is what you want, right?
Speaker:Like you don't want to see the frames.
Speaker:You actually want it to be past what you can see.
Speaker:'Cause if it's past, if it's more frames than you can see,
Speaker:then it's gonna be smoother, right?
Speaker:If you think about it.
Speaker:That make sense, what I'm saying?
Speaker:- It does, yeah.
Speaker:- If I can see 60 frames per second,
Speaker:that means I can see each frame.
Speaker:I don't want to see the flip book, right?
Speaker:You want it to appear to be a one seamless frame.
Speaker:You want it to appear to be smoother.
Speaker:- Yeah.
Speaker:- I get that, but it's also simultaneously,
Speaker:but you're still only getting the flip book, right?
Speaker:- I mean, it's always still a flip book technically, right?
Speaker:- Yeah.
Speaker:- I mean, that's what the point is.
Speaker:- What all video is, is just one frame after another.
Speaker:- The more of those in between frames there are,
Speaker:like the smoother it ends up looking,
Speaker:that it's like when you go (imitates motor)
Speaker:with a flip book, if you do it really fast,
Speaker:it appears that you don't see them.
Speaker:If you do it slower, you can kind of see the seams, right?
Speaker:- And I get it, yes, because to a certain extent,
Speaker:we do do that, do do.
Speaker:- He said do do.
Speaker:- And I have a story about this.
Speaker:I was playing, what was it called?
Speaker:Half-Life 2, I was playing Half-Life 2.
Speaker:And I had not set up on my PC any sort of frame limiter
Speaker:or anything like that.
Speaker:So Half-Life 2, it's an older game,
Speaker:was probably running at like, I don't know,
Speaker:a thousand frames a second or something like that,
Speaker:because it was just pushing it as much as it could do.
Speaker:And as I was playing it,
Speaker:this is the only time I've ever experienced this,
Speaker:but as I was playing it,
Speaker:I felt myself getting like hot and like sweaty
Speaker:and then nauseous.
Speaker:And I'm like, what the hell is going on?
Speaker:And I just stopped playing.
Speaker:I was actually getting motion sickness from playing it
Speaker:because the frame rate was so exceptionally high
Speaker:that it was like throwing off something
Speaker:in my visual perception of it.
Speaker:It's the only time that ever happened to me
Speaker:playing a video game.
Speaker:- Watch my stream from last night.
Speaker:- I've (laughs)
Speaker:I would say I've never had motion sickness in real life.
Speaker:I've been on airplanes multiple times.
Speaker:I drive everywhere.
Speaker:I've never had motion sickness in real life.
Speaker:I have only had motion sickness playing Half-Life 2
Speaker:on my PC.
Speaker:And it was probably because the amount of frames
Speaker:that it was pushing out.
Speaker:And it could have been that the amount of frames
Speaker:it was pushing out was...
Speaker:So obviously there had to have been that I was detecting it.
Speaker:There had to have been some sort of like disconnect there.
Speaker:There had to be some sort of like something
Speaker:because I was-
Speaker:- Yeah, it was just too much.
Speaker:- Obviously. - Your brain's like,
Speaker:I feel like I'm speeding down a hallway.
Speaker:- Yeah. (laughs)
Speaker:Or there was some major disconnect
Speaker:between like what I was seeing
Speaker:and how my brain was translating it and something.
Speaker:- Yeah, Varmer, I think-
Speaker:- I don't want them inserting frames.
Speaker:I want the frames that actually exist.
Speaker:You also don't want them to start making up frames
Speaker:because some animations rely on a certain number
Speaker:of frames per second for a certain feel or movement.
Speaker:Yeah, that's sort of-
Speaker:- The problem, okay.
Speaker:So the problem is the 60 FPS interpolator.
Speaker:You can't interpolate 60 FPS.
Speaker:That's what you see.
Speaker:Interpolating, that means you're pushing 30
Speaker:and filling in 30.
Speaker:That's gonna be shit.
Speaker:But you can do 60 and fill in up to like 120.
Speaker:Like you can artificially make it feel smoother
Speaker:without it being- - And that's what
Speaker:they're doing, yeah.
Speaker:- But you can't interpolate 60
Speaker:'cause that means you're only pushing 30
Speaker:and you're like fudging the other 30.
Speaker:That means we're just lying to your eye
Speaker:for half of what you're seeing.
Speaker:That's gonna feel shitty.
Speaker:But I'm saying you can smooth,
Speaker:you can 60 and add more. - Yeah, it's not like
Speaker:you've set the game to 60 frames,
Speaker:you're only gonna get 15 frames a second.
Speaker:And they're just gonna be like,
Speaker:the rest of them are just gonna be,
Speaker:we're just gonna make this up.
Speaker:- No, that has been a problem.
Speaker:Like 60 FPS interplay is a thing,
Speaker:that is a problem that they're trying to be,
Speaker:they're trying to save and do less work.
Speaker:So like, oh, we'll just do 30 and we can interplay it up.
Speaker:And like, that is ass.
Speaker:I've watched a whole YouTube thing on this
Speaker:where like, yeah, like a 24.
Speaker:Like I watched a YouTube thing on this,
Speaker:they're talking about like,
Speaker:part of the problem is they're trying to get around
Speaker:essentially doing work that they should be doing.
Speaker:Like, oh, we'll just get the engine to do it for us.
Speaker:And it's like, no, no, no,
Speaker:you need to do it up to this level
Speaker:and then the engine can make it better.
Speaker:But you can't just be like, oh, it'll do it for us,
Speaker:let's do less because it'll cost us less money or whatever.
Speaker:Like, it's just, it's bad.
Speaker:- Yeah, no, the examples that they've given
Speaker:have been like, they've been like 60 frames
Speaker:and pushing to like 270 frames or something,
Speaker:like almost 300 frames.
Speaker:And they're like, it's gonna be basically
Speaker:running at 60 frames or with the same power as 60 frames,
Speaker:but it'll be pushing something like 270
Speaker:and thus make it smoother, make it smoother for the viewer.
Speaker:- Yeah, yeah, like you shouldn't fuck with the base amount
Speaker:your eyeball can see, that seems stupid.
Speaker:- Yeah, or that your monitor can even put out, yeah.
Speaker:- Yeah.
Speaker:- I have thought about that, like what is our,
Speaker:at some point our eyes themselves can only see
Speaker:up to a certain resolution, up to a certain, you know,
Speaker:frame rate, like what is a frame rate of our eyes?
Speaker:At some point we actually hit,
Speaker:there's a threshold where we have to hit that.
Speaker:- Yeah, but also, I saw something about that too,
Speaker:like also people like adapt,
Speaker:if you're staring at a certain rate, like all the time,
Speaker:you kind of get used to it.
Speaker:And so you'll, like, even if you technically can't,
Speaker:or you're not supposed to see it,
Speaker:like your brain will notice when something's like off.
Speaker:- Right, which is why I said the story
Speaker:of me playing Half-Life 2, where it's like,
Speaker:you're like, I noticed it.
Speaker:Yeah, I noticed something was wrong.
Speaker:Even though my monitor was still only putting out 60,
Speaker:I could, my brain was like,
Speaker:nope, there's a lot more going on here.
Speaker:But I just found that interesting.
Speaker:Yeah, the only time I've ever gotten motion sickness
Speaker:was playing fricking Half-Life 2.
Speaker:I don't know, it's just weird. (laughs)
Speaker:- Yeah, I imagine it, like, you know,
Speaker:that would be like, what it'd be like to, you know,
Speaker:you're going super fast, like you're the Flash or something
Speaker:and everything's just like, (imitates car engine)
Speaker:too many frames going by, too many frames going by.
Speaker:- Or maybe the disconnect of like,
Speaker:like I'm not actually traveling that far,
Speaker:and yet I'm traveling that far.
Speaker:Like I'm traveling way farther
Speaker:than I should actually be traveling,
Speaker:and thus it's creating a, yeah, some sort of disconnect.
Speaker:I was like, wow.
Speaker:Yeah, so now I know what motion sickness feels like.
Speaker:So, just weird, anyway. (laughs)
Speaker:- I need to make a clip for you.
Speaker:See if-- - But I can see if,
Speaker:'cause what are they, what are mostly,
Speaker:console games are mostly at 30 frames?
Speaker:- Yeah.
Speaker:- If they put out console games mostly at 30,
Speaker:I could see them potentially trying to do that
Speaker:from 30 to 60 in console games, but even that's,
Speaker:that could be bad.
Speaker:That could be weird.
Speaker:- Yeah.
Speaker:- Well, the other idea,
Speaker:yeah, I do not want 30 to 60 FPS interpolation, yeah.
Speaker:- Yeah.
Speaker:- I mean, most people do anyway.
Speaker:Like how many times do you see during,
Speaker:like during the holidays and people are like,
Speaker:are you going home to visit family?
Speaker:This is what it's called to turn off their feature
Speaker:on their TV that makes it look worse.
Speaker:And it's like, you know, smoothing or whatever,
Speaker:whatever feature on their TV is like,
Speaker:picture smoothing or this or that.
Speaker:- Like there's not one that makes it look like
Speaker:everything looks like a daytime soap opera.
Speaker:You're like, what the shit?
Speaker:- Yeah.
Speaker:- Why does my Marvel movie look like a fucking soap opera?
Speaker:What the fuck is happening?
Speaker:- Yes, that motion smoothing.
Speaker:- Yes, motion smoothing, yeah.
Speaker:And they're like, yeah,
Speaker:'cause many people don't like that.
Speaker:Yeah, they don't want that look.
Speaker:They want almost the lower frame rate
Speaker:because that's just what they're used to.
Speaker:That's, you know, that's what looks good.
Speaker:Unless you're watching soap operas, I guess.
Speaker:And then it, you know,
Speaker:then it has a different frame rate to it
Speaker:for whatever reason, I don't know.
Speaker:The other idea is that,
Speaker:and I've taken classes in this in the past,
Speaker:when it comes to audio engineering,
Speaker:they, what is it?
Speaker:Our ears, what is it?
Speaker:What are CDs burned at?
Speaker:(sighs)
Speaker:CDs are usually recorded at 44.1 kilohertz.
Speaker:That's a sample rate that CDs are.
Speaker:And the reason why it's at specifically 44.1 kilohertz
Speaker:is it's twice the rate of human hearing.
Speaker:Our ears can hear up to 22 and a half kilohertz.
Speaker:So, but if something is done at a higher frequency,
Speaker:if something is done at a higher rate,
Speaker:44.1 for CDs, and for,
Speaker:excuse me, and for,
Speaker:they do that so that you get more of a range
Speaker:that otherwise we do not hear.
Speaker:Like we don't hear the sounds directly,
Speaker:but we can still perceive them in different ways.
Speaker:And that's why when you listen to a record
Speaker:that you hear, it sounds quote unquote warmer,
Speaker:it has a more warm sound,
Speaker:because you don't get the tones,
Speaker:but you also get the overtones,
Speaker:and you get the semitones,
Speaker:and you get all the ranges in between
Speaker:that a note makes up.
Speaker:Like you hit one note,
Speaker:and it's really not just like that one note,
Speaker:but it also has other cascading overtones on top of it.
Speaker:And when you get that whole effect,
Speaker:our ears can perceive that.
Speaker:So it's sort of that same way,
Speaker:but we still can't hear anything over like 22 kilohertz.
Speaker:Just because our ears aren't designed that way,
Speaker:but we can still perceive it.
Speaker:Does that make sense?
Speaker:- Yeah, yeah.
Speaker:- Audio engineering.
Speaker:I took that class, gosh,
Speaker:I took that class like 25 years ago.
Speaker:So, (laughs)
Speaker:I hope I'm not like talking up my ass on that one.
Speaker:Yeah, there's a reason vinyl persists.
Speaker:Yeah, absolutely.
Speaker:And it's because of the,
Speaker:it's not digital,
Speaker:where digital cuts it off.
Speaker:Digital cuts off those, the wave forms.
Speaker:Whereas vinyl is,
Speaker:whatever the opposite of digital is,
Speaker:I can't think of the name off the top of my head.
Speaker:- Analog?
Speaker:- Analog, yeah.
Speaker:Vinyl's recorded analog.
Speaker:And so, yeah, so it has, you get more of that.
Speaker:Now I'm not gonna be the type to be like,
Speaker:I know all of this.
Speaker:I have been an audiophile.
Speaker:I know all, or I know all the science of audiophile.
Speaker:I get why.
Speaker:But I also, my ears are not good enough
Speaker:to really care that much.
Speaker:(laughs)
Speaker:- You're all deaf as shit.
Speaker:- Doesn't matter.
Speaker:- Yeah, my ears are not good enough
Speaker:to care about that difference so much.
Speaker:So I'm not gonna be like, oh my gosh,
Speaker:like this sounds so much, you know,
Speaker:so much, so much crisper and so much warmer
Speaker:and so much this.
Speaker:It's like, yes, it does.
Speaker:I also really like an MP3.
Speaker:(laughs)
Speaker:I also really like that convenience.
Speaker:And you do the trade-off of the convenience
Speaker:for the, for cutting off the waveform a little bit.
Speaker:And obviously because, you know, MP3s and CDs flourished
Speaker:as they did, a lot of other people agreed as well.
Speaker:But yeah, but for that reason,
Speaker:vinyl is not never gonna go away.
Speaker:Anyway.
Speaker:- That was just cool.
Speaker:Vinyl's just cool.
Speaker:- It's just cool, yeah.
Speaker:It's just, it's just good collector's items.
Speaker:I'm glad it's made a comeback.
Speaker:But it sort of made a comeback for that reason.
Speaker:Like it's because it is technically fully analog
Speaker:that it, that it eschews the digital.
Speaker:Other than that, what else do we got?
Speaker:Conan Exiles.
Speaker:Conan Exiles releases,
Speaker:have released their producer's letter going forward
Speaker:over 2024 and beyond,
Speaker:including holding off on developing new content.
Speaker:Conan Exiles, they put in their, in the producer's letter.
Speaker:This was today, actually.
Speaker:They put out their producer's letter.
Speaker:Or was it today or was it yesterday?
Speaker:When did they, when did they put this out?
Speaker:Breaking news.
Speaker:No, this was yesterday, January 15th.
Speaker:They say Conan Exiles was not actually intended
Speaker:to be a game as a service when we developed
Speaker:and first released it into early access in 2017.
Speaker:We hope to recoup the costs of development
Speaker:and make enough money for our next project.
Speaker:Instead, it became the biggest success in Funcom's history.
Speaker:With so much interest from the community,
Speaker:we continue building on it for the next seven years.
Speaker:We released many DLCs, major updates,
Speaker:and the Isle of Sistah expansion, apparently,
Speaker:in early access.
Speaker:It wasn't early access for quite a while.
Speaker:- No, it wasn't.
Speaker:- I mean, quite a while. - It was like one year.
Speaker:I think it was one.
Speaker:- Was it just one?
Speaker:- I'm pretty sure it was just one.
Speaker:I had, it was one, it was hot, so I wanna say it was one.
Speaker:- Let me see.
Speaker:I think you are correct, yes.
Speaker:Early access versions of the game
Speaker:were released in early 2017.
Speaker:Leaving early access on May 8th, 2018.
Speaker:- Yeah, they were the example of like,
Speaker:stop fucking sitting in early access for goddamn ever.
Speaker:- I was gonna say.
Speaker:- Early access is to get ready and then launch.
Speaker:- But Funcom has done really good with early access.
Speaker:They're like one of the companies that it's actually--
Speaker:- They do it right.
Speaker:They're like, oh, early access is this,
Speaker:and then they publish.
Speaker:Instead of early access for infinity.
Speaker:- We're just at early access,
Speaker:we can stay off the criticism of people going,
Speaker:oh, well the game still needs this, it still needs this,
Speaker:and they're like, well, it's still in early access.
Speaker:It's like years later.
Speaker:- Yeah, I remember that, well, A, I had it day one.
Speaker:I was in early access the second it was available.
Speaker:And I just remember it being a thing.
Speaker:There was articles like,
Speaker:this is how you're supposed to do early access.
Speaker:- Yeah.
Speaker:- They're like, you're in early access.
Speaker:You use the money from early access to continue development
Speaker:and then you launch and then--
Speaker:- Yeah, but seven years, holy shit.
Speaker:- But yes, early access in 2017 is when they started.
Speaker:Said instead, it became the biggest success
Speaker:in Funcom's history with so much interest from the community
Speaker:we continue building on it for the next seven years.
Speaker:We released many DLCs, major updates,
Speaker:and the Isle of Sipta expansion.
Speaker:Aiming for an even longer term goal in mind,
Speaker:we released Age of Sorcery in 2021,
Speaker:setting out on a new path to deliver content
Speaker:to everyone free of charge
Speaker:and a more regular cadence than before.
Speaker:Over time, keeping up with this ambitious release plan
Speaker:has become increasingly difficult.
Speaker:Conan Exiles development is complex
Speaker:because we must balance new development
Speaker:with the need to address longstanding issues
Speaker:brought on by years of expanding a game
Speaker:that was never built for it.
Speaker:Technical debt is inevitable in all game development.
Speaker:We've accumulated quite a bit with Conan Exiles
Speaker:due to how the game was initially built
Speaker:and expanded over time.
Speaker:Therefore, we've taken the decision
Speaker:to hold off on developing new content and features
Speaker:while we focus on improving the game
Speaker:from a technical and quality of life standpoint.
Speaker:At this point, we believe we need to put more focus
Speaker:into making the game better, not just bigger.
Speaker:Our goal for the next update is to start focusing
Speaker:on resolving bugs and increasing stability.
Speaker:We will release this update in spring 2025
Speaker:and give you more insight into what to expect
Speaker:as we get closer to release.
Speaker:This update will be a key step
Speaker:in addressing the game's core issues
Speaker:and laying a stable foundation for the future.
Speaker:- I think it's pretty awesome, honestly.
Speaker:- I mean, all games need quality of life.
Speaker:And it's actually kind of across the board.
Speaker:We've seen other MMOs too.
Speaker:Specifically, I'm gonna point out Elder Scrolls Online.
Speaker:Elder Scrolls Online kind of also put out a letter
Speaker:that was very similar to this.
Speaker:They're like, "We've been doing this cadence
Speaker:of every year doing a dungeon and then an expansion
Speaker:and then a second expansion and then blah, blah, blah, blah.
Speaker:And having for the past couple of years."
Speaker:And they've been really stable about doing so.
Speaker:And then this year they were like,
Speaker:"Yeah, we don't know if we're gonna release one this year.
Speaker:We're instead, we're gonna focus a little differently.
Speaker:We're gonna pull it back a little bit."
Speaker:But that could also just be because the MMO genre
Speaker:as a whole, sort of on fire for the past year.
Speaker:Tons of layoffs across the board.
Speaker:Many, many studios taking big hits as far as.
Speaker:- Yeah, that's true.
Speaker:- And so a lot of studios have pulled back a bit
Speaker:and they say, "Yeah, we know we've been hitting this cadence
Speaker:but yeah, we don't know if we can do that."
Speaker:- We've hired everybody so.
Speaker:(laughing)
Speaker:- We got rid of everybody.
Speaker:I'm looking at you Star Trek Online.
Speaker:What the hell are you doing over there?
Speaker:Gosh, Star Trek Online.
Speaker:It's, gosh, they've got like the worst news
Speaker:out of everybody.
Speaker:Star Trek Online was made by Cryptic.
Speaker:Cryptic was bought by somebody, Perfect World, I think.
Speaker:But then Perfect World switched to somebody else.
Speaker:I don't know, I forget exactly who.
Speaker:But basically over the past year,
Speaker:they've switched Cryptic to DECA Games
Speaker:which is essentially under Embracer Group
Speaker:which is essentially a holding company.
Speaker:They've switched Star Trek and all of Cryptic's properties
Speaker:over to DECA Games
Speaker:which they've made like one online game
Speaker:but it's not big, it hasn't been a big one.
Speaker:They've switched like the entire group over there
Speaker:and then just basically just started laying off
Speaker:all of Cryptic.
Speaker:Such that like some of the biggest names there are gone.
Speaker:And it's like--
Speaker:- Wasn't the other lead graphic designer
Speaker:for all the ships for like the past 20 years, he just left?
Speaker:- Yeah.
Speaker:I think Nick DeGoyde is his name.
Speaker:Yeah, he just left.
Speaker:Thomas Moroney is still there.
Speaker:He's also one of their best ship designers.
Speaker:But hopefully they won't get rid of him.
Speaker:Um, yeah, just losing talent.
Speaker:Just losing basically what made the games what they are.
Speaker:So it's like the future for Star Trek Online
Speaker:is really, really dim right now.
Speaker:So it's like them,
Speaker:Elder Scrolls Online, pulled back content.
Speaker:Yeah, you're seeing across the board
Speaker:a lot of layoffs.
Speaker:I know someone who was just working at Microsoft.
Speaker:He was just laid off like a really long-term engineer.
Speaker:So just across the board, a lot of layoffs.
Speaker:And so this isn't too much of a surprise
Speaker:over the past year or so.
Speaker:Like Conan Exiles stopped doing the, what you call,
Speaker:the battle pass.
Speaker:They decided to stop the battle pass.
Speaker:- Yeah.
Speaker:- They stopped making for that.
Speaker:But then they released that, you know,
Speaker:they're like, "You can have two followers
Speaker:that like have their own storylines
Speaker:and have their own, you know,
Speaker:you can have companions with you."
Speaker:Which is really cool.
Speaker:I really love that idea.
Speaker:But yeah, so them turning around and also saying,
Speaker:"Yeah, we're going to be holding off
Speaker:developing new content.
Speaker:We're gonna basically build it up to what we can,
Speaker:fix some of the bugs, increase the stability,
Speaker:fix some of the long-term issues."
Speaker:It's a little bit of a scale back.
Speaker:- Yeah.
Speaker:- But I don't know, like I said,
Speaker:they just put out the thing with the companions.
Speaker:That's a really cool feature.
Speaker:Who knows?
Speaker:And then, but of course also, Dune.
Speaker:Dune's basically getting the lion's share
Speaker:of what they're doing anyway.
Speaker:- Yeah, yeah, for sure.
Speaker:- But I haven't heard of any layoffs at Funcom either.
Speaker:So knock on wood.
Speaker:That I, therefore we know it's safe.
Speaker:- Can't get it up that fast.
Speaker:I'm gonna need some time.
Speaker:(laughing)
Speaker:- Not knocking that far.
Speaker:You're very far away.
Speaker:(laughing)
Speaker:So yeah, so they've been scaling back.
Speaker:(laughing)
Speaker:- I mean, you gotta whine and dine me a little bit.
Speaker:You can't just be like, "Come on."
Speaker:- "Come in here."
Speaker:- You.
Speaker:- I said, I gave Waffle a clip
Speaker:to try and give Mikey motion sickness.
Speaker:- Oh yeah?
Speaker:(laughing)
Speaker:- What do you want?
Speaker:People see it?
Speaker:- Yes.
Speaker:No, I sent you the clip so you could print it out
Speaker:on a piece of paper and shove it in your sock drawer.
Speaker:- Oh, okay.
Speaker:(laughing)
Speaker:- One frame at a time, by the way.
Speaker:It's gonna be a lot of paper in your sock drawer.
Speaker:(laughing)
Speaker:- Just be like, "They still print stuff out
Speaker:on paper anymore?"
Speaker:We have a printer.
Speaker:- I was gonna say yes.
Speaker:- I have a printer, but I haven't set it up.
Speaker:It's been just sitting over there for like,
Speaker:I don't know, the past year.
Speaker:- Every once in a blue moon,
Speaker:I have to take it out and print something
Speaker:for like kids' school or something.
Speaker:Oh my God, it's not dark mode.
Speaker:- I don't know.
Speaker:(laughing)
Speaker:- What did you do there?
Speaker:- Try to make this screen bigger.
Speaker:Earth.
Speaker:(laughing)
Speaker:- That is not my clip, FYI.
Speaker:(laughing)
Speaker:- Okay, okay.
Speaker:Live view of the ISS, okay, all right.
Speaker:Exciting.
Speaker:- That's not what I wanted either.
Speaker:- Can't wait to see what happens.
Speaker:(laughing)
Speaker:I'm on the edge of my seat over here.
Speaker:Should I be scared?
Speaker:(laughing)
Speaker:- Hold on.
Speaker:- Okay.
Speaker:(laughing)
Speaker:(humming)
Speaker:- While we wait.
Speaker:(laughing)
Speaker:Another piece of big news that came out.
Speaker:Astrolab Interactive, oh wait, here we go.
Speaker:Oh my gosh, this is your clip of.
Speaker:- Okay, but that's still, it's like a phone on your screen.
Speaker:What are you?
Speaker:- Yeah.
Speaker:- Hold on.
Speaker:(laughing)
Speaker:- It's like I'm adjusting the picture, God.
Speaker:- Get it together, man.
Speaker:There you go.
Speaker:- Okay, okay.
Speaker:- I can see it.
Speaker:- This is Jimmy playing, running,
Speaker:that's just a Gartha, oh my gosh.
Speaker:- No, it's the rogue agent mission.
Speaker:- Okay.
Speaker:- Watch my jump, watch my jump down.
Speaker:- It feels so weird to jump off.
Speaker:It's like you're landing in it.
Speaker:It's super strange.
Speaker:- That did look like 10, like so much more of a jump.
Speaker:Well, it looks like you're falling like inwards
Speaker:or something, like it feels so weird to do that.
Speaker:- We're gonna do it again.
Speaker:- This looks and feels so weird to jump off.
Speaker:It's like you're landing inside of it.
Speaker:- Like the way the ground comes up, it's bizarre.
Speaker:I was in a dungeon with Bomber,
Speaker:I did a whole dungeon and like, it gets worse.
Speaker:Like you don't, when there's walls around you
Speaker:and you spin around, like it goes, like.
Speaker:- This was Jimmy playing,
Speaker:you were using the photo mode mod, right?
Speaker:This was the photo mode mod.
Speaker:- No, not photo mode, reshade, reshade.
Speaker:- A reshade, this was doing reshade.
Speaker:- Yeah, with tiny planet filter.
Speaker:- With a tiny, yeah, tiny planet filter,
Speaker:which changes for whatever reason.
Speaker:- Well, the whole point is like,
Speaker:it warps the perspective, right?
Speaker:So like you get like that,
Speaker:the ground you're standing on is like a ball
Speaker:and everything else like sort of like warped around.
Speaker:But when you move your mouse around,
Speaker:like it changes the focal point
Speaker:and it'll do some weird shit.
Speaker:- Especially when you're moving.
Speaker:And I was tanking a dungeon like that
Speaker:and I killed Bomber many times,
Speaker:unintentionally, 'cause I couldn't actually see them
Speaker:when I was doing it.
Speaker:- So you kill a couple of people in the process, it's okay.
Speaker:- I was like, is anyone alive?
Speaker:I can't tell.
Speaker:- You hate to see it.
Speaker:Hey Astrid, how you doing?
Speaker:- Astrid.
Speaker:- Welcome in Astrid.
Speaker:It's a fun way to play though.
Speaker:Now you have to figure out.
Speaker:- Pictures out of it.
Speaker:- Playing the game 100% in that.
Speaker:- 100% tiny planet?
Speaker:Dude, no one would fucking watch my stream
Speaker:more than they already don't watch my stream.
Speaker:(laughing)
Speaker:I'll just put regular pictures for you, Pavel.
Speaker:So I can get them in here.
Speaker:God damn it, why is this being done?
Speaker:- Barbara said it was honestly a hilariously
Speaker:fun dungeon run.
Speaker:All the wipes were hilarious,
Speaker:even to the rest of the group.
Speaker:- What did Jimmy look like from that perspective?
Speaker:'Cause obviously Jimmy had a different perspective.
Speaker:- He just looked like an idiot, like running into shit.
Speaker:(laughing)
Speaker:- Yeah, like running into a corner for five minutes.
Speaker:Jimmy was tanking and instead of taking a fully shielded
Speaker:prime maker to the water, he went 90 degrees
Speaker:and bolted away with the lens still up.
Speaker:- Okay, okay.
Speaker:Yeah, I couldn't see where the water was at first.
Speaker:That was a problem.
Speaker:- Yeah, you gotta find that water, yeah.
Speaker:- Well, like the view more and then, yeah.
Speaker:- That's awesome.
Speaker:So that's why, I mean, I love all your runs.
Speaker:I love all the ideas that you come up with.
Speaker:They're so creative.
Speaker:- I was going through to install the latest version
Speaker:of ReShade and I was like, oh, what's this filter?
Speaker:And I was like, oh, that's crazy.
Speaker:I got some cool screenshots like for like the thumbnails.
Speaker:I can play like this.
Speaker:And at first I was like, there's no fucking way.
Speaker:But there's sliders on it because, okay.
Speaker:So I don't know if you're gonna understand this,
Speaker:but that plane like that works because the,
Speaker:everything's warped, but like I can kind of see
Speaker:straight ahead more or less, like it warps up and down,
Speaker:but it's kind of, by default, when you turn on the filter,
Speaker:it's this way.
Speaker:- Ooh, okay.
Speaker:- So the part that is kind of like looks semi-normal
Speaker:is just going horizontal to the right.
Speaker:- And that's not really, that's not really doing well.
Speaker:- If you're trying to walk forwards,
Speaker:like the part that you can see is just sliding like this.
Speaker:So I was like, what the fuck, I can't play like this.
Speaker:But I found the sliders for that filter
Speaker:and you could turn it.
Speaker:So I turned it, so like, oh, I have like a path
Speaker:I can sort of see and go.
Speaker:Let's see.
Speaker:- Walking a friend through SWL for the first time,
Speaker:I give them these instructions.
Speaker:Do Tyler Freeborn last on Solomon Island?
Speaker:Yes, I agree because Tyler Freeborn
Speaker:technically was released.
Speaker:I mean, in SWL, they did make it part of the leveling
Speaker:process, but it was technically like the last content
Speaker:to play on Solomon Island.
Speaker:I guess, so yeah, I agree with that.
Speaker:- Technically, it came after Transylvania
Speaker:'cause it was a DLC that came after,
Speaker:like you went back to the other zones.
Speaker:- Yeah, I was like, but they put it into the leveling
Speaker:process, but without, it gives you,
Speaker:if you do everything else first, you get more out of it.
Speaker:Still very good, Tyler Freeborn, I love some Tyler Freeborn
Speaker:and don't touch that hologram in the city of the sun God.
Speaker:And maybe do immersion after Transylvania
Speaker:because they all released, technically,
Speaker:they all released after Transylvania originally, yeah.
Speaker:- Yeah, they did.
Speaker:Like it was meant to like, you went back after you,
Speaker:so before Tokyo existed, it wasn't released yet.
Speaker:Like Transylvania happened and then they released
Speaker:those issues where you would go back
Speaker:and revisit the earlier zones.
Speaker:We actually had a conversation about this
Speaker:on Discord the other day about how--
Speaker:- Do touch the hologram.
Speaker:I mean, you could go back and touch the hologram.
Speaker:- Yeah, but if you don't finish the mission,
Speaker:if you don't, that fucking shit stays,
Speaker:like he keeps a rumbling and the voice happens nonstop
Speaker:forever, wherever you are until you finish the mission.
Speaker:There's the loading screen with the tiny planet.
Speaker:That's the Agartha one.
Speaker:- Nice, that looks cool.
Speaker:As we were saying, like, yeah, who used to,
Speaker:who was it that did this?
Speaker:- And look at this, look at this.
Speaker:How fucking cool does that look?
Speaker:- Zubari, calm down.
Speaker:- Now is not the time for argument.
Speaker:- Get to the next platform.
Speaker:- That might be my favorite one of the loading screens
Speaker:that I got pictures of.
Speaker:- That's cool.
Speaker:- Just 'cause like the sort of like bobble head-ish thing.
Speaker:- Zubari has taken up almost the whole entire quarter.
Speaker:(laughing)
Speaker:- To touch it when you're ready, but don't never touch it.
Speaker:That is what she said.
Speaker:- That's what she said.
Speaker:(laughing)
Speaker:But no, so if you do Angry Earth,
Speaker:if you do Angry Earth and you get the,
Speaker:you know, the djinn's voice, right?
Speaker:And there's like that shaking and rumbling.
Speaker:- Yeah.
Speaker:- If you never complete the mission,
Speaker:like that shit just stays on permanently.
Speaker:Like you're wandering around a Garth
Speaker:and it's like shaking and the voice is happening
Speaker:like all the time.
Speaker:So that's one reason to not pick it up is if you-
Speaker:- He's like, "Come on, won't you finish this already?
Speaker:Where are you going?"
Speaker:- What's happened to people where they didn't realize
Speaker:that was like the cause,
Speaker:that they didn't realize that was the cause
Speaker:and they just had this shit going on forever.
Speaker:Like, what the fuck?
Speaker:It's bugged.
Speaker:(laughing)
Speaker:It's not bugged, you need to finish the mission.
Speaker:- Yeah, just finish it already.
Speaker:Gosh.
Speaker:What are you doing over there?
Speaker:(laughing)
Speaker:- Yeah, I actually played a lot more Tiny Planet.
Speaker:- I'm a genie, I've lived ages.
Speaker:- I thought I would.
Speaker:- I did the faction missions.
Speaker:I got lost in the dark.
Speaker:Into darkness, Tiny Planet was very difficult
Speaker:'cause I couldn't see where the fuck I was going
Speaker:and it was warped.
Speaker:I got lost in the Venetian Missile Crisis warehouses
Speaker:really bad.
Speaker:Rogue Agent was pretty easy.
Speaker:That was pretty chill.
Speaker:- Astrid says, "Honestly, worth the shaking to get to
Speaker:In the Dusty Dark,
Speaker:which is the actual best sabotage mission.
Speaker:I will not be hearing arguments for Cost of Magic."
Speaker:- Lies and slander.
Speaker:Lies and slander, blasphemy.
Speaker:(laughing)
Speaker:Take them away.
Speaker:I'll have none of this.
Speaker:- Cost of Magic as best sabotage?
Speaker:- Cost of Magic is the best, period.
Speaker:- Hot take.
Speaker:- It's not just the best sabotage mission.
Speaker:Cost of Magic, best mission.
Speaker:- Just best mission, period.
Speaker:You should do a top 10.
Speaker:Top 10 best missions in the game.
Speaker:- I'll do like a tier list.
Speaker:- Yeah, yes, a tier list, yeah.
Speaker:- Do a tier list at like Cost of Magic S tier.
Speaker:S tier.
Speaker:(laughing)
Speaker:- It's a wonderful mission shade.
Speaker:- I love Cost of Magic.
Speaker:I genuinely love Cost of Magic.
Speaker:Now mind you, in the past-
Speaker:- I'm just saying from the more perspective
Speaker:of many people just hating Cost of Magic.
Speaker:- I broke, I broke.
Speaker:Did I break an Xbox controller
Speaker:trying to do in TSW?
Speaker:Yes, I did.
Speaker:Did I hurt my hand
Speaker:punching an Xbox controller repeatedly?
Speaker:Yes, I did.
Speaker:Still best mission.
Speaker:- But when you finished it,
Speaker:the level of satisfaction from finishing it.
Speaker:It's like a hit of adrenaline.
Speaker:- Well, I just like,
Speaker:I like, I will say it got better.
Speaker:Like, so, or my computer got better.
Speaker:Like, it was a lot more difficult
Speaker:back when I did it in TSW.
Speaker:I think not because Legends made it better,
Speaker:but because like my computer was better.
Speaker:So it was just more responsive.
Speaker:- Okay.
Speaker:- That can be a legit problem.
Speaker:Like-
Speaker:- Is it because it has that like platform,
Speaker:platforming part and you know.
Speaker:- Most people just hate the platforming part.
Speaker:Like specifically the disappearing platforms.
Speaker:- Yeah.
Speaker:- Like technically the Ask the Puzzle
Speaker:is platforming as well,
Speaker:but no one really complains about that.
Speaker:It's the disappearing ones in the air
Speaker:that people truly hate.
Speaker:I do actually feel also that TSW was slipperier.
Speaker:Slipperier?
Speaker:Yeah, that's a word.
Speaker:More slippery.
Speaker:- Okay.
Speaker:- TSW felt more slippery to me.
Speaker:I can't tell you the number of times
Speaker:I lost Sins of the Father achievement
Speaker:because I jumped over a wall
Speaker:and as my character's feet hit the top of the wall,
Speaker:they hit it, slid sideways and off onto a laser.
Speaker:And I was like, what the fuck is that?
Speaker:(laughing)
Speaker:Like, I just felt like I was like-
Speaker:- What did you say?
Speaker:Like the number of times that you've done,
Speaker:what, the Junkyard jumping puzzle?
Speaker:- A lava game?
Speaker:- Lava game.
Speaker:That like you've come to,
Speaker:you've come to very, very closely understand
Speaker:how it determines where you are standing.
Speaker:- I know how all that should work.
Speaker:- Yeah, like very, very distinctly understand.
Speaker:- And server prediction.
Speaker:Yeah.
Speaker:What counts as-
Speaker:- And that's why sometimes you'll be like,
Speaker:I made that jump, but it's like,
Speaker:no, you didn't make that jump.
Speaker:And it's because of it predicted
Speaker:you were gonna be in a different place
Speaker:than where you were.
Speaker:And it predicted that based on, right,
Speaker:possible server, but also server connection at the time.
Speaker:And, you know, other factors.
Speaker:- Yeah, it can be, it definitely is worse.
Speaker:If your latency is worse,
Speaker:the desync is gonna be worse.
Speaker:Like just run it on a lower sprint.
Speaker:Technically you can run all of lava.
Speaker:People, I mean, it's easier probably like at sprint two,
Speaker:but you can do it at sprint one, it's possible.
Speaker:And the thing is the lower your sprint, right?
Speaker:The less distance the server is predict, like,
Speaker:it's gonna predict your speed and direction, right?
Speaker:And then it's gonna sync back up.
Speaker:But the faster you're going, right?
Speaker:The more it can potentially be off, right?
Speaker:'Cause it's gonna predict in the next half second,
Speaker:you're gonna go this far because you're going this fast.
Speaker:If you're going slower, if you're on sprint one,
Speaker:then it's going to be off by less.
Speaker:Even when it does desync, it's gonna be off by less.
Speaker:- The faster you go, the more percentage of an error
Speaker:there is in your location.
Speaker:- 'Cause now when it's off, it like predicted you,
Speaker:oh, you went like three feet past the thing
Speaker:you're supposed to land on, as opposed to like,
Speaker:oh, you just didn't land on the middle of it,
Speaker:you landed it on the front hood or, you know,
Speaker:or the back hood of the car or something, right?
Speaker:- Right, and so it goes like, nope, you're off.
Speaker:You didn't make the jump, and you're like,
Speaker:I did make the jump, my clients, I see myself on the thing.
Speaker:- In general.
Speaker:It's actually much harder to run,
Speaker:like running that shit at sprint six
Speaker:is actually way more difficult.
Speaker:'Cause you're flying.
Speaker:And if at any point it's doing, desync happens,
Speaker:like you are, it's detecting you way the fuck off.
Speaker:So yeah, slower is better.
Speaker:There was Icy Claws, Icy Claws,
Speaker:when I made that character, so like hold Icy Claws,
Speaker:the first thing I did upon hitting a Gartha
Speaker:at like level four and no sprint upgrade
Speaker:was run, like literally finish this tutorial,
Speaker:go into Kingsmouth, and I just ran straight there
Speaker:and did Lava Game, first try.
Speaker:I just ran straight there.
Speaker:Lava Game, Jimmy!
Speaker:- First try.
Speaker:Brand new character to Lava Game speed run.
Speaker:I didn't think of it like that at the time,
Speaker:but I guess that's technically what it was.
Speaker:It was like how fast you could lava.
Speaker:- That kind of was, yeah.
Speaker:Which also kind of points out the fact that yes,
Speaker:just using the sprint right out of the gate,
Speaker:you could do it.
Speaker:- Yeah, sprint one, it's possible.
Speaker:Like, I'm not saying it's,
Speaker:it's easier in the sense that you won't desync,
Speaker:but like the second to last jump is probably harder.
Speaker:That second to last jump is easier
Speaker:with a higher sprint.
Speaker:It's a very far jump,
Speaker:and it's really easy to under jump on sprint one.
Speaker:But it is doable.
Speaker:And then most things in the game are like built like that,
Speaker:right, where it's technically possible,
Speaker:just easier with the higher sprint.
Speaker:- Yeah, I love, I love "Cost of Magic."
Speaker:I love "Cost of Magic."
Speaker:I have
Speaker:like an appreciation for "Sins of the Father."
Speaker:Although that, I don't know.
Speaker:That is, I guess the difference with "Sins of the Father,"
Speaker:people hate "Cost of Magic" because you can't even,
Speaker:it's not even about the achievement.
Speaker:They're not trying to do the achievement.
Speaker:They just can't finish the mission, right?
Speaker:- They just can't do it, yeah.
Speaker:- "Sins of the Father," you can lose the achievement,
Speaker:but you can still do the mission.
Speaker:I think that's why it doesn't get as much hate.
Speaker:But as far as like trying to get the achievement,
Speaker:"Sins of the Father" is way fucking worse.
Speaker:Way fucking worse.
Speaker:The "Cost of Magic," you can fall off that floating platform
Speaker:as many times as you want.
Speaker:The achievement will reset.
Speaker:You can just go try again, right?
Speaker:So achievement-wise, "Cost of Magic" is way easier
Speaker:just because you can instantly retry it.
Speaker:Back in TSW days, even if you were a patron,
Speaker:like missions used to be like on a three-day cooldown.
Speaker:And I was trying "Sins of the Father" achievement
Speaker:every third day for fucking like three months.
Speaker:I got it on like three other alts
Speaker:before I got it on my main.
Speaker:'Cause every time I went to do it on my main,
Speaker:something fucked up.
Speaker:And then I had to wait three days to do it again.
Speaker:And then I would run practice runs
Speaker:on other characters in between, and I would get it.
Speaker:I would get the achievement on other characters
Speaker:and then go to run it on the main again
Speaker:and just fucking fly into a laser randomly somehow.
Speaker:(Jacob laughs)
Speaker:Or a camera just like decides you're there
Speaker:that it never detected you there before.
Speaker:Like "Sins of the Father" was like, drove me fucking crazy.
Speaker:- Just threw you off completely.
Speaker:- C tier?
Speaker:No, no, it is S tier.
Speaker:It is S tier.
Speaker:(Jacob laughs)
Speaker:It is S tier.
Speaker:- I think, what would even be C tier?
Speaker:- Do a list, do a list.
Speaker:I'd like to see it.
Speaker:- There's a lot of missions in the game.
Speaker:I mean, I like most of the missions.
Speaker:I mean, does it have...
Speaker:'Cause C is like, I don't know,
Speaker:like "Fistful of Zombies" is probably like C tier, right?
Speaker:It's like a starter mission.
Speaker:It's fine, but it's not amazing.
Speaker:- Do it as like a YouTube shorts sort of format
Speaker:where every short is--
Speaker:- Are you kidding me?
Speaker:Do you know how long a tier list
Speaker:of the missions in "Secret" would take?
Speaker:Jesus Christ.
Speaker:That's gonna be like a fucking six hour stream
Speaker:or something, not a short.
Speaker:- No, I mean like one mission per short.
Speaker:This mission, you're doing this, blah, blah, blah.
Speaker:And for that reason, it goes in B tier.
Speaker:- Wetwork S tier?
Speaker:Dude, I have a special love for Wetwork
Speaker:because I solved it myself on day zero when it came out.
Speaker:Back in TSW when, if you were like the subscriber,
Speaker:you got the new content like three days early.
Speaker:So like literally like day zero or day negative three,
Speaker:like however you wanna say it.
Speaker:Yeah, I have a special soft spot for Wetwork.
Speaker:I still would probably maybe make that like A tier.
Speaker:I don't know if I would put that S tier.
Speaker:I love that mission.
Speaker:But it like--
Speaker:- I'm just thinking.
Speaker:- I don't know.
Speaker:And also investigation missions are different animals.
Speaker:Like, but there's some jank in that mission,
Speaker:not related to the actual investigation part.
Speaker:Like the investigation part
Speaker:and the deciphering the code stuff is awesome.
Speaker:There's some of the interactions
Speaker:with the Orochi fucking patroller dudes
Speaker:are fucking, can be really irritating.
Speaker:And just react not appropriately.
Speaker:I think it would knock it down a little bit for me.
Speaker:- C tier is filth surveil guide
Speaker:due to the grammatical pain of the name,
Speaker:the lack of context in the mission itself
Speaker:and being the only CDC computer related side
Speaker:in Blue Mountain without a media pop-up.
Speaker:Oh, and the sudden mass of CDC agents
Speaker:when we already knew that the CDC team in Blue Mountain
Speaker:was way smaller than that.
Speaker:And now there's nameless additional CDC agents and mass.
Speaker:They're just all there.
Speaker:They just all, you know, they just show up.
Speaker:It's fine.
Speaker:- Okay, I would say probably like the low tier
Speaker:would be like, I don't think, is it?
Speaker:It's not this one.
Speaker:I don't think we're,
Speaker:I don't know if we're talking about the same one or not.
Speaker:Maybe not.
Speaker:I think the minesweeper one in Blue Mountain, right?
Speaker:The minesweeper side mission.
Speaker:The minesweeper side mission is like,
Speaker:gotta be one of the fucking most annoying pieces of shit.
Speaker:(laughing)
Speaker:Like everyone fucking hates that mission.
Speaker:Everyone hates that fucking thing.
Speaker:Although I don't know if I would rank,
Speaker:I don't think I would do a tier list with mains and sides.
Speaker:I think I would keep that separate.
Speaker:- Yeah, that seems.
Speaker:The only side that I was maybe consider as a main
Speaker:is the one in...
Speaker:- F is Helen Bach?
Speaker:No, Helen Bach's not F.
Speaker:- Helen Bach's not F. - Is the one in...
Speaker:- I'm not saying, okay, look.
Speaker:I'm not saying Helen Bach is S tier.
Speaker:I'm just saying Helen Bach is not F.
Speaker:- I'd put Helen Bach as like,
Speaker:I don't know, like B or a C.
Speaker:It is iconic.
Speaker:Helen Bach is iconic.
Speaker:- It's iconic.
Speaker:I know why people get frustrated with it.
Speaker:Much like "Costa Magic,"
Speaker:I understand people get frustrated with it,
Speaker:but for me, I think it would still be like,
Speaker:yeah, like an A or a B, I think.
Speaker:- I mean, it even points you to a fricking YouTube video.
Speaker:- Yeah, it's really good.
Speaker:The lore is really good.
Speaker:Like, okay, do you think you would do different tier lists
Speaker:for like, maybe just tier lists
Speaker:the investigation missions against each other?
Speaker:And then tier lists like the sabotage against,
Speaker:or would you do all?
Speaker:'Cause I think all main missions would be a little weird
Speaker:'cause it's different criteria, right?
Speaker:What makes a sabotage mission good
Speaker:is not the same as what makes an investigation mission good.
Speaker:- It's true, they are different genres.
Speaker:- I wonder if you would make more sense
Speaker:to like separate them out and say like,
Speaker:action, sabotage, investigation, side mission
Speaker:as like different lists, you know?
Speaker:- I'm just thinking of that idea
Speaker:because there's a channel that I've been watching on YouTube
Speaker:of this guy who lives in Japan
Speaker:and there's like a famous shopping street in Japan
Speaker:and he's ranking all the restaurants
Speaker:in that shopping list on a tier list.
Speaker:And I'm just thinking of that same context of like,
Speaker:and he's doing it all through shorts.
Speaker:So it's just like, he goes in, he tries the one thing,
Speaker:he makes a short of like that one, the one restaurant,
Speaker:and then he ranks it.
Speaker:And it's just a continual ongoing tier list.
Speaker:And like something like that, like a format like that,
Speaker:I think would actually work really well.
Speaker:- Yes, Treasure Hunt was that one called Bomber
Speaker:'cause that is like F tier.
Speaker:Treasure Hunt is F tier.
Speaker:That shit was so bad that back in TSW
Speaker:when all monster treatments were 10K kill achievements,
Speaker:no one found the farming method in that side mission
Speaker:until I did.
Speaker:And that was years later.
Speaker:They're like, what was it, the Badgers?
Speaker:Badgers have like the 10K stuff.
Speaker:Like I found a new unknown 10K farming thing
Speaker:because no one fucking plays that mission.
Speaker:Like it's so goddamn hard. - They were like,
Speaker:this is the best way to farm it.
Speaker:And you're like, wait, but there's this mission over here
Speaker:that is really good at it.
Speaker:And they're like, listen, we don't want that mission.
Speaker:So.
Speaker:- No, like no one ever discovered it.
Speaker:Wait, no, we don't like Antenna.
Speaker:Astrid, Astrid, we are so far apart.
Speaker:So far apart.
Speaker:- No.
Speaker:- Also Antenna's tricky.
Speaker:Antenna's tricky to rank because Antenna
Speaker:is both a side mission and an investigation mission.
Speaker:So I don't know. - No, I will agree with this.
Speaker:They reclassified it in "Seeker World Legends"
Speaker:as it should have been
Speaker:because that is an investigation mission.
Speaker:- It is, yeah.
Speaker:- And that is the only investigation mission
Speaker:that in the original "Secret World"
Speaker:I cheated on and looked up the answer.
Speaker:- I solved that entire thing correctly.
Speaker:- I didn't because it was a side mission.
Speaker:It was late at night.
Speaker:I was like, oh, I'll just do one more side mission
Speaker:to log off.
Speaker:Let me pick up that side mission.
Speaker:And I started doing it.
Speaker:And then I was like, wait, no.
Speaker:- What the fuck is this?
Speaker:What is this doing?
Speaker:What, wait, wait, hold on.
Speaker:Wait, this, and I was like, oh.
Speaker:And I was like, no, I have to finish this
Speaker:before I go to bed. - Signal effect,
Speaker:just think of it, it's fucking amazing.
Speaker:- It was like two o'clock in the morning.
Speaker:I'm like, I have to finish this before I go to bed.
Speaker:Signal effects, yeah, signal effect.
Speaker:That's what I mean, yeah.
Speaker:And it was like, I have to finish this before I go to bed.
Speaker:And after a while I was like, nope, can't do it, can't do it.
Speaker:Let me just look up the answer.
Speaker:- It's so good.
Speaker:It's so good.
Speaker:It's so good, but only screw it
Speaker:because it was misclassified.
Speaker:That was an investigation mission
Speaker:that should not have been a side mission.
Speaker:If I had saw this is an investigation mission,
Speaker:I would've been like, okay, no, I'm not doing that tonight.
Speaker:I'm gonna put that aside.
Speaker:- But honestly, okay, here's the thing.
Speaker:I don't think that one takes that long to solve.
Speaker:I genuinely don't think that one takes that long to solve.
Speaker:That's not like a wet works thing.
Speaker:Like, and signal effects, not that difficult.
Speaker:- Right, and in "Secret World," right,
Speaker:that's an investigation side.
Speaker:It's like the only mission
Speaker:that's an investigation side mission.
Speaker:- No, there's like three of them or something.
Speaker:- Are there?
Speaker:I know there's one side mission.
Speaker:There's one in "King's Myth."
Speaker:- Like Walmer just mentioned too,
Speaker:there's foundations in "Heavy Metal."
Speaker:There's more, I think.
Speaker:They have green icons.
Speaker:You can tell when a side mission in "Legends"
Speaker:is investigation 'cause the side mission icon is green.
Speaker:- I don't know if I've ever really,
Speaker:the only one, maybe they just passed through me.
Speaker:Like they weren't even like,
Speaker:okay, I need to look something up,
Speaker:but it's not the end of the world and blah, blah, blah.
Speaker:Like I never put the other ones,
Speaker:but signal effect I always thought deserved.
Speaker:- This is the real game.
Speaker:- The real game?
Speaker:No, I'm sorry.
Speaker:- I know what I'm fucking talking about.
Speaker:- Jimmy, I'll leave this one to you.
Speaker:- I did a side by side play through of both games
Speaker:at the same fucking time.
Speaker:- Jimmy, yes, Jimmy ran a side by side play through
Speaker:where he played, he had both of them on the screen
Speaker:at the same time and he was playing,
Speaker:did one mission on one, did one mission on the other.
Speaker:And not even like, even the full mission,
Speaker:like the small parts of the mission,
Speaker:just one on and play them literally side by side
Speaker:to give them the full comparison.
Speaker:- I mean, on top of playing TSW for thousands of hours
Speaker:for Legends ever came out,
Speaker:playing Legends for thousands of hours
Speaker:and then playing both of them side by side.
Speaker:Anyone knows about the two versions of the game
Speaker:and knows that first, that, you know,
Speaker:Jack Boone has water in Legends and he didn't in TSW.
Speaker:Like that's me.
Speaker:- Like, no. - Gave the dude water.
Speaker:Like, listen. - Legends is a better
Speaker:version of the game.
Speaker:- Like, listen, we all started on TSW.
Speaker:There's no denying. - I fucking finished TSW.
Speaker:I finished the museum.
Speaker:I finished the museum twice, once a new game.
Speaker:- Like, there's no denying, it has a place in our hearts.
Speaker:SWL is better, yes.
Speaker:- I genuinely feel SWL is better.
Speaker:- Yes. - Less raids,
Speaker:less nightmare dungeons.
Speaker:I have 17,000 hours between the two games.
Speaker:I genuinely feel Legends is better.
Speaker:I mean,
Speaker:are the two Aegis raids,
Speaker:um, good?
Speaker:Yes, the Aegis, here's the problem.
Speaker:Aegis mechanics in the raids in the dungeons were great.
Speaker:The Aegis system was fucking horseshit.
Speaker:- Agree. - Yeah, we did get
Speaker:Penthouse back in Legends.
Speaker:And this is the other thing.
Speaker:Yes, we have technically less nightmare dungeons,
Speaker:but we now have a nightmare plus.
Speaker:Those dungeons all have a new, like, difficulty level
Speaker:as does the raid.
Speaker:The raid has a new difficulty level.
Speaker:So our New York raid's actually harder
Speaker:than the Aegis raid in TSW.
Speaker:We don't have the other two raids, that's unfortunate.
Speaker:We have a lair, we have a Kaiden lair,
Speaker:which those gates never opened in TSW.
Speaker:- I think I was talking with somebody else.
Speaker:- It's beyond that. - Sorry.
Speaker:- Beyond the stuff that, like, one has or one doesn't have,
Speaker:it's, um,
Speaker:it's got so much more improvements in, um,
Speaker:like, quality of life improvements.
Speaker:- Mm-hmm.
Speaker:- The systems are better, in my opinion.
Speaker:They have more depth.
Speaker:It's not as easy to see on the surface.
Speaker:And a lot of people will see, like,
Speaker:oh, less actives, less passives,
Speaker:and just think there's less depth.
Speaker:Yes, it does have the future development, though.
Speaker:It actually did get more development.
Speaker:The last major rebalance patch was two years ago,
Speaker:and it's basically on the back burner,
Speaker:like Joel has said as much,
Speaker:not that they don't wanna go back and do it,
Speaker:but they have exiles and they've got Dune,
Speaker:so they have all hands occupied at the moment.
Speaker:- That's true, and even then, as we said,
Speaker:Dune is, um-- - Dune's not getting
Speaker:new content ever.
Speaker:- Exiles, even exiles is scaling back right now as well.
Speaker:So, you know. - Yeah.
Speaker:But, like, the systems,
Speaker:the systems are more complex
Speaker:than is viewable on the surface.
Speaker:Whereas the opposite is true of TSW.
Speaker:TSW appears like it has more complexity,
Speaker:and then turns out it kinda actually doesn't.
Speaker:Anyone that's played TSW for any length of time
Speaker:realizes that, like, 2/3 of the ability wheel
Speaker:is fuckin' useless shit.
Speaker:It's just filler to fill out the wheel.
Speaker:- Yeah, I call that the, what is it,
Speaker:the illusion of choice,
Speaker:where they give you a whole bunch of choices,
Speaker:but only a couple of them are viable.
Speaker:- Not just viable, but a lot of them are just like,
Speaker:oh, it does the same thing as something else later, right?
Speaker:There's two versions of the same ability,
Speaker:then the other weapon has also two versions
Speaker:of that same kind of thing.
Speaker:Like, there's a lot of filler.
Speaker:It makes it look like you can do a bunch of different stuff.
Speaker:In reality, you're not gonna use,
Speaker:like, 70% of it.
Speaker:- Yeah.
Speaker:- Whereas in Legends, it's deceptively simple,
Speaker:because you've got less actives and less passives,
Speaker:but arguably that means that you have to make harder choices
Speaker:so every build is more different,
Speaker:because just changing one thing matters more drastically.
Speaker:That's Double Dragon, not the side-by-side playthrough.
Speaker:Wrong side-by-side playthrough.
Speaker:- Wrong, right?
Speaker:- That's just me playing two characters at the same time.
Speaker:(laughing)
Speaker:So, but yeah, in Legends,
Speaker:the interactions between the weapon mechanics,
Speaker:which didn't exist in TSW,
Speaker:and the abilities and the passives,
Speaker:and the effects on the Talismans,
Speaker:and the weapons with their own effects on the mechanic,
Speaker:the weapons themselves can have
Speaker:interactions with the mechanics.
Speaker:You can have two people running the same weapon combo
Speaker:and be completely alien builds.
Speaker:And sometimes even opposite goals.
Speaker:Right, like you can be running an Ellie build
Speaker:that's based on heat, or one that's based on cold.
Speaker:- Yeah. - For example, right?
Speaker:- Yeah, here's the difference, right?
Speaker:Anarchy Online got a patch like fucking 20 years later,
Speaker:but you know what's not ever getting a patch?
Speaker:It's the old version of Secret World,
Speaker:'cause they made a new version.
Speaker:They just like, they relaunched it.
Speaker:And arguably, they should have just fucking ditched TSW.
Speaker:As much as I love TSW, I spent years in TSW,
Speaker:I, and way too many hours.
Speaker:- I wanna say-- - They should have just said,
Speaker:like, this is version 2.0, and there is no,
Speaker:like you, you know what I mean?
Speaker:Like at a certain point, you just go like,
Speaker:this is the upgrade, and you shut it off.
Speaker:- I mentioned something about Secret World on Blue Sky,
Speaker:and I had a couple people be like,
Speaker:oh, you know, the same kind of concept of like,
Speaker:oh, but Secret World, you know, TSW was better,
Speaker:and so we're not even gonna touch it, et cetera.
Speaker:And I think Varmer, at one point,
Speaker:you mentioned something to that same person
Speaker:about some Dark Agartha lore,
Speaker:and they were like, what are you talking about?
Speaker:(laughs)
Speaker:They were like, oh, it was something like
Speaker:what the Gatekeeper was, and you were like,
Speaker:oh, well, the Gatekeeper was a third-age tech.
Speaker:Like, the Gatekeeper was created in the third age, yes.
Speaker:And it was like, well, you know,
Speaker:how would we have known that?
Speaker:It's like, 'cause it's part of the lore.
Speaker:It's part of the, yeah.
Speaker:But he wouldn't know that if he's never touched SWL, right.
Speaker:- Well, 'cause it's got updates.
Speaker:It's not like it didn't get updates.
Speaker:Yes, the last one was like two years ago now,
Speaker:but like, also the last one was like
Speaker:the fucking biggest thing they ever did, in my opinion.
Speaker:The last one had 9,000 word patch notes.
Speaker:- It's true, yeah.
Speaker:But it's like, you know, we all started there.
Speaker:We all started on Secret World.
Speaker:Part of the reason why we love Secret World Legends
Speaker:is because we love Secret World.
Speaker:Like, there's a correlation there.
Speaker:- Yeah. - And yes, and yes.
Speaker:We would love to see the content that's not here
Speaker:that wasn't TSW.
Speaker:We would love to see that here.
Speaker:But at a certain point, that's not reality.
Speaker:They're not gonna put money into that
Speaker:if it doesn't make a return on investment.
Speaker:- And that's the reason the Legends happened
Speaker:is because TSW like was not making money.
Speaker:- Was not making return.
Speaker:Yeah, it was not making money.
Speaker:And just the engine alone was not sustainable.
Speaker:- That's true. - Like just the engine
Speaker:and what it did with like your inventory.
Speaker:- And this is one of the interesting things
Speaker:that like people don't know about,
Speaker:like don't realize about Legends
Speaker:is the way the inventory system,
Speaker:and not just inventory system,
Speaker:the way the gear upgrade systems work
Speaker:is directly related to improving the performance of the game.
Speaker:- Yes. - The reason that your gear
Speaker:is used to upgrade your other gear,
Speaker:and it's an amazing system in my opinion,
Speaker:but part of the reason is it prevents you
Speaker:from having to upgrade your other gear.
Speaker:The reason is it prevents inventory clutter
Speaker:because you're constantly using that stuff
Speaker:to upgrade other stuff, right?
Speaker:TSW, especially when I did the side-by-side,
Speaker:holy shit, it's awful.
Speaker:Like my inventory is constantly full of shit
Speaker:that I had to keep 'cause you need fucking 50 of everything
Speaker:to like combine, and then you're constantly throwing away.
Speaker:This is the other thing.
Speaker:In Legends, if you find a weapon you like,
Speaker:like you get new stuff, it collapses into this.
Speaker:Usually you fuse it together
Speaker:to upgrade the next thing, right?
Speaker:Like in TSW, every time I went to a new zone,
Speaker:I was having to build a new weapon,
Speaker:and I had the other one sitting in my fucking inventory.
Speaker:- Hey, Cricket. - You just throw it away.
Speaker:You're like, oh, I'm a level higher now.
Speaker:I guess I better make a new pistol
Speaker:that's a little bit better.
Speaker:And then it's just fucking cluttered.
Speaker:- It's terribly chaotic. - And the inventory
Speaker:directly affects the number of items,
Speaker:both in your inventory and in everyone's inventory around you
Speaker:directly impacts the performance of the game.
Speaker:- Yeah. - That's how the engine functions.
Speaker:- That's why when they were like,
Speaker:we're gonna have those big bosses in like, you know,
Speaker:whatever, it was a great idea to have these big bosses
Speaker:bring players together into a zone,
Speaker:defeat the big boss, excellent.
Speaker:People loved it.
Speaker:It was a slide show. - Zero frames.
Speaker:- Yes, it was a slide show.
Speaker:One of my favorite stories is there was one time
Speaker:we did that in Secret World with Antida.
Speaker:And I wanna say it was like Antida was there,
Speaker:Griff was there, and we defeated the boss,
Speaker:we defeated it, and then we were hanging around.
Speaker:And it was something like the boss wasn't actually defeated
Speaker:on their screen for like another five minutes.
Speaker:It was a disgusting length of time
Speaker:in between when the boss was actually defeated
Speaker:and when they were defeated on their screen.
Speaker:Like it was like almost five, 10 minutes later
Speaker:and they're like, all right, and the boss is down.
Speaker:And I was like, what the heck are you talking about?
Speaker:(laughing)
Speaker:Like that boss was out of there a while ago.
Speaker:- You care to share your opinion?
Speaker:- No.
Speaker:(laughing)
Speaker:- Nope.
Speaker:- Are you sure? - No opinion.
Speaker:(laughing)
Speaker:- Waffle, do you have an opinion?
Speaker:- I'm staying out of it.
Speaker:- Drink Ovaltine.
Speaker:- Drink Ovaltine is not an opinion, sir.
Speaker:That was a commercial.
Speaker:- I think I know Waffle's opinion.
Speaker:He's said it before,
Speaker:but I'm not gonna put words in his mouth.
Speaker:- I know you can't find the login rewards in Legends,
Speaker:but even so.
Speaker:- You keep saying, harping on these login rewards.
Speaker:They do not exist.
Speaker:- What login rewards?
Speaker:- I have proof.
Speaker:Look.
Speaker:- Yeah, I see the pretty present box
Speaker:that you haven't clicked in like six months.
Speaker:- Oh, it's been longer than that.
Speaker:(laughing)
Speaker:- He's like six months, that's cute.
Speaker:- No, what he should say is what login reward.
Speaker:- Be like, I don't know what that button is.
Speaker:- No, that present there is,
Speaker:it's a present from the devs of Funcom.
Speaker:Says, thank you for playing our game.
Speaker:It's like a little badge of honor.
Speaker:- It's like, you should get whoever,
Speaker:whoever is like a mod maker for Secret Worlds
Speaker:to make him a mod just to like,
Speaker:I don't know, put like his face on it or something.
Speaker:Put like something other than the,
Speaker:put like a little O symbol around it.
Speaker:(laughing)
Speaker:- It's a button that does nothing.
Speaker:Disables it entirely.
Speaker:Have you ever wanted to disable your login rewards?
Speaker:Have I got a mod for you?
Speaker:(laughing)
Speaker:- I was like, but no, it's a,
Speaker:I am of the opinion that,
Speaker:- Marmoled again, that's good.
Speaker:- Yeah.
Speaker:- That same idea of like, yeah, they should have,
Speaker:they, it was, they were doing their community a disservice
Speaker:by keeping, by splitting the community as they did.
Speaker:Split the community.
Speaker:It was, it was not a good decision.
Speaker:It just really wasn't like,
Speaker:I mean, a good example of doing it correctly
Speaker:is Overwatch to Overwatch 2.
Speaker:Whether you liked what they do with Overwatch 2 or not
Speaker:is irrelevant.
Speaker:Like the fact is they didn't keep Overwatch 1
Speaker:hanging around, right?
Speaker:It's Overwatch and Overwatch 2,
Speaker:and you can't just go play Overwatch.
Speaker:And the reason is if they had kept it,
Speaker:you goddamn know that they would have bifurcated
Speaker:their fucking community.
Speaker:There are people that have been like, I'm going to 2,
Speaker:and people that I'm going to 1.
Speaker:They bring back Overwatch,
Speaker:well, the 6v6, 5v5 is like an ongoing thing.
Speaker:And as my understanding is 6v6 is still a arcade mode thing
Speaker:right now.
Speaker:I don't know if they're actually gonna go back to it
Speaker:fully or not.
Speaker:I've actually been playing Overwatch again.
Speaker:I used to play, I also play Overwatch a lot.
Speaker:- That's a good example, Varmer, yes.
Speaker:Final Fantasy 14, A Realm Reborn
Speaker:versus Final Fantasy 14 1.0.
Speaker:A lot of people forget that Final Fantasy 14,
Speaker:they put it up, they released it.
Speaker:It was-
Speaker:- Marvel Rivals.
Speaker:Do you have to do it from two accounts?
Speaker:- Well, no, it goes to YouTube and Twitch.
Speaker:- Oh, okay, that's what it is, is YouTube and Twitch.
Speaker:What the hell?
Speaker:(laughing)
Speaker:- Yeah, they basically took Final Fantasy 14 offline
Speaker:for a long time and then relaunched it as A Realm Reborn
Speaker:and it like exploded in popularity.
Speaker:- So the point is like, whether you like
Speaker:like what Legends did or not,
Speaker:I feel like they shot themselves in the foot
Speaker:specifically by not being like,
Speaker:"Okay, everyone's going to Legends
Speaker:or you're just not playing."
Speaker:Because, and for two reasons.
Speaker:One, if there's no other choice and you like the story,
Speaker:all the story is here, if you're gonna play it,
Speaker:you're gonna play it here, number one.
Speaker:You're not splitting your base, right?
Speaker:Which is stupid to do.
Speaker:And number two, it would have incurred,
Speaker:I think it would have meant a better chance of success,
Speaker:a better chance of additional,
Speaker:and like people spending money in the game
Speaker:in order to continue to get further content.
Speaker:- Like me and Waffle like a vanilla.
Speaker:- I'm just a classic Andy,
Speaker:I'm stuck on classic EverQuest and TSW classic.
Speaker:- The things I hear about Waffle, I don't know.
Speaker:I don't know if I'd call that vanilla.
Speaker:- It's not safe for TV.
Speaker:Like it's, okay, it's also, it just,
Speaker:it performs way worse.
Speaker:TSW performs, like Legends got an engine upgrade.
Speaker:Also, like I mentioned,
Speaker:the inventory and gear systems in Legends
Speaker:are meant to deal with the fact that they now understand,
Speaker:you know that in TSW, they didn't even know
Speaker:like that the inventories was causing a performance problem
Speaker:until like the last year of TSW.
Speaker:They just didn't know.
Speaker:And then at some point they determined like,
Speaker:oh shit, everyone having 500 things on them at all times
Speaker:is fucking dragging everyone's collective performance down.
Speaker:That was stupid.
Speaker:- They looked into basically, they're like,
Speaker:why is everyone having all these performance issues?
Speaker:And they looked into it and they were like,
Speaker:oh, it's the engine.
Speaker:- Yeah, it's literally like, here's the thing.
Speaker:If you're still playing TSW, okay?
Speaker:If you're still playing TSW,
Speaker:make everyone put their fucking shit in their bank
Speaker:and stop carrying it into the raid.
Speaker:You'll get better performance.
Speaker:Your fucking client is trying to render,
Speaker:like it's trying to grab the inventory
Speaker:of everything fucking around you.
Speaker:Like at all times.
Speaker:That includes also dressing room, by the way.
Speaker:- Yeah, it's not just your inventory.
Speaker:It's your whole dressing room.
Speaker:- And you jump into Agartha,
Speaker:your client will chug like a motherfucker
Speaker:in background downloads.
Speaker:'Cause it's trying to grab everyone's goddamn outfit
Speaker:inventory around you.
Speaker:No, but look, it's not about 20 to 30 people.
Speaker:Like, yes, that makes a difference.
Speaker:If you guys go do like a world boss or something,
Speaker:it's probably a lot better.
Speaker:But the point is even a raid in TSW,
Speaker:10 people in the raid.
Speaker:Okay, actually there's more problems than that.
Speaker:We also have since figured out, which by the way,
Speaker:this did not happen until the last rebalance patch,
Speaker:like two years ago,
Speaker:was discovered why New York raid lags so goddamn much.
Speaker:That has to do with the filth.
Speaker:The filth on the floor,
Speaker:even when it interacts with the filth enemies that spawn,
Speaker:like the little dudes that run around
Speaker:in the in-between waves,
Speaker:it renders it on their pants at like fucking
Speaker:2000 resolution or something,
Speaker:like for some stupid reason.
Speaker:Or it was.
Speaker:New York raid performance,
Speaker:even the nightmare, additional nightmare level in Legends
Speaker:is way better than TSW night,
Speaker:Aegis New York raid.
Speaker:Because they finally figured out
Speaker:the fuck was causing New York raid performance to tank.
Speaker:It's like memory leaks and literally filth rendering
Speaker:at like astronomical levels for no really good reason.
Speaker:- Yeah.
Speaker:- Like it literally was like,
Speaker:oh, we're gonna render the filth hitting the pants
Speaker:on the filth guy walking through it
Speaker:at like some ginormous level,
Speaker:then scale it down or some bullshit like that.
Speaker:I remember we had conversations with Tilti about this.
Speaker:There was basically like,
Speaker:it was like, it was literally untenable.
Speaker:If they kept expanding TSW,
Speaker:the engine itself could not handle it.
Speaker:It just couldn't.
Speaker:It absolutely could not.
Speaker:The problems that they were having,
Speaker:the game was--
Speaker:- They were foundational.
Speaker:They were foundational problems.
Speaker:They were literally born of the fact
Speaker:that the creative designer and the systems designer
Speaker:when creating TSW fucking hated each other.
Speaker:- And never communicated.
Speaker:- So the creative designer would be like,
Speaker:I wanna do like, you know, 40 v 40 v 40 in PVP.
Speaker:And any fucking D systems I know would go,
Speaker:I'm like, your system can't do that, dude.
Speaker:You need to scale it down.
Speaker:But they hate each other when they talk.
Speaker:So they would just like, okay, fine.
Speaker:And they do it.
Speaker:And then it's fucking performs like ass
Speaker:because it never could do that in the first place.
Speaker:So legends is like actually designed by people that,
Speaker:well, I mean, it's still the TSW teams.
Speaker:I think it was a fucking different team.
Speaker:So this is the other thing that bothers me
Speaker:when people are like, oh, I like, you know,
Speaker:I don't like legends because like,
Speaker:somehow it's like not TSW.
Speaker:It's those guys that worked on the game for years
Speaker:that finally had a chance to like get a do over
Speaker:and do things like correctly from the beginning.
Speaker:They made massive systemic changes to how the gear
Speaker:and upgrade and inventory systems worked
Speaker:with all that knowledge of their T-SW development time
Speaker:in mind, it's a better functioning product period
Speaker:from like a technical perspective, it is better.
Speaker:Like, that's not even in question.
Speaker:But also from a flow perspective, it's better.
Speaker:When I was doing the side-by-side play through,
Speaker:like it was very clear early on of how I was playing through
Speaker:and it kept going through as I did it,
Speaker:that like TSW was designed as like a subscription MMO.
Speaker:It was designed that way.
Speaker:It was designed to eat your time
Speaker:'cause you're gonna subscribe and you need shit to do.
Speaker:And when they changed the payment model, right?
Speaker:'Cause they did to like buy to play.
Speaker:- The buy to play, yeah.
Speaker:- Also that shit becomes fucking tedious
Speaker:'cause you're spending money for the game
Speaker:and then it's just draining your time
Speaker:for like no really good reason, right?
Speaker:Like, and it was clear to see,
Speaker:like it was always leg day in TSW.
Speaker:Every mission made you run all over the fucking place.
Speaker:It was just to eat your time.
Speaker:And in Legends, like it's the same mission
Speaker:but they're designed differently
Speaker:in the sense of like Norma's mission
Speaker:where you go pick up zombie body parts.
Speaker:In TSW, you have to run all over God damn creation.
Speaker:Like if you want the dry rotted parts,
Speaker:you need to go to the fucking church.
Speaker:If you want this part, you gotta go way the fuck there.
Speaker:Like you're just going all over the fucking map
Speaker:to come back to Norma.
Speaker:Whereas in Legends, it's like,
Speaker:oh, the dry ones are back here.
Speaker:Like everything's within like a certain,
Speaker:I mean like sizable radius,
Speaker:but you're not leaving the Southern part where Norma is
Speaker:to go find zombies in the upper corner of the map.
Speaker:You're just not, you don't need to.
Speaker:(mouse clicking)
Speaker:Fuseng product had a 225 player cap.
Speaker:Yeah, that's why when they did the,
Speaker:oh God, what was it?
Speaker:Like the Golem event
Speaker:and he went to get the Fuseng Golem.
Speaker:That shit was just a goddamn PowerPoint presentation.
Speaker:Sometimes not even that.
Speaker:Fuseng was fucking, Fuseng had two modes.
Speaker:So many fucking people, the thing didn't actually work
Speaker:at all.
Speaker:- Mm.
Speaker:- Or again, leg day,
Speaker:I'm running for goddamn five minutes before I see a soul
Speaker:and then we shoot each other.
Speaker:Someone dies in like 15 seconds
Speaker:and we respawn and have to jog five more minutes
Speaker:to find someone again to kill.
Speaker:Like that was two modes of Fuseng.
Speaker:- That is literally my experience of Fuseng.
Speaker:I think I only had one good experience in Fuseng
Speaker:with like a group and we were all together and whatnot.
Speaker:Every other time it was like,
Speaker:I'm gonna run in that direction
Speaker:and just run and run and run and run and run
Speaker:and run and run and run and then just like get one shot.
Speaker:- I will say this, as I'm dragging,
Speaker:I'm dragging as fucking shitty as the jogging outfits were,
Speaker:they were technically the best for Fuseng.
Speaker:Technically dragons had the best outfit for Fuseng
Speaker:'cause they had their jogging attire.
Speaker:- Right, as Illuminati, you try running in that gas mask.
Speaker:Yeah, it's not great.
Speaker:- And okay, I'm a challenge addict.
Speaker:I played Fuseng every single day
Speaker:'cause it'd be a fucking challenge
Speaker:on the daily challenge thing.
Speaker:Like I was in Fuseng every single day anyways,
Speaker:like no matter what, right?
Speaker:And then I also did play with some people that did Fuseng.
Speaker:Like I did all the content all the time.
Speaker:Fuseng is a cool idea that the system cannot handle.
Speaker:Never could handle it.
Speaker:- It was a cool as shit mask.
Speaker:- And sometimes had cool moments.
Speaker:You would sometimes get like this cool thing
Speaker:where like you got like three or five people
Speaker:and there's three or five other guys.
Speaker:And then like you're battling over a gate.
Speaker:Like every so often you get like these sparks of like,
Speaker:oh man, what could this be?
Speaker:And then, but like 90% of the time it's not that.
Speaker:And you have like that one moment living rent free
Speaker:in your head where like, oh, remember that time
Speaker:when I fucking used chaotic pull
Speaker:and pulled three people into the gate
Speaker:and they just fucking insta-died.
Speaker:Holy shit, that was fucking cool.
Speaker:- Yeah.
Speaker:- Because you could just pull people to the gate
Speaker:and it would like kill you
Speaker:if you ran into the gate that was up.
Speaker:Like there's cool,
Speaker:it's not that there wasn't cool shit in TSW.
Speaker:It's that like the system,
Speaker:the system could not build the vision that was had for it.
Speaker:And no one tamped down the vision.
Speaker:So it was actually like a presentable thing.
Speaker:And legends was built,
Speaker:like they built the mega boss, you know, summoning area.
Speaker:That thing is like, hey, guess what?
Speaker:Your FPS is not gonna drop to two
Speaker:when you fight a mega boss.
Speaker:- Because not only is everyone's inventory less,
Speaker:we're also capping the inventory.
Speaker:- Well, we're capping the space.
Speaker:Like you're not rendering all of Kingsmith, right?
Speaker:You're in the mega boss summoning area, right?
Speaker:Like it's a zone that has like basically nothing in it.
Speaker:It's an Agartha platform you'd fight the boss on
Speaker:because now it doesn't have to do a bunch of shit.
Speaker:- And then a hundred people can be in Kingsmith at once.
Speaker:Dude, whenever there was a shit ton of people in there,
Speaker:like everything just ran to shit.
Speaker:Whereas in legends, like you have player caps
Speaker:on the instances, which also does make it feel better.
Speaker:It makes it feel like Kingsmith is like this, you know.
Speaker:- It makes it feel, yeah.
Speaker:Part of the whole horror aspect is loneliness to an extent.
Speaker:Like, you know, part of the whole feeling is that, you know,
Speaker:yeah, it's not just like people running everywhere.
Speaker:And yet, and yet you will still go into Kingsmith
Speaker:and you will still see other people.
Speaker:I see other people all the time in Kingsmith.
Speaker:- Part of that is because of the system.
Speaker:The way the system works is it will, you know,
Speaker:for one, it tries to fill them.
Speaker:It's not just gonna try and give you your own Kingsmith.
Speaker:Right? - Right.
Speaker:- It's gonna try and put you in one.
Speaker:But on top of that, it will try and put you in ones
Speaker:if someone is on your friend or cabal list.
Speaker:So you are more apt to see people that you're friends with
Speaker:or in your group, right?
Speaker:In a random zone.
Speaker:Which is funny when we didn't realize
Speaker:how that worked initially in legends.
Speaker:Because we'd be like, goddammit,
Speaker:you're stepping on my toes in Scorch Desert again.
Speaker:I'm trying to run my mission chain
Speaker:and you're like right in front of me killing the guy.
Speaker:And it's like the person you know, you're like,
Speaker:hey, what are you doing here?
Speaker:I'm trying to do my chain.
Speaker:- Yeah, what are you doing over here?
Speaker:Why are we together?
Speaker:- Yeah, and it's like, oh, actually it prioritizes.
Speaker:Which is actually really cool
Speaker:that you'll just randomly bump into your friend
Speaker:out in the world more often than not.
Speaker:- But Kev, specifically, like you say,
Speaker:going back to your comment where you say
Speaker:you're a classic player, you like classic EverQuest,
Speaker:you like CSW classic, I am actually sort of the same way.
Speaker:Whenever I see a game, it's like, we're remaking it.
Speaker:The game's being remade.
Speaker:And I'm like, why?
Speaker:Why do you need to remake these games?
Speaker:I love retro games.
Speaker:I sometimes prefer retro games.
Speaker:I love the idea of needing something to be remade.
Speaker:Sometimes it's like, it is good as it is.
Speaker:But it's like Final Fantasy remake.
Speaker:I know a lot of people like it.
Speaker:I'm like, why?
Speaker:Why do you need to remake it?
Speaker:So the characters look like six blocks shoved together,
Speaker:like a Lego piece.
Speaker:Who cares?
Speaker:The story is still good.
Speaker:There's lots of it that is still quite excellent
Speaker:that it's like, why do you need all that?
Speaker:It really is good the way that it is or that it was.
Speaker:But they still made it and they still got a lot of money
Speaker:'cause people like remakes.
Speaker:But I sort of agree with that.
Speaker:I sort of like, I would much rather have the original.
Speaker:I would much rather have the,
Speaker:and it's also right, technically not a one-to-one remake.
Speaker:You take what made the game really good when it came out,
Speaker:and you're like, oh, we'll just try it again over here.
Speaker:Well, it won't work the same way
Speaker:because it's a different game, it's a different time,
Speaker:it's a different audience,
Speaker:it's a different sociopolitical situations.
Speaker:It's different, the entire thing is different.
Speaker:It's like trying to make lightning strike twice.
Speaker:- Problem with TSW is lightning never struck
Speaker:in the first place.
Speaker:- Yeah, but that's the thing is,
Speaker:but I agree with Jimmy on this one
Speaker:that "SeaWorld Legends" is better.
Speaker:As much as I love TSW,
Speaker:as much as I played a whole bunch of TSW,
Speaker:I think "SeaWorld Legends" is better.
Speaker:But I'm of that idea of like, I don't like remakes.
Speaker:I just don't, I don't like remakes.
Speaker:- Well, that's the thing too,
Speaker:is like it's not a remake in the sense of like,
Speaker:I don't know, like "Last of Us" remake
Speaker:or some shit like that, right?
Speaker:"Legends" is not a remake of TSW.
Speaker:It is a 2.0, it is an upgrade.
Speaker:It's like an engine upgrade, it's a systems upgrade.
Speaker:- It is basically like, it's the same story,
Speaker:it's the same characters, it's the same.
Speaker:And then it's expanded.
Speaker:- To be clear, it's the same fucking game.
Speaker:- Yeah, yeah.
Speaker:- Like, I don't know,
Speaker:like some people genuinely don't know this,
Speaker:but like you can just patch
Speaker:between TSW and "Legends" back and forth.
Speaker:- You can, yeah.
Speaker:- It literally is like a one line change.
Speaker:It's a one line change to patch between the two of them.
Speaker:- Mm-hmm.
Speaker:- It's like a nine gig difference, I think,
Speaker:in the actual like data, but it's the same client.
Speaker:It's just like an upgraded version.
Speaker:Like they didn't, it's like they built "Legends" separately
Speaker:and said, "We're gonna launch 'Legends' to replace TSW."
Speaker:Like it is TSW, it's literally TSW 2.0.
Speaker:- Mm-hmm, it's an SW action combat.
Speaker:It is.
Speaker:- So is TSW.
Speaker:- So is TSW.
Speaker:TSW was builders, well, TSW was builders and releasers.
Speaker:Right, it was, you have the building and then you-
Speaker:- That's not anything.
Speaker:- Builders and consumers, right?
Speaker:- First of all, yes, but it depended on the weapon
Speaker:because they work differently.
Speaker:Which weapons you did-
Speaker:- Consumers, yeah, that's what I meant.
Speaker:- Action cam?
Speaker:Versus, oh, you mean the reticle.
Speaker:You mean reticle versus tab target.
Speaker:Yeah, it was always action cam, but like, yes,
Speaker:you target things with the reticle versus tab.
Speaker:- Versus tab targeting.
Speaker:- Yeah.
Speaker:- But let me tell you, I remember.
Speaker:- Technically, I think it's still technically tab target
Speaker:under the hood, it's just using the reticle to do it.
Speaker:- But if you asked a whole bunch of people-
Speaker:- That's the thing, it's the system.
Speaker:- Yeah, it is tab target under the hood.
Speaker:- It's the same engine.
Speaker:I mean, it technically is actually a minor upgrade
Speaker:of the Dream World engine, right?
Speaker:But it's the same, like, they didn't fucking start over.
Speaker:It's TSW with like, they gutted some shit
Speaker:and like added some shit, you know what I mean?
Speaker:Like, it's TSW, but like upgraded.
Speaker:That's literally what it is.
Speaker:- It's almost like auto tab.
Speaker:It's like putting your reticle over the thing
Speaker:and like auto tabs it.
Speaker:- Well, it's why they made champions taller physically.
Speaker:- Mm-hmm.
Speaker:- They made champions taller physically
Speaker:so that you could put your reticle over their head
Speaker:and it wouldn't get lost in the crowd, right?
Speaker:Like, 'cause also I'm gonna just gonna say this
Speaker:'cause like this probably at least partially impacts
Speaker:how I view them is I played TSW with an Xbox controller
Speaker:'cause I fucking hated the control scheme.
Speaker:So I play TSW with an Xbox controller
Speaker:the same way I play Legends with an Xbox controller.
Speaker:There is like virtually no difference to me.
Speaker:When I went from TSW to Legends,
Speaker:it was not different for me.
Speaker:If anything, it was mildly smoother.
Speaker:But like, I played the same way.
Speaker:I basically played the same.
Speaker:It's just, I had to like hit the shoulder button
Speaker:to make it cycle tab through shit.
Speaker:- Mm.
Speaker:So I remember, I remember a long time ago
Speaker:while TSW was still going on,
Speaker:one of the biggest criticisms.
Speaker:Oh, hm?
Speaker:- Like a waffle, like a waffle hits alt, right?
Speaker:Like you, and you move the mouse around.
Speaker:That's what TSW is.
Speaker:That's just what TSW is, is that.
Speaker:TSW is alt mode.
Speaker:But I remember one of the biggest criticisms
Speaker:that people had of TSW was the time to kill ratio.
Speaker:They were like, it took,
Speaker:there were so many complaints,
Speaker:especially when people hit Blue Mountain
Speaker:of just how long it took to kill things.
Speaker:They were like, it takes forever to kill things.
Speaker:And then all of a sudden, if you have another enemy
Speaker:that just comes out of nowhere,
Speaker:you're spending so much more time in combat.
Speaker:And there was a lot of people who did not want to play
Speaker:did not like playing Secret World,
Speaker:did not like playing the original TSW
Speaker:because that time to kill was so long.
Speaker:It was so, it was. - Okay, part,
Speaker:part of that is because TSW,
Speaker:not because, part of that issue
Speaker:is not because you couldn't have fast time to kill in TSW.
Speaker:It's because you can make the shittiest
Speaker:goddamn build imaginable in TSW.
Speaker:- Right, which then wraps back into the--
Speaker:- And then your time to kill is super fucking high.
Speaker:- Which then runs back
Speaker:into the illusion of choice, yes.
Speaker:- It's harder to do so.
Speaker:It's much harder to make yourself a shit,
Speaker:like an actual shit build in Legends.
Speaker:- They took out the illusion of choice
Speaker:and they made it actual choice.
Speaker:- Yeah, and you just, you can't--
Speaker:- And then there's so much more.
Speaker:- I just put it into it, it doesn't work.
Speaker:- Then the anima allocation is a brilliant system.
Speaker:- The anima allocation is goddamn best thing in the world.
Speaker:Like I-- - It's a brilliant system.
Speaker:- That's so amazing to me still to this day.
Speaker:The fact that you can dynamically change your stats
Speaker:on your Talismans between tank support, DPS,
Speaker:and not have to have three full sets of gear is amazing.
Speaker:Or then you can just do it on the fly.
Speaker:It's not a cost, you don't have to go pay
Speaker:to change your Talisman to another one.
Speaker:You're just like, nah, I wanna be 80/20.
Speaker:I wanna be 75/30.
Speaker:Well, you're not 75/30, sorry.
Speaker:- Yeah, it's like I wanna give myself more survivability.
Speaker:So I, yeah, pull back the survivability,
Speaker:drop the damage a little bit.
Speaker:You can do it on the fly.
Speaker:- Yeah, technically, that's the thing,
Speaker:probably why we do have tab targeting for friendly targets.
Speaker:Like you do, tab targeting is in the game
Speaker:'cause you use it to target like your friends.
Speaker:Like that's the thing.
Speaker:I'm like 90% confident the reticle is just--
Speaker:- It's just a tab target. - It's essentially
Speaker:auto tab targeting.
Speaker:- Yeah. - Under the hood.
Speaker:- Just picture the reticle is your mouse
Speaker:and it's just stuck in the middle of the screen.
Speaker:Like that's what's happening.
Speaker:- And whatever it goes over, if it goes over an enemy,
Speaker:well, that enemy is now tabbed.
Speaker:- That's what's tabbed too.
Speaker:Yeah, that's essentially what's happening.
Speaker:- Yeah, yeah.
Speaker:Yeah, so I mean, yeah, but we've gone over this argument
Speaker:how many times because we've had it so many times.
Speaker:- I played through Secret World in first person.
Speaker:You could do that technically in TESW as well.
Speaker:You could scroll all the way in.
Speaker:So where like you're like literally in first person mode.
Speaker:But I played all the way through Legends,
Speaker:a hundred percent run as first person shooter
Speaker:with assault rifle, you know,
Speaker:and the mod that showed they have like
Speaker:the combat reticle mod solved.
Speaker:So some of the bars at the bottom,
Speaker:they're like circles like around, right?
Speaker:So you're seeing your energy go up and down like this.
Speaker:- Yeah, yeah.
Speaker:- Oh, to your point with the consumer builder thing
Speaker:is like, I think some people would get lost on that.
Speaker:It's like, one, not all weapons work the same in TESW.
Speaker:Like some started with resources and you had to build.
Speaker:Some of you like pistol build resources on the enemy,
Speaker:which by the way, stupidest fucking thing in the world.
Speaker:I liked playing pistols.
Speaker:I hated that about it though.
Speaker:'Cause you load up resource,
Speaker:like you build resources on the enemy
Speaker:and then he dies before you get a chance to use them.
Speaker:It's such a fucking waste.
Speaker:Like it's so stupid.
Speaker:Whereas like other ones you build it on the weapon, right?
Speaker:Itself, like hammer always started full, I think.
Speaker:And then you spent them and then you built.
Speaker:Whereas, but the thing is in Legends,
Speaker:the energy system is essentially the same thing.
Speaker:It's front loaded damage.
Speaker:You're basically like, everyone's basically playing
Speaker:like how hammer works in TESW.
Speaker:You start with energy, you burn it.
Speaker:And the thing is your basic doesn't use energy,
Speaker:but your energy passively regenerates.
Speaker:So essentially while you're using your basic,
Speaker:you are essentially building because you're not using energy
Speaker:as your energy regens over time.
Speaker:So if you spend five seconds using your basic,
Speaker:you've essentially built for five seconds, right?
Speaker:- Your energy, yeah.
Speaker:- You can choose to stand there and not do anything
Speaker:and just be an idiot.
Speaker:But like essentially you're building.
Speaker:You're building with a non-energy consuming ability
Speaker:while your energy regens and then you consume.
Speaker:So it technically is like the same thing.
Speaker:- Okay, yeah, I can see that.
Speaker:- Just viewed differently.
Speaker:And again, at least we don't have building resources
Speaker:on an enemy 'cause holy fuck, that's stupid.
Speaker:Especially in group content,
Speaker:we're like, I'm working on an enemy.
Speaker:I've just built five resources
Speaker:and I'm about to use an ability
Speaker:and your teammate comes over and one shots them.
Speaker:And you're like, dude,
Speaker:I just spent 15 seconds building my shit to unleash
Speaker:and now I'm sitting here all erectile dysfunction mode.
Speaker:Like what the fuck?
Speaker:I hated that so much.
Speaker:And it was like per weapon was different,
Speaker:like how they decided to do that.
Speaker:All my resources gone and nothing happened.
Speaker:- Yeah, so you won't find any SWL hate here.
Speaker:And that should make sense because we have this show.
Speaker:- In the year of our Lord 2025.
Speaker:- We've been doing this show for...
Speaker:(laughing)
Speaker:- How many years?
Speaker:I've been doing this show for Secret World.
Speaker:- You say Pal World?
Speaker:- Yeah, that's what we're supposed to be doing, right?
Speaker:- Pal World?
Speaker:Oh, sorry, man.
Speaker:Yeah.
Speaker:Oh, I thought you meant this was...
Speaker:- Pal World, I thought this was Paladin's.
Speaker:We're not doing Paladin's?
Speaker:- No.
Speaker:- Oh no, I thought this was...
Speaker:I thought this was TSW, Train Sim World.
Speaker:- Dude, I used to use #TSW
Speaker:and then I would get these things
Speaker:and I'm like, what the fuck is all this?
Speaker:And it was the train shit.
Speaker:- It's Train Sim, yeah.
Speaker:I always loved that one, yeah, Train Sim World.
Speaker:- I used to do TSW and I had to stop.
Speaker:I had to start spelling it out for the hashtag
Speaker:'cause I was, that was a legit problem.
Speaker:- And Train Sim World, when they released it,
Speaker:I remember when they released it,
Speaker:'cause right, they released it as like,
Speaker:TSW, Train Sim World.
Speaker:I was like, are you kidding me?
Speaker:- So we're a secret,
Speaker:we're the evolution of Beyond the Veil, right?
Speaker:Like, we were Beyond the Veil,
Speaker:the originators of Beyond the Veil podcast,
Speaker:eventually left and we decided, you know,
Speaker:it didn't necessarily feel correct to be like,
Speaker:not the original people and still see the title.
Speaker:- Right, right, it was honoring them.
Speaker:- We gave them a nice send off,
Speaker:they were actually here for it, you know?
Speaker:- Yeah, it was honoring them
Speaker:and their accomplishments with what they did and yeah.
Speaker:- And then, in doing so, we also realized,
Speaker:like, Secret World is, you know,
Speaker:even though when we did that,
Speaker:it was still getting some content, it was very slow.
Speaker:It's like, you can't do this thing just for that,
Speaker:but we all like Funcom's content in general.
Speaker:So we basically kind of expanded
Speaker:to be Secret World primarily focused,
Speaker:but we kind of cover like everything Funcom's doing.
Speaker:- Yeah.
Speaker:- In part, 'cause we like pretty much everything
Speaker:that they're working on,
Speaker:but also because anything Funcom's doing
Speaker:is gonna somehow indirectly affect Secret World, right?
Speaker:Whether it's like, well, we're not getting more attention
Speaker:'cause Doom's happening, right?
Speaker:- Right, be like, all right, or yeah,
Speaker:or for a while there was, well, Conan Exiles is exploding,
Speaker:so they're putting all their eggs in Conan Exiles' basket,
Speaker:which makes sense.
Speaker:You know, we'd like to get more content over here.
Speaker:- So we basically cover Funcom properties in general,
Speaker:but from like a Secret World-based lens.
Speaker:And I'm massively looking forward to Dune
Speaker:because if for no other reason,
Speaker:then they rehired Scrivdomancer,
Speaker:writer from Secret World fame, to write for the Dune game.
Speaker:And that's fucking amazing.
Speaker:I can't wait to read his stuff in Dune.
Speaker:- And oh, oh God, I was so pissed when,
Speaker:because they hired Scrivdomancer to do writing for,
Speaker:Amazon was going to make a Lord of the Rings game, like MMO.
Speaker:And they hired Scrivdomancer to do writing.
Speaker:To do writing for Lord of the Rings.
Speaker:And it's like, oh. - I saw that moment.
Speaker:I saw that. - I was like, oh.
Speaker:- That's gotta feel awesome though, right?
Speaker:For Scriv, I mean.
Speaker:That's gotta feel awesome to like,
Speaker:be writing something with a voice
Speaker:or like a picture in your head.
Speaker:And then they actually get the person.
Speaker:You know what I mean?
Speaker:Like imagine you're writing a part
Speaker:and you're like, this is,
Speaker:I'm clearly writing Samuel L. Jackson,
Speaker:but it's never gonna happen, right?
Speaker:And then Samuel L. Jackson like takes it
Speaker:and you're like, holy fuck, right?
Speaker:I imagine, like, I'm not saying that's what it is.
Speaker:I'm just saying, I imagine that's what it's like.
Speaker:Is like in your head, you're like,
Speaker:this is clearly who I'm envisioning,
Speaker:but that's never gonna fucking happen.
Speaker:And then-- - Who got these
Speaker:motherfucking sandworms on this motherfucking plane?
Speaker:- Sandworms on a plane.
Speaker:That means to be a meme, like right now.
Speaker:- Yes. - Yeah, I'm sure that,
Speaker:that had to be, that, yeah, that had to feel awesome.
Speaker:That would be great. - Yeah.
Speaker:- And Ornithopter, true.
Speaker:True, sandworms on an Ornithopter.
Speaker:- These motherfucking sandworms on this motherfucking plane,
Speaker:on this motherfucking Ornithopter.
Speaker:- Ornithopter, you fucked up again.
Speaker:- I used to play it again. - Not him again.
Speaker:Ornithopter.
Speaker:- Be like, yes, I wrote that line for Samuel L. Jackson
Speaker:and they got Samuel L. Jackson.
Speaker:Hell yeah, it feels good.
Speaker:(laughing)
Speaker:- I think it actually happened,
Speaker:that actually happened with,
Speaker:what was that movie with,
Speaker:it was him and I think Travolta?
Speaker:Like the military base, like investigation movie.
Speaker:How the fuck was that called?
Speaker:I think the guy that wrote that script,
Speaker:like, I think he wrote it
Speaker:and then they got Samuel L. Jackson
Speaker:and then they changed the script
Speaker:'cause the character was supposed to die.
Speaker:And they're like, you can't kill Samuel L. Jackson.
Speaker:- Yeah, they didn't like it.
Speaker:- You're not allowed to do that.
Speaker:- No. - And so they actually changed
Speaker:the script because they got him.
Speaker:- I mean, heck, they even had to change the lore
Speaker:of Star Wars in general because Samuel L. Jackson was like,
Speaker:I want a purple lightsaber, make it happen.
Speaker:And they were like, okay.
Speaker:Like up to that point, lightsabers were just like
Speaker:blue, green and red. - It wasn't basic.
Speaker:I think it was called basic.
Speaker:Yeah, it's called basic. - And Samuel L. Jackson was like,
Speaker:I want a purple lightsaber.
Speaker:And they were like, oh, okay.
Speaker:Changing the lore of Star Wars forever.
Speaker:- Yeah, Samuel L. Jackson and John Travolta,
Speaker:it's a movie called basic.
Speaker:The guy that wrote that,
Speaker:like Samuel L. character was not supposed to survive.
Speaker:Like there's a twist in that.
Speaker:Spoiler for like a fucking ancient ass movie from 2003,
Speaker:20, 22 years ago.
Speaker:It was like a twist, like he's not dead, guys.
Speaker:Sorry.
Speaker:- Yeah, sorry, he's not dying.
Speaker:Spoilers.
Speaker:- Jimmy, I can't believe you did that.
Speaker:- I mean, listen, you had 22 years.
Speaker:You could have had a fucking kid
Speaker:and had them watch the movie by now.
Speaker:That's how it was supposed to be.
Speaker:- I'm not angry, I'm just disappointed.
Speaker:(laughing)
Speaker:- Spoilers, gosh.
Speaker:- But yeah, I think when he wrote that,
Speaker:like there was no way he was getting Samuel L. Jackson
Speaker:and then they got Samuel L. Jackson
Speaker:and they were like, oh my God.
Speaker:They're like, yeah, but you can't kill him.
Speaker:That doesn't work.
Speaker:- We can't kill him.
Speaker:- You can't kill Samuel L. Jackson.
Speaker:You're not allowed to do that.
Speaker:He's like, oh, okay.
Speaker:So he had to rewrite the part.
Speaker:- But it's true, Vommer, I did see that, yeah,
Speaker:Scripps saying that, yeah, talking about how
Speaker:he was writing a character with a certain voice actor
Speaker:in mind and then they got the voice actor.
Speaker:- Yeah.
Speaker:- Yeah, it's got to fucking feel amazing.
Speaker:- But even stuff like Funcom published Aloft
Speaker:just released in early access two days ago
Speaker:and I've heard good things.
Speaker:I'm actually, I haven't got it yet, but yeah,
Speaker:I'm thinking about it.
Speaker:Like it's got a lot of good reviews so far.
Speaker:- The visuals didn't necessarily sell me,
Speaker:but I think if I'm, this is what I'm thinking of,
Speaker:I think the sound kind of did maybe.
Speaker:- The sound of Aloft?
Speaker:- Yeah.
Speaker:- Of the wind?
Speaker:- Yeah, like whatever the background.
Speaker:- There's a lot of wind, wind is everywhere.
Speaker:- Yeah, but there's like ambient like music or something.
Speaker:There's something, it's not, look,
Speaker:dude, it's not literally just wind.
Speaker:It's not the dune trailer.
Speaker:(laughing)
Speaker:- No, but it had like a very like kind of like
Speaker:mellow vibe, you know?
Speaker:- Oh, very, yeah.
Speaker:- It reminded me a little bit of,
Speaker:oh God, what is the bridge building game?
Speaker:Fuck, why can't I think of it?
Speaker:- Bridge building game?
Speaker:- Yeah, there's a bridge building game.
Speaker:- Bridge simulator?
Speaker:- Poly Bridge.
Speaker:Poly Bridge.
Speaker:You guys haven't played Poly Bridge?
Speaker:- No, I'm not even sure I even heard that one.
Speaker:- The best building bridge, Poly Bridge is fucking great.
Speaker:And part of what makes it really great is just the music.
Speaker:It's got the super chill music in the background
Speaker:when you're building the bridge that like,
Speaker:I could just sit there trying to construct a bridge
Speaker:that like with those stress points,
Speaker:the little thing can go across and complete the goal
Speaker:of whatever that area is for like hours.
Speaker:It's so chill.
Speaker:It's like, Poly Bridge is like meditation.
Speaker:Like I'm gonna make really strong triangles
Speaker:and listen to really chill-
Speaker:- And just chill simultaneously.
Speaker:- Kind of music.
Speaker:Just like, I'm building.
Speaker:So I don't know, like the audio,
Speaker:like the visuals, like I was like kind of, whatever.
Speaker:But the audio of Aloft kind of gave me like
Speaker:Poly Bridge vibes.
Speaker:I was like, I don't know, that could be kind of fun.
Speaker:- Yeah, no, I see it.
Speaker:Okay.
Speaker:It sort of is like, this is a survival sandbox,
Speaker:but it's not gonna be, it's like a chill out.
Speaker:It's a chill out survival sandbox.
Speaker:It's not a Conan Exiles, you know.
Speaker:I don't even know.
Speaker:I was playing, I encountered one of those first like,
Speaker:we've been talking about how Conan Exiles has like the hunt
Speaker:or like, you know, these beasts that just come out at night.
Speaker:And I was playing last night and I didn't pay attention
Speaker:and all of a sudden this like werewolf came out of nowhere
Speaker:and started hitting me.
Speaker:I was like, I just started.
Speaker:Why is a werewolf attacking me?
Speaker:But it was also pretty easy to defeat.
Speaker:So, you know, it wasn't that bad.
Speaker:- We don't have the messages on the stream,
Speaker:but I'm gonna put it in the host channel for you guys.
Speaker:This is the Polyverse trailer.
Speaker:- Okay.
Speaker:- It's just got the music like as well.
Speaker:It's just, click, click, click.
Speaker:- How's that go again?
Speaker:- Do, do, do, do, click, click, click.
Speaker:Hey to Conan, great to Conan Exiles.
Speaker:- Hey to Conan, great to Conan Exiles.
Speaker:- Okay, I don't agree.
Speaker:However, however, however, I will say,
Speaker:two years ago now I did an ages of funcom
Speaker:like 24 hour stream for extra life.
Speaker:And I play Anarchy Online, Age of Conan
Speaker:and Secret of Legends, right?
Speaker:Like I went through, I went through all of them.
Speaker:Well, actually what I did was in secret world,
Speaker:I went into rogue agent because that mission is repeatable
Speaker:in fucking legends and it wasn't in TW.
Speaker:And I went to the portals for Age of Conan
Speaker:and the portals for Anarchy Online
Speaker:that are in that mission.
Speaker:And when I went in the portal,
Speaker:I would then close the game and launch the other game.
Speaker:I thought it was cool.
Speaker:Anyways.
Speaker:- It's a cool site.
Speaker:- I hadn't played Age of Conan or Anarchy Online
Speaker:actually prior to that.
Speaker:And Age of Conan is the one where after the stream,
Speaker:I got like a four hour nap or something
Speaker:'cause I'm a crazy person.
Speaker:And then I came back and I streamed more Age of Conan.
Speaker:Like I finished the initial city.
Speaker:'Cause like, yeah, it's older.
Speaker:- I got stuck on Age of Conan last May.
Speaker:And like most of May of last year,
Speaker:I played the heck out of Age of Conan.
Speaker:Tortage is, it's beautiful.
Speaker:It's like one of my favorite starting areas
Speaker:of like almost any MMO.
Speaker:It's a great starting area.
Speaker:- Well, if I can't hear the music
Speaker:when you're playing that on the stream,
Speaker:you're not outputting the audio.
Speaker:- Well, you wanna hear the audio?
Speaker:- So I'm not gonna say that it's better than Conan Exiles.
Speaker:I'm gonna say it is different than Conan Exiles.
Speaker:It is a different genre than Conan Exiles.
Speaker:- Even when they break, it's a chill.
Speaker:- I could play this for hours.
Speaker:- Good.
Speaker:- Like every level has its own track.
Speaker:- The vibe went high or something.
Speaker:- Yeah, a little bit.
Speaker:Yeah, Age of Conan was ahead of its time.
Speaker:It was like,
Speaker:'cause when did that come out?
Speaker:When did Age of Conan launch?
Speaker:- Well, I will say I captured a screenshot of this
Speaker:somewhere.
Speaker:- Yeah, we're getting the audio.
Speaker:- I captured a screenshot of something from Age of Conan.
Speaker:I think I put it, did I put it in?
Speaker:I wanna say I put it in this channel before somewhere.
Speaker:It was like the best.
Speaker:- Age of Conan released 2008.
Speaker:- Age of Conan has the best explanation
Speaker:of what the fuck your shit on the screen is
Speaker:I have ever seen.
Speaker:- Okay.
Speaker:- Oh yeah, I did.
Speaker:I did here, I'll copy and post it again.
Speaker:So you don't have to go find it.
Speaker:This.
Speaker:When I hit whatever key it is to bring this up
Speaker:in Age of Conan, I was like, holy fuck.
Speaker:Why don't they do this for their,
Speaker:like for Secret World, for example,
Speaker:like, or why don't other games still do shit like this?
Speaker:- Mm-hmm.
Speaker:Your health, your target's health, your location.
Speaker:- The way it explains like how the mechanic works
Speaker:of like the shield location.
Speaker:- That's your quest journal.
Speaker:- Yeah.
Speaker:- Like it's gonna hit you from these areas, right?
Speaker:It's gonna hit the unprotected area.
Speaker:As soon as I saw this, a bunch of shit like clicked
Speaker:and made way more sense.
Speaker:And I was like, why the,
Speaker:A, why the fuck doesn't the game
Speaker:just show you this initially?
Speaker:'Cause I don't remember seeing it in launch.
Speaker:You have to hit the button to find the shit.
Speaker:This is like the, it was like,
Speaker:I didn't find this until like, I don't know,
Speaker:like an hour or a couple hours in or something.
Speaker:I act like I was looking for something
Speaker:and I brought this up by accident.
Speaker:I was like, what the fuck?
Speaker:This is amazing.
Speaker:- I'll say they released it in 2008.
Speaker:And like, what else was released in 2008?
Speaker:Fallout 3, Grand Theft Auto 4.
Speaker:I'm trying to think of,
Speaker:what other games came out around that time period
Speaker:that it's like, yeah,
Speaker:there was a lot of really cool stuff in it
Speaker:that it's like, wow.
Speaker:- Wrath of the Village King?
Speaker:- Was Wrath 2008?
Speaker:Okay.
Speaker:- I'm assuming that's what that means.
Speaker:- Yeah.
Speaker:Yeah, so it's like, if you compare it to games like that,
Speaker:that were, that came out around that time period.
Speaker:I mean, I don't know if Wrath necessarily counts
Speaker:'cause it was an expansion.
Speaker:And so it still had to have the mechanics
Speaker:of the original WoW from like 2003.
Speaker:But like, yeah, it was good.
Speaker:It was good.
Speaker:I really enjoyed playing Age of Conan.
Speaker:- Yeah, when I initially played it like years and years ago,
Speaker:I didn't get it off Starter Beach.
Speaker:I was like, what the fuck is this?
Speaker:And I uninstalled it.
Speaker:And that was when I was playing TSW, by the way.
Speaker:I was playing TSW.
Speaker:So like, I was like full on like, all right, cool.
Speaker:Let me check out this other thing from Runcom.
Speaker:You know, I got on the beach and was like,
Speaker:this feels, even at the time,
Speaker:I was like, this feels old to me.
Speaker:And like, I never found that screen
Speaker:where the controls work.
Speaker:And I was like, this feels bad to me.
Speaker:- Warhammer, oh God.
Speaker:- So.
Speaker:- I like even like, Tortage has like a night version.
Speaker:Like Tortage has like a,
Speaker:like there was a day version of Tortage
Speaker:and then a night version of Tortage.
Speaker:And I was like, oh my gosh.
Speaker:- Yeah, so when I went back
Speaker:and did the Ages of Funcom stream and I played it,
Speaker:Age of Conan, you know, I played like,
Speaker:what was I, did like a,
Speaker:did I do a eight hour block or something?
Speaker:- It was a long time. - I forget.
Speaker:- You were doing a 24 hour stream, yeah.
Speaker:- Yeah, so, but I mean, I broke up between the three games.
Speaker:So 24 divided by three.
Speaker:It was eight, right?
Speaker:- You did, yeah, you did Anarchy,
Speaker:Secret World and Age of Conan.
Speaker:Yeah. - Yeah, yeah.
Speaker:- Yeah, I don't think it's eight anymore.
Speaker:- But like, I came back after that stream.
Speaker:Like I said, that stream ended like
Speaker:in the afternoon or something and I got some sleep.
Speaker:And that evening I started up the stream
Speaker:and streamed Age of Conan some more.
Speaker:So I wanted to finish the city.
Speaker:Like, and I did, I finished the initial,
Speaker:like main city quest and like, you finish the city
Speaker:and then like, you sail off and you can like,
Speaker:now go to like the rest of the world or some shit.
Speaker:Like I didn't get past that, but I did go finish the city.
Speaker:That storyline was really good.
Speaker:- It was really good, yeah.
Speaker:- I got way better at the combat in that timeframe.
Speaker:Executions are cool.
Speaker:Which they brought back in Exiles eventually.
Speaker:They brought back executions in Exiles,
Speaker:in Conan Exiles final.
Speaker:- Yeah.
Speaker:- I did like the fact that when they were doing Exiles,
Speaker:I don't know if they still do it,
Speaker:but when they were first few years of Exiles,
Speaker:they did something where they were like,
Speaker:I think both pulling shit from Age of Conan into Exiles,
Speaker:but then they also pushed Exiles shit down into...
Speaker:- Age of Conan.
Speaker:- Age of Conan.
Speaker:Like I think Age of Conan got an update of some kind
Speaker:that let it get, they had like a pipeline
Speaker:for getting stuff like cosmetics or something
Speaker:between two games.
Speaker:There was some crossover.
Speaker:- Makes sense.
Speaker:- They called it fatality.
Speaker:- Babality.
Speaker:Why can't I turn them into babies?
Speaker:Come on now.
Speaker:- Yeah, I think I remember that Devstream, Bonner.
Speaker:Yeah.
Speaker:I mean, it's also like why you see like fucking
Speaker:secret world locusts in goddamn Exiles.
Speaker:It's the same, like I remember...
Speaker:- And the bat creatures, they're in Conan Exiles too.
Speaker:- Yeah, like you're like, oh wait,
Speaker:well the locust though is like,
Speaker:they didn't have to do anything to it.
Speaker:It's the same, like I was like, oh my God,
Speaker:I recognize you. - It's the same locust, right.
Speaker:Makes the same noise. - You're exactly the same.
Speaker:They have changed literally nothing.
Speaker:- One of the deities in Conan Exiles uses hell as a base.
Speaker:Oh, like Draceto.
Speaker:Yeah, I see it.
Speaker:- That's funny.
Speaker:- I mean, but yeah, they've got the assets.
Speaker:They made the assets.
Speaker:- Which is another reason that we're more of like
Speaker:a Funcom podcast than just a secret world podcast,
Speaker:because...
Speaker:- Yeah.
Speaker:- Well, honestly, because even secret world stole assets
Speaker:and people from Age of Conan.
Speaker:Like Scriv originally wrote for Age of Conan
Speaker:before being told to write the buzzing for secret world.
Speaker:- Which is just a good reason to play Age of Conan too,
Speaker:is if you enjoy Scriv's writing in secret world,
Speaker:you would probably enjoy it in Conan Exiles, yeah.
Speaker:- He wrote for, I think he wrote for Moons of Madness.
Speaker:- Yep.
Speaker:- And he's writing for Dune.
Speaker:Outside of Funcom, he got hired to write some
Speaker:for New World.
Speaker:- New World, yep.
Speaker:- See a little bit there.
Speaker:Yeah, we have Elite, obviously.
Speaker:I mean, I would be surprised if he didn't write anything
Speaker:for the park.
Speaker:- I was looking around me like, you got Elite?
Speaker:Where's Elite?
Speaker:- I know he wrote for Hyden Shriek.
Speaker:- He's leaking the boot.
Speaker:- So the park was the Oslo team's Unreal Engine like...
Speaker:- Test.
Speaker:- Test game.
Speaker:And Hyden Shriek was the Raleigh,
Speaker:the US operations, like get used to Unreal Engine test.
Speaker:But yeah, I'd be surprised if Scriv didn't write on the park.
Speaker:- He was like main writer in Funcom at the time.
Speaker:- Probably, I know he did.
Speaker:- I mean, definitely wrote for more pages
Speaker:in Hyden Shriek, 100%.
Speaker:- Yeah, I was gonna say, I know he did Hyden Shriek.
Speaker:- Park gives you three OP talismans in CSW.
Speaker:It's a fucking crazy ass story.
Speaker:- Was it the Hunter's Axe?
Speaker:Was it the Axe?
Speaker:The Axe Talisman?
Speaker:- Woodcutter's Axe.
Speaker:- Yeah.
Speaker:- Woodcutter's Axe.
Speaker:- That thing wasn't for you.
Speaker:- Yeah, it's true.
Speaker:- Well, also, so we don't, sadly,
Speaker:we don't have this in Legends,
Speaker:but it's also not running in CSW, so it doesn't matter.
Speaker:But the Seven Silences Halloween mission in CSW
Speaker:was a continuation of the park.
Speaker:So the park ends, and then that story picks up with...
Speaker:(mouse clicking)
Speaker:Seven Silences.
Speaker:Does it list park on his website as credit?
Speaker:Yeah, I mean, I don't know, maybe.
Speaker:Like I said, I did, the park was an Oslo project,
Speaker:so maybe...
Speaker:- He may not have, yeah.
Speaker:- Maybe he didn't.
Speaker:Like I said, there was dirt,
Speaker:so he did the Hyden Shriek one
Speaker:because it was the US branch.
Speaker:- Yeah, it was the Carolina branch.
Speaker:- So it is the park.
Speaker:It is the park, it's the park in Savage Coast.
Speaker:It's Nathaniel Winter's park.
Speaker:- It's the same place.
Speaker:- It is what the park is.
Speaker:It's just a standalone game.
Speaker:And it ties into the lore.
Speaker:Like, there's lore, like the lore in the park
Speaker:like has the boogeyman, I guess, technically spoilers,
Speaker:I don't know, at this point, like, that's on you.
Speaker:- Bow for fucking ever.
Speaker:Yeah.
Speaker:Well, the park literally has the cardboard cutouts
Speaker:from the Albion Theater in TSW.
Speaker:- It does, yeah.
Speaker:I'll say it, it's got the boogeyman,
Speaker:and it's basically the same boogeyman that you see in Boogeyman.
Speaker:- Also, Chad, we got the costume in TSW, if you recall.
Speaker:The Chad, the squirrel, or not squirrel,
Speaker:the chipmunk killer costume.
Speaker:- Yeah.
Speaker:- But he's also mentioned in TSW,
Speaker:like in the lore of the park in Nathaniel Winter,
Speaker:like it talks about someone in the costume
Speaker:like butchering people, then he's like a main,
Speaker:so yes, the park is a Secret World story.
Speaker:It's not like it's not part of the fabric of Secret World.
Speaker:It is.
Speaker:And also the same with Moons of Madness, by the way.
Speaker:Moons of Madness is set 50 years out,
Speaker:but Moons of Madness is a Secret World game.
Speaker:Like, it is in the Secret World universe.
Speaker:It is directly connected to Secret World.
Speaker:Just plus 50 years.
Speaker:So if for some reason you haven't played Moons of Madness
Speaker:and you like Secret World and you like the story
Speaker:and the lore, like, you will find shit
Speaker:in Moons of Madness that only makes sense
Speaker:if you have played Secret World.
Speaker:If you haven't played Secret World,
Speaker:Moons of Madness is an awesome,
Speaker:like space, cthulhu horror game for what it is.
Speaker:But if you've played Secret World,
Speaker:it is like twice the game.
Speaker:- It is mind-blowing, yeah.
Speaker:- It is amazing.
Speaker:In a similar sense, like the park,
Speaker:the park is a different way to experience
Speaker:that section of Secret World, basically.
Speaker:And it's got a lot of buzzing in the water.
Speaker:Like the buzzing in the park is actually fucking kind of,
Speaker:I think it's one of the more visceral interactions
Speaker:you can have with the buzzing is playing the park.
Speaker:Like when you're like walking through
Speaker:and interacting with the objects
Speaker:and you realize that like the buzzing is trying to speak
Speaker:and like they can't quite get interpreted correctly.
Speaker:Like that shit is, yeah, it's very haunting.
Speaker:My wife likes to watch,
Speaker:I think it's like outside Xbox or something, YouTube.
Speaker:And I think they were playing the park
Speaker:and they're just like, you know,
Speaker:fucking goofing off, talking shit, right?
Speaker:They don't really, you didn't really get what was going on.
Speaker:They weren't really reading everything
Speaker:and paying attention to all the not so subtle hints
Speaker:that shit's really fucked up.
Speaker:And they were just laughing and poking fun at shit,
Speaker:literally up until the end,
Speaker:which means they really weren't reading anything
Speaker:because the shit you read gets pretty fucked up
Speaker:if you're bothering to read it.
Speaker:Then they get to the end and then the end happens
Speaker:and they're like, what the fuck?
Speaker:They were literally laughing like two seconds ago
Speaker:and then the end of the park happens
Speaker:and they're just like, what the fuck just happened?
Speaker:No, wait, what?
Speaker:Like they were a comedy trio right up until the end
Speaker:and they all just like collectively went, what the fuck?
Speaker:And like kind of lost their shit.
Speaker:- Yeah, 'cause we kind of knew,
Speaker:like if you went into the park as a "Secret World" player,
Speaker:you were like, yeah, this is not,
Speaker:it's not gonna turn out well.
Speaker:It's not a happy story.
Speaker:This is not a story that is gonna end nicely.
Speaker:- Yeah, yeah.
Speaker:And it's not, and it doesn't.
Speaker:- And it's not, and it doesn't, and yeah.
Speaker:- It is amazingly, amazingly beautifully well-drafted.
Speaker:- It is a literal descent into madness, yeah.
Speaker:It is a-
Speaker:- It's a horrifyingly fucked up thing,
Speaker:which is why it hit them even harder
Speaker:'cause they were like, they were acting
Speaker:like the Three Stooges up until that scene happened
Speaker:at the end.
Speaker:- Yes.
Speaker:- And they just were like, oh, wait, what?
Speaker:No, what?
Speaker:No, no.
Speaker:And then they're like, it was like, yeah,
Speaker:maybe you should have been paying attention to the game
Speaker:as you were playing it.
Speaker:I don't know.
Speaker:- Yeah.
Speaker:'Cause it's not like there's not fucking hints.
Speaker:- Everywhere.
Speaker:- Everywhere.
Speaker:And it gets progressively worse.
Speaker:Like you have to progress,
Speaker:where's the end of it?
Speaker:You have to progress in the same room like multiple times
Speaker:and it gets progressively more fucked up.
Speaker:- Yeah, that's why I said the literal descent
Speaker:into madness is right when you hit that spiral
Speaker:and it's just the downward spiral.
Speaker:The literal downward spiral, yeah.
Speaker:- No, it's amazingly well done though.
Speaker:- Yeah.
Speaker:- Yeah.
Speaker:Yeah, lifetime fan of "Secret World"
Speaker:and its adjacent properties.
Speaker:- Which is why I always sort of like,
Speaker:are they gonna come back and put more effort
Speaker:into "Secret World Legends?"
Speaker:I'm not sure.
Speaker:As a choice, is that even a good choice
Speaker:for them even to make at this point?
Speaker:I'm not sure.
Speaker:But they own the property.
Speaker:Getting more "Secret World" games.
Speaker:They said like, oh, a continuation of the story.
Speaker:I'm not sure that we will see a continuation of the story
Speaker:in "Secret World Legends,"
Speaker:but that's not to say that we won't see a continuation
Speaker:in another game outside of "Secret World Legends."
Speaker:In like a, not "Secret World 2,"
Speaker:but basically a "Secret World 2."
Speaker:I could see them definitely continuing the story,
Speaker:but just not in the same game.
Speaker:- I mean, here, I know you're stuck on the classic
Speaker:or whatever, but the thing about "Legends"
Speaker:is it's easier, one, to get people to try it
Speaker:because it's fucking free.
Speaker:Also, in TSW, you have to buy the additional story.
Speaker:You have to buy the additional content, right?
Speaker:No, I understand what you're saying.
Speaker:I'm just trying to make a distinction
Speaker:that "Legends" is a lot easier to get someone to try
Speaker:because it's fucking free, and all the story is free.
Speaker:Like, you don't have to buy a DLC
Speaker:to play a certain mission.
Speaker:It's all fucking there.
Speaker:So as far as that experience,
Speaker:I always recommend "Secret World 2" to people
Speaker:because like, hey, man, you can play it fucking solo,
Speaker:and you'll get like 100, 200-plus hours out of it,
Speaker:even if you're just doing the story.
Speaker:And then you will have at least experienced the story.
Speaker:- And it is a good story.
Speaker:It ruins you for a whole bunch of other games.
Speaker:- That's why I say to people, it's like, look, man,
Speaker:you don't gotta fucking be like a,
Speaker:you don't gotta be a grind dude.
Speaker:You don't gotta spend 1,000 hours
Speaker:getting to max level, you know what I mean?
Speaker:If you just play the game to experience a story,
Speaker:even if you just do it by yourself
Speaker:as a single-player game,
Speaker:I don't think you would regret it.
Speaker:If that's what you went into it doing,
Speaker:it's like, trust me, the writing's amazing.
Speaker:Every mission has a fucking mo-cap voice-acted cinematic
Speaker:that's not fucking like, you know,
Speaker:that's actually real.
Speaker:Like, it's, I don't know,
Speaker:it's not patronizing, right?
Speaker:They don't write down.
Speaker:This shit is well done.
Speaker:Even with its age, like it's well done.
Speaker:It's done better than a lot of cinematics
Speaker:or assuming you even get them.
Speaker:A lot of games don't even have cinematics
Speaker:or mo-cap or anything for their fucking missions.
Speaker:Just some text on the screen.
Speaker:So like, so there's that.
Speaker:Also, I will say this,
Speaker:I see new people in Legends all the time
Speaker:and maybe they're just trying it out
Speaker:and they're fucking off once they're done with the story.
Speaker:I'm okay with that, to be perfectly honest.
Speaker:Like, as long as-
Speaker:- Like play it like a single player.
Speaker:- Yeah.
Speaker:- As long as people like experience the story
Speaker:and like get it out there, like in Unreal 5.
Speaker:I mean, Dune is, I mean,
Speaker:this way, they're using Unreal for Dune.
Speaker:It's Funcom.
Speaker:Like they could at some point make a secret game with Unreal
Speaker:'cause all their games have been Unreal
Speaker:since they made like the park in Hide and Seek.
Speaker:So like, it's not out of the realm of possibility
Speaker:that at some point they could make a secret game in Unreal.
Speaker:I would be surprised if they like,
Speaker:you know, relaunched it again as like-
Speaker:- They won't.
Speaker:- Secret world, you know, whatever different adjective.
Speaker:- That's what I'm saying.
Speaker:They won't, it's too long.
Speaker:The game is set in 2012.
Speaker:- I don't know, right?
Speaker:Just put the legends in front, call it good.
Speaker:Like, I would be more inclined to think
Speaker:it would be a different type of game,
Speaker:but still like a secret world, like universe game in Unreal.
Speaker:- Right, like, would it be an MMO?
Speaker:- I don't know.
Speaker:Dude, I'd be down for it.
Speaker:Look, they seem to have found their niche
Speaker:with like survival shit.
Speaker:Give me a survival secret world game.
Speaker:- I was gonna say, would it be a secret world survival game?
Speaker:Would it be like a survival exploration secret world game?
Speaker:Like in a-
Speaker:- Dude, can you imagine-
Speaker:- Can you imagine if that's what Tokyo was?
Speaker:Was basically Tokyo was like a survival,
Speaker:like in a destroyed city sort of vibe.
Speaker:- Carve out your base, build your shit
Speaker:out of like concrete rubble, right?
Speaker:Fight off filth monsters.
Speaker:- Yeah.
Speaker:- I don't know, like they could do
Speaker:a survival secret world game.
Speaker:Like you do a survival game out of fucking anything.
Speaker:You got Kings of Ithaca, the whole zombie thing, right?
Speaker:Like you could, put it this way,
Speaker:once human, there's a big reason that in the betas
Speaker:for once human and even in the live game,
Speaker:a lot of people once human were like,
Speaker:"I get secret world vibes from this."
Speaker:- Yeah, totally.
Speaker:- Right?
Speaker:There's a big reason that like people
Speaker:I'd never fucking heard of, like I didn't bring it up.
Speaker:I'm sitting there in beta in chat
Speaker:and random people are like,
Speaker:"Dude, I get secret world vibes off this."
Speaker:Yeah, I do too.
Speaker:You see it like in the fucking YouTube comments.
Speaker:Like once human is a survival fucking crafting
Speaker:looter shooter style game.
Speaker:The fucking-
Speaker:- Because it has like, yeah, horror elements
Speaker:and it's like technology mixing with humans
Speaker:and yeah, in this like-
Speaker:- Like multiversal kind of shit.
Speaker:Like they, in a very Orochi like-
Speaker:- Yeah, and a very Orochi like, yeah, bad guy.
Speaker:Yeah, you could totally throw in the dreaming ones.
Speaker:- Eviations, corruptions, like, I don't know, man.
Speaker:There's so many things that feel similar.
Speaker:Like, and I would say it, like the writing of the dialogue
Speaker:I think is suffering from translation stuff.
Speaker:Like the dialogue specifically.
Speaker:Or maybe it's just the style of how they like to do
Speaker:dialogue interactions in like a Chinese game or something.
Speaker:But like the actual written lore that you collect
Speaker:in the game is actually really good.
Speaker:Like getting through some of the narrative that's spoken
Speaker:can be-
Speaker:- It's a little rough.
Speaker:- For me, it can feel a little off-putting, right?
Speaker:I don't think I'm the target audience for that.
Speaker:But that said, the lore that you actually collect
Speaker:that you read is really good.
Speaker:Like there's a real good story there.
Speaker:So like, if that can work and can pop off,
Speaker:there's no reason a "Secret World" version of that
Speaker:couldn't pop off, right?
Speaker:- Yeah, modern.
Speaker:- You have this world that's filth
Speaker:and you have this corporation and you have abilities.
Speaker:You're a special dude with abilities.
Speaker:- Modern existential horror.
Speaker:Yeah, it's a fun genre.
Speaker:- It's also really, really niche.
Speaker:But "Once Human" is an example that it can pop off.
Speaker:I feel like it hasn't really.
Speaker:Things that are more like modern era
Speaker:just don't seem to pop.
Speaker:Like medieval stuff does well.
Speaker:Like high fantasy stuff does well.
Speaker:And like future shit does well.
Speaker:And modern setting stuff in this kind of space
Speaker:just generally hasn't.
Speaker:But I think "Once Human" actually is kind of proving
Speaker:that it can work.
Speaker:- I feel like it might be like an "Uncanny Valley" thing
Speaker:where people are like,
Speaker:or maybe I'm just talking to my butt,
Speaker:but it could be like,
Speaker:people are like, "I live in the modern world.
Speaker:"Why do I want a game in the modern world?"
Speaker:You know, sort of a fact that sort of like.
Speaker:- Yeah.
Speaker:- But to me, I find that fascinating.
Speaker:I find, 'cause I've also played a lot of "Division 2."
Speaker:And that series is basically about,
Speaker:basically a variant of smallpox
Speaker:basically wiping out society.
Speaker:- Yeah.
Speaker:- Basically a secret government agency needing to,
Speaker:which is run by basically the individuals themselves
Speaker:and a controlling AI.
Speaker:Basically help to rebuild society effectively.
Speaker:And it's like, their environments are excellent.
Speaker:And it's all, but it's all modern.
Speaker:It's all in the modern setting.
Speaker:- Do you remember the game that came out
Speaker:like before "Once Human" that like,
Speaker:ended up being like a scam?
Speaker:It was supposed to be like the next big like,
Speaker:survival like kind of shooter thing.
Speaker:And like all the streamers were on it.
Speaker:Like they sold a bunch and then it was complete
Speaker:fucking like unplayable garbage.
Speaker:And I think the company ended up going under,
Speaker:like they refunded everybody.
Speaker:You remember what that was?
Speaker:- No, off the top of my head, no.
Speaker:Feels like I should though.
Speaker:- It was, I'm pretty sure we talked about it
Speaker:maybe at the time.
Speaker:It's been a little bit.
Speaker:- Maybe.
Speaker:Was it "Redfall"?
Speaker:- The day before, the day before.
Speaker:The day before was like, just like,
Speaker:but the thing was, it was modern time kind of like,
Speaker:I think there's supposed to be like zombies or something.
Speaker:Like looter shooter, like all this stuff.
Speaker:And like they had everyone on board.
Speaker:Like all the big streamers like fucking got on that shit.
Speaker:And then it just was complete fucking garbage.
Speaker:Like, and literally I think they ended up having
Speaker:to refund everybody.
Speaker:And I think the company eventually went under or something.
Speaker:Like it was a massive fucking flop.
Speaker:And all of a sudden there was,
Speaker:once human had been in like a beta
Speaker:that you could just sign up to be in.
Speaker:Like it wasn't locked, you didn't need a key, right?
Speaker:But all these people had nowhere to go.
Speaker:And all of a sudden there's this other game
Speaker:that's like looter shooter zombie,
Speaker:but actually kind of looks good.
Speaker:And doesn't look like they're gonna get scammed
Speaker:and they could try it for free.
Speaker:And they exploded and they had to turn off the open beta
Speaker:and make it key related.
Speaker:'Cause their servers couldn't handle the number of people.
Speaker:'Cause all the people,
Speaker:they were all in that hype train from the day before,
Speaker:all of a sudden had this itch to play something similar
Speaker:and nowhere to fucking go.
Speaker:And I genuinely think if that hadn't happened,
Speaker:once human would not,
Speaker:I'm not saying it wouldn't have been a good game.
Speaker:I'm not saying it wouldn't have been a good game
Speaker:or wouldn't have done well.
Speaker:But I think that literally catapulted them
Speaker:from like this game in beta that like people were testing,
Speaker:but it was nowhere near capacity to something
Speaker:where like they had to fucking lock their systems down
Speaker:and start giving out keys
Speaker:'cause their servers couldn't handle the number of people
Speaker:signing up to test.
Speaker:Like if it wasn't for that other company fucking everybody,
Speaker:I don't think this would have happened.
Speaker:- I just brought up the Wikipedia for it.
Speaker:- You need the right moment to pop off
Speaker:even if the thing is good.
Speaker:And I think that's partly what Seagirl suffered from
Speaker:is like when they launched,
Speaker:it was like the worst possible fucking,
Speaker:it was the opposite of that.
Speaker:It was the worst possible timing.
Speaker:Everything was against them.
Speaker:Once human got a fucking like literal massive boost
Speaker:from everyone out there, basically for free, right?
Speaker:Like everyone else was had plans to do this other game
Speaker:that fucking fell apart.
Speaker:- Yeah, like this paragraph right here
Speaker:for the day before it says,
Speaker:"The game's lengthy development led to questions
Speaker:of its legitimacy and it drew early criticism
Speaker:for its perceived status as a scam.
Speaker:The development was marred by legal disputes
Speaker:involving Fintastic as well as accusations of plagiarism
Speaker:and soliciting unpaid labor.
Speaker:Fintastic denied accusations of scamming and plagiarism.
Speaker:Former Fintastic developers later accused the studios
Speaker:founders of severe mismanagement.
Speaker:Upon release the day before was panned by critics
Speaker:for its technical issues and lack of creativity.
Speaker:Four days later, four days later,
Speaker:it was removed from sale with its servers remaining open
Speaker:until the following month and Fintastic was closed
Speaker:due to its poor sales performance."
Speaker:- Yeah, I believe Steam refunded everybody.
Speaker:It was like an auto refund.
Speaker:Like they just said, "Here's all your money back.
Speaker:This thing is a pile of shit."
Speaker:- Four days it lasted.
Speaker:IGN gave it a one out of 10.
Speaker:- All those fucking people that were on the hype train
Speaker:for that and like, given some of the people involved
Speaker:that there had have been like, you know,
Speaker:we're gonna pay you to stream our game kind of shit, right?
Speaker:All those people all of a sudden have like nowhere to go,
Speaker:but they tried the thing and they're like,
Speaker:"I like this idea, but this was fucking garbage."
Speaker:Like I've seen clips of people playing it.
Speaker:It was awful.
Speaker:Not like a little bad.
Speaker:It was really bad.
Speaker:- Wow.
Speaker:And it says, what is this?
Speaker:Early access, it released an early access
Speaker:on December 7th, 2023.
Speaker:So yeah, not that long ago.
Speaker:- And then everyone went from there to like,
Speaker:"Hey, there's this once human beta that's open and free."
Speaker:And like, it looks kind of similar,
Speaker:but actually looks like it doesn't have, you know,
Speaker:engine problems and they didn't fucking steal
Speaker:all their shit from somewhere.
Speaker:Your bullets actually hit where they're supposed to go.
Speaker:The animations work.
Speaker:You know what I mean?
Speaker:Like that other game didn't have basic things functioning
Speaker:like at all.
Speaker:And so people are like, "Oh, let's try this."
Speaker:And everyone hopped and they all hopped on it.
Speaker:And yeah, once human fucking exploded,
Speaker:exploded off of that.
Speaker:Like I said, I think once human is a great game.
Speaker:I think it would have been a good game regardless,
Speaker:but I don't think it would have popped like it did
Speaker:if day before hadn't like set the scene.
Speaker:- Hadn't just completely hit the bed.
Speaker:Yeah. - Yeah.
Speaker:But to that point though, I think once human is proving
Speaker:that you can do this genre in that space
Speaker:and like, it can be good.
Speaker:You don't have to do a fantasy.
Speaker:You don't have to do fucking, you know,
Speaker:super far like sci-fi Star Trek, you know, future stuff.
Speaker:You can do more like what looks like classic modern setting
Speaker:with like, you know, dystopian and weird,
Speaker:like outer gods sort of lore shit.
Speaker:And people will do that.
Speaker:And I don't think there'd been a really good case
Speaker:of that actually like,
Speaker:what are the things like movie like studios
Speaker:won't bite on something until it's a proven success.
Speaker:Like, no one goes to see that.
Speaker:Well, they would if you fucking made it right.
Speaker:- They're like, 'cause they don't wanna put in the risk.
Speaker:There's too much risk there.
Speaker:Like, we know Westerns will do X.
Speaker:We know like this will do X.
Speaker:But this genre, why not so much, man?
Speaker:We're staying away from that.
Speaker:That's indie film territory.
Speaker:- So that's why we just had like how many, you know,
Speaker:superhero movies for the past, who knows how long.
Speaker:- Over a decade.
Speaker:- That's just 'cause partly because we finally
Speaker:have been able to do them correctly.
Speaker:- Yeah, that's true.
Speaker:- I've never done superhero movies before.
Speaker:They just didn't do them right.
Speaker:One, because they didn't have the effects level,
Speaker:I think to properly do them.
Speaker:But two, because they also just didn't have people
Speaker:in charge that knew why they worked.
Speaker:- True.
Speaker:- They just thought, oh, they're big and they're strong.
Speaker:And we put makeup on them.
Speaker:- But also because.
Speaker:- And then they, the worst writing ever.
Speaker:You know what I mean?
Speaker:- I see, but also because they weren't a risk.
Speaker:They were basically like, we'll put out this movie
Speaker:and it will make money.
Speaker:Like, there's no doubt that we put out another one.
Speaker:- I'm sorry for the first Iron Man.
Speaker:That was a big risk for them.
Speaker:- Yeah.
Speaker:But I'm saying, you got Marvel Studios.
Speaker:- Everyone thereafter was not really a risk.
Speaker:- You got Marvel Studios actually having people
Speaker:that understand why comics sell.
Speaker:And it's not just the flashy character in the super,
Speaker:it's the story.
Speaker:- No, it's the story, yeah.
Speaker:- Like you can't just, like it's gotta be well-written.
Speaker:And prior to that, a lot of superhero movies
Speaker:are just not well done.
Speaker:- No.
Speaker:- Like, oh, like maybe that action scene was cool
Speaker:or whatever, but the story is kind of fucking thin.
Speaker:So I mean, to me, that was the biggest difference is that--
Speaker:- It's not just, right, it's not just the costumes.
Speaker:It's not just the effects.
Speaker:It's the story.
Speaker:It's the story.
Speaker:It's why people go and do these things.
Speaker:It's the story.
Speaker:The story's great.
Speaker:- Yeah, they just weren't getting that.
Speaker:They didn't understand that like, you know,
Speaker:the reason these things work is the writing.
Speaker:- Yeah.
Speaker:- Right, what carries a comic,
Speaker:like a flashy cover will sell,
Speaker:but the only reason people come back and buy that comic
Speaker:week in and week out is not the cover.
Speaker:- Yeah, that's not the cover.
Speaker:It's not even the artwork.
Speaker:The artwork could be good, but it's not even the artwork.
Speaker:Right.
Speaker:- The writing sells it.
Speaker:And that like a fundamental, like, you know,
Speaker:investor misunderstanding is, oh, flashy cape, good.
Speaker:Like, no, man, why is he wearing the cape?
Speaker:How did it get to be there?
Speaker:What drives him?
Speaker:Like, yeah, like there's just a massive misunderstanding.
Speaker:And then like Marvel Studios is like, no,
Speaker:we know why our shit works.
Speaker:We're Marvel.
Speaker:We make these, we sell them.
Speaker:We know actually what drives the sales.
Speaker:So we can world build and we can do this.
Speaker:And like, whether you like some of them
Speaker:or don't like some of them,
Speaker:like they definitely prove like, like,
Speaker:this is how you do it.
Speaker:- And the more that they do,
Speaker:of course there's gonna be something that you don't like.
Speaker:Of course, there's gonna be some
Speaker:that are better than others.
Speaker:- Not everyone likes every comic that's put out either,
Speaker:but that doesn't mean that the process is not good.
Speaker:- But that just happens when you put out so much stuff
Speaker:that you're going to get, like,
Speaker:we were gonna be like, oh,
Speaker:this one's so much better than this one.
Speaker:This one's so much better than this one.
Speaker:This one is better comparatively here.
Speaker:This one is better for this, that.
Speaker:Like, yeah, that happens.
Speaker:I mean, that's a good thing.
Speaker:Like the more that they put out,
Speaker:the more diversity you're going to get.
Speaker:- I feel like most of the bigger misses
Speaker:weren't even like, they were,
Speaker:I mean, some people might argue this,
Speaker:but I feel like most of the bigger misses
Speaker:are ones that are like Marvel Studios adjacent
Speaker:or like they're on it, but it's not them.
Speaker:Does that make sense?
Speaker:- Yeah.
Speaker:- Like the Venom movie is like
Speaker:in association with Marvel Studios,
Speaker:but it doesn't have the big Marvel Studios thing
Speaker:when it starts.
Speaker:Like it's not Marvel Studios.
Speaker:It's in association with,
Speaker:they have like permission from or whatever,
Speaker:but like, and you can like the movie or not like the movie.
Speaker:That's not neither here nor there.
Speaker:I'm just saying like,
Speaker:there's movies that are tagged as Marvel movies
Speaker:that aren't actually the studio movies.
Speaker:- Right, right, right.
Speaker:- 'Cause I gotta say, I'm pretty sure
Speaker:I like pretty much all the actual Marvel Studios movies.
Speaker:I'll say I like most of the other ones too,
Speaker:but I'm pretty easy to please though in that regard.
Speaker:Mostly because I'm not expecting like.
Speaker:- Yeah, you're not expecting.
Speaker:- I'm not always expecting like.
Speaker:- Citizen Kane, you do go in with certain expectations.
Speaker:- Who doesn't like Morb in time?
Speaker:Come on.
Speaker:- Yeah.
Speaker:- Like Morbius for what it was, okay?
Speaker:Morbius was a really fun B movie.
Speaker:And we got a lot of good memes out of Morbius.
Speaker:Not everything has to be, you know.
Speaker:- Mm-hmm.
Speaker:- An amazing cinematic masterpiece.
Speaker:- It's not yet.
Speaker:It doesn't have to be high art.
Speaker:I mean, that's why what Fast and the Furious
Speaker:is on like Fast and the Furious, like 15 or something.
Speaker:You know, like people don't go into Fast and Furious
Speaker:and go, yeah, this is gonna be high art.
Speaker:They go, no, there's gonna be.
Speaker:Yeah, there's gonna be cars.
Speaker:They're gonna go fast.
Speaker:There's gonna be, you know.
Speaker:- I literally just watched an Onion short
Speaker:like last night with like their fake news interview,
Speaker:like fake news team interviewing like a kid
Speaker:who's like the writer of Fast and the Furious,
Speaker:Fast Five, and it's like this fucking like six-year-old.
Speaker:It's like, and then the car smash,
Speaker:and then the car goes through a train,
Speaker:and then this happens,
Speaker:and it shows like his crayon writing on paper,
Speaker:like he's the writer of Fast Five.
Speaker:It was fucking hilarious.
Speaker:- Be like, yeah, there's, you know,
Speaker:they hit on that formula and it works.
Speaker:- It checks out.
Speaker:I believe he wrote that movie.
Speaker:- Yeah.
Speaker:It's like, what is it?
Speaker:It's, I saw that recent argument before
Speaker:when it came to like romance movies,
Speaker:and people were like, well,
Speaker:romance movies aren't that well-written,
Speaker:and it's like, yeah, but you don't need it to be.
Speaker:Like you don't go into like a horror movie
Speaker:and expect it to be a sappy romance.
Speaker:Like, no, you get a romance movie,
Speaker:and you expect a sappy romance.
Speaker:Like you expect the romance aspect.
Speaker:Like, you know, you go in with certain expectations,
Speaker:and when people say like, oh, but it wasn't a horror,
Speaker:and it's like, right, 'cause it wasn't a horror.
Speaker:- Okay, yeah.
Speaker:Well, you are correct.
Speaker:Princess Bride.
Speaker:- It is excellent, yes.
Speaker:- Fucking classic.
Speaker:- Yeah.
Speaker:- That is a bonafide, died-in-the-wool classic.
Speaker:- I've been watching that movie since I was,
Speaker:I don't know, like six or something, seven.
Speaker:Back when dinosaurs roamed the earth, according to my child.
Speaker:- I don't know.
Speaker:- And who for some reason calls me an old pancake?
Speaker:I don't know why.
Speaker:- That's an interesting one, okay.
Speaker:- Yeah, I'm still not really sure what that's about.
Speaker:- Yeah, old pancake.
Speaker:- I don't remember, old's a pancake?
Speaker:An old pancake?
Speaker:- You're like, is it a, yeah, am I just, yeah,
Speaker:is it just a, like, is it a--
Speaker:- Yeah, I'm a pancake, Waffle's a waffle.
Speaker:I don't know what Ochoa is.
Speaker:- Some sort of breakfast bread of some kind.
Speaker:Would I be a bagel?
Speaker:Am I a bagel?
Speaker:All right, next podcast we'll have bagel pancake waffle.
Speaker:- All right, I think that's good for tonight.
Speaker:On that note.
Speaker:- Bagel signing off.
Speaker:- Agents, this has been the Zero Point Report,
Speaker:strain 99-AFT, which means the next one's gonna be 100.
Speaker:Holy crap.
Speaker:- Holy shit, that should be for Valentine's too, right?
Speaker:- It'll be for Valentine's Day.
Speaker:We'll have to, well, it sounds like a Rosenbrall event.
Speaker:- We should schedule it for the Valentine's event.
Speaker:- Yeah.
Speaker:- Like somewhere in there, I think.
Speaker:So our 100th is actually in Rosenbrall.
Speaker:(clapping)
Speaker:- Let's see. - Let's go.
Speaker:- What is the second Thursday?
Speaker:The 13th is the second Thursday.
Speaker:- Oh, that'll be rough. - We can move it.
Speaker:It's the 100th, we'll move it.
Speaker:- We can make it the 20th.
Speaker:- Yeah.
Speaker:- February 20th.
Speaker:- We'll just skip, we'll skip one.
Speaker:- I'll say 13 is rough because it could start on the 13th
Speaker:and it could not start on the 13th.
Speaker:We don't know.
Speaker:- Actually, we would know long before the show
Speaker:actually starts, we just wouldn't know ahead of time.
Speaker:- Right, right, right.
Speaker:- We'd know like Thursday morning, probably.
Speaker:- Yeah.
Speaker:- Yeah, we definitely should save our 100th
Speaker:for when the event's active so we can do Rosenbrall.
Speaker:We can do our love match shit for the 100th.
Speaker:I think that'd be awesome.
Speaker:- Yeah, no, that sounds like good times.
Speaker:So yes, our next one is going to be Strain 100,
Speaker:which it's, considering the fact that we only basically
Speaker:do this once a month, it's a lot.
Speaker:(laughing)
Speaker:- Been a hot minute.
Speaker:- It's, yeah.
Speaker:You can catch us recording live,
Speaker:generally the third Thursday night of the month.
Speaker:Maybe the first, who knows?
Speaker:When we can around 9 p.m. Eastern time
Speaker:here on the Zero Point Report Twitch channel,
Speaker:where you can also join us and chat with us
Speaker:while we do the show live, or download our show
Speaker:wherever podcasts are found so you can listen to us
Speaker:on the go.
Speaker:Jimmy, where can we find you online?
Speaker:- Jimmytherabbit.com will take you to all my thingies.
Speaker:- Including your OnlyFans. - I'll touch on their line.
Speaker:- And Waffle, where can we find you online?
Speaker:- You can find me at twotonewaffle.com.
Speaker:All my stuff is all there, spread out
Speaker:inside my little container.
Speaker:- Very nice. - Gross.
Speaker:- Some people like it.
Speaker:- They like Waffle's container.
Speaker:- Yeah.
Speaker:It's all spread out in your container.
Speaker:I don't appreciate any windows here.
Speaker:- I'm Ocho, and you can find me on Twitch,
Speaker:Blue Sky, Macedon, all links at linktree/bigmikeyocho.
Speaker:I haven't got around to making my own website yet.
Speaker:You can get in touch with us by engaging with the show
Speaker:on X, @ZeroPointReport, or Blue Sky.
Speaker:We are on Blue Sky as well.
Speaker:What is our name on Blue Sky?
Speaker:Is it The Zero Point Report, or is it just Zero Point Report?
Speaker:- I believe it's The Zero Point Report.
Speaker:- Thezeropointreport.bluesky, or no,
Speaker:dot, did bsky.social?
Speaker:- If you just search Zero Point,
Speaker:the Zero Point Report, we'll come up.
Speaker:- We'll come up, yeah, we're on there.
Speaker:- Blue Sky's pretty good that way, actually.
Speaker:- Yeah.
Speaker:- I agree, Blue Sky's just pretty good in general.
Speaker:Checking out previous shows on our YouTube channel,
Speaker:and joining us on our Discord server,
Speaker:both named The Zero Point Report.
Speaker:So from all of us here at The Zero Point Report,
Speaker:we wanna thank you for tuning in,
Speaker:and wish you all the best from the secret world.
Speaker:Have a great night, everybody,
Speaker:and we'll catch you next time.
Speaker:- See you. - Bye.
Speaker:- Bye, everybody.